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d50edc28ab
# Conflicts: # server/CGameHandler.cpp # server/CGameHandler.h
165 lines
8.7 KiB
C++
165 lines
8.7 KiB
C++
/*
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* CServerHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacks.h"
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#include "NetPacksLobby.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ICPackVisitor
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{
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public:
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virtual bool callTyped() { return true; }
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virtual void visitForLobby(CPackForLobby & pack) {}
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virtual void visitForServer(CPackForServer & pack) {}
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virtual void visitForClient(CPackForClient & pack) {}
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virtual void visitPackageApplied(PackageApplied & pack) {}
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virtual void visitSystemMessage(SystemMessage & pack) {}
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virtual void visitPlayerBlocked(PlayerBlocked & pack) {}
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virtual void visitPlayerCheated(PlayerCheated & pack) {}
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virtual void visitYourTurn(YourTurn & pack) {}
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virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {}
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virtual void visitEntitiesChanged(EntitiesChanged & pack) {}
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virtual void visitSetResources(SetResources & pack) {}
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virtual void visitSetPrimSkill(SetPrimSkill & pack) {}
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virtual void visitSetSecSkill(SetSecSkill & pack) {}
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virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {}
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virtual void visitChangeSpells(ChangeSpells & pack) {}
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virtual void visitSetMana(SetMana & pack) {}
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virtual void visitSetMovePoints(SetMovePoints & pack) {}
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virtual void visitFoWChange(FoWChange & pack) {}
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virtual void visitSetAvailableHeroes(SetAvailableHero & pack) {}
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virtual void visitGiveBonus(GiveBonus & pack) {}
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virtual void visitChangeObjPos(ChangeObjPos & pack) {}
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virtual void visitPlayerEndsGame(PlayerEndsGame & pack) {}
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virtual void visitPlayerReinitInterface(PlayerReinitInterface & pack) {}
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virtual void visitRemoveBonus(RemoveBonus & pack) {}
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virtual void visitSetCommanderProperty(SetCommanderProperty & pack) {}
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virtual void visitAddQuest(AddQuest & pack) {}
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virtual void visitUpdateArtHandlerLists(UpdateArtHandlerLists & pack) {}
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virtual void visitUpdateMapEvents(UpdateMapEvents & pack) {}
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virtual void visitUpdateCastleEvents(UpdateCastleEvents & pack) {}
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virtual void visitChangeFormation(ChangeFormation & pack) {}
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virtual void visitRemoveObject(RemoveObject & pack) {}
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virtual void visitTryMoveHero(TryMoveHero & pack) {}
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virtual void visitNewStructures(NewStructures & pack) {}
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virtual void visitRazeStructures(RazeStructures & pack) {}
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virtual void visitSetAvailableCreatures(SetAvailableCreatures & pack) {}
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virtual void visitSetHeroesInTown(SetHeroesInTown & pack) {}
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virtual void visitHeroRecruited(HeroRecruited & pack) {}
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virtual void visitGiveHero(GiveHero & pack) {}
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virtual void visitCatapultAttack(CatapultAttack & pack) {}
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virtual void visitOpenWindow(OpenWindow & pack) {}
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virtual void visitNewObject(NewObject & pack) {}
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virtual void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) {}
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virtual void visitNewArtifact(NewArtifact & pack) {}
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virtual void visitChangeStackCount(ChangeStackCount & pack) {}
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virtual void visitSetStackType(SetStackType & pack) {}
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virtual void visitEraseStack(EraseStack & pack) {}
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virtual void visitSwapStacks(SwapStacks & pack) {}
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virtual void visitInsertNewStack(InsertNewStack & pack) {}
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virtual void visitRebalanceStacks(RebalanceStacks & pack) {}
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virtual void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) {}
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virtual void visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack) {}
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virtual void visitPutArtifact(PutArtifact & pack) {}
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virtual void visitEraseArtifact(EraseArtifact & pack) {}
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virtual void visitMoveArtifact(MoveArtifact & pack) {}
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virtual void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) {}
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virtual void visitAssembledArtifact(AssembledArtifact & pack) {}
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virtual void visitDisassembledArtifact(DisassembledArtifact & pack) {}
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virtual void visitHeroVisit(HeroVisit & pack) {}
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virtual void visitNewTurn(NewTurn & pack) {}
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virtual void visitInfoWindow(InfoWindow & pack) {}
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virtual void visitSetObjectProperty(SetObjectProperty & pack) {}
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virtual void visitChangeObjectVisitors(ChangeObjectVisitors & pack) {}
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virtual void visitPrepareHeroLevelUp(PrepareHeroLevelUp & pack) {}
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virtual void visitHeroLevelUp(HeroLevelUp & pack) {}
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virtual void visitCommanderLevelUp(CommanderLevelUp & pack) {}
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virtual void visitBlockingDialog(BlockingDialog & pack) {}
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virtual void visitGarrisonDialog(GarrisonDialog & pack) {}
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virtual void visitExchangeDialog(ExchangeDialog & pack) {}
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virtual void visitTeleportDialog(TeleportDialog & pack) {}
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virtual void visitMapObjectSelectDialog(MapObjectSelectDialog & pack) {}
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virtual void visitBattleStart(BattleStart & pack) {}
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virtual void visitBattleNextRound(BattleNextRound & pack) {}
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virtual void visitBattleSetActiveStack(BattleSetActiveStack & pack) {}
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virtual void visitBattleResult(BattleResult & pack) {}
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virtual void visitBattleLogMessage(BattleLogMessage & pack) {}
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virtual void visitBattleStackMoved(BattleStackMoved & pack) {}
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virtual void visitBattleUnitsChanged(BattleUnitsChanged & pack) {}
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virtual void visitBattleAttack(BattleAttack & pack) {}
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virtual void visitStartAction(StartAction & pack) {}
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virtual void visitEndAction(EndAction & pack) {}
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virtual void visitBattleSpellCast(BattleSpellCast & pack) {}
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virtual void visitSetStackEffect(SetStackEffect & pack) {}
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virtual void visitStacksInjured(StacksInjured & pack) {}
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virtual void visitBattleResultsApplied(BattleResultsApplied & pack) {}
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virtual void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) {}
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virtual void visitBattleSetStackProperty(BattleSetStackProperty & pack) {}
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virtual void visitBattleTriggerEffect(BattleTriggerEffect & pack) {}
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virtual void visitBattleUpdateGateState(BattleUpdateGateState & pack) {}
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virtual void visitAdvmapSpellCast(AdvmapSpellCast & pack) {}
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virtual void visitShowWorldViewEx(ShowWorldViewEx & pack) {}
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virtual void visitEndTurn(EndTurn & pack) {}
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virtual void visitDismissHero(DismissHero & pack) {}
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virtual void visitMoveHero(MoveHero & pack) {}
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virtual void visitCastleTeleportHero(CastleTeleportHero & pack) {}
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virtual void visitArrangeStacks(ArrangeStacks & pack) {}
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virtual void visitBulkMoveArmy(BulkMoveArmy & pack) {}
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virtual void visitBulkSplitStack(BulkSplitStack & pack) {}
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virtual void visitBulkMergeStacks(BulkMergeStacks & pack) {}
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virtual void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) {}
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virtual void visitDisbandCreature(DisbandCreature & pack) {}
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virtual void visitBuildStructure(BuildStructure & pack) {}
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virtual void visitRazeStructure(RazeStructure & pack) {}
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virtual void visitRecruitCreatures(RecruitCreatures & pack) {}
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virtual void visitUpgradeCreature(UpgradeCreature & pack) {}
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virtual void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) {}
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virtual void visitExchangeArtifacts(ExchangeArtifacts & pack) {}
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virtual void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) {}
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virtual void visitAssembleArtifacts(AssembleArtifacts & pack) {}
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virtual void visitEraseArtifactByClient(EraseArtifactByClient & pack) {}
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virtual void visitBuyArtifact(BuyArtifact & pack) {}
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virtual void visitTradeOnMarketplace(TradeOnMarketplace & pack) {}
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virtual void visitSetFormation(SetFormation & pack) {}
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virtual void visitHireHero(HireHero & pack) {}
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virtual void visitBuildBoat(BuildBoat & pack) {}
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virtual void visitQueryReply(QueryReply & pack) {}
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virtual void visitMakeAction(MakeAction & pack) {}
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virtual void visitDigWithHero(DigWithHero & pack) {}
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virtual void visitCastAdvSpell(CastAdvSpell & pack) {}
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virtual void visitSaveGame(SaveGame & pack) {}
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virtual void visitPlayerMessage(PlayerMessage & pack) {}
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virtual void visitPlayerMessageClient(PlayerMessageClient & pack) {}
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virtual void visitCenterView(CenterView & pack) {}
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virtual void visitLobbyClientConnected(LobbyClientConnected & pack) {}
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virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) {}
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virtual void visitLobbyChatMessage(LobbyChatMessage & pack) {}
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virtual void visitLobbyGuiAction(LobbyGuiAction & pack) {}
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virtual void visitLobbyEndGame(LobbyEndGame & pack) {}
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virtual void visitLobbyStartGame(LobbyStartGame & pack) {}
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virtual void visitLobbyChangeHost(LobbyChangeHost & pack) {}
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virtual void visitLobbyUpdateState(LobbyUpdateState & pack) {}
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virtual void visitLobbySetMap(LobbySetMap & pack) {}
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virtual void visitLobbySetCampaign(LobbySetCampaign & pack) {}
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virtual void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) {}
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virtual void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) {}
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virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) {}
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virtual void visitLobbySetPlayer(LobbySetPlayer & pack) {}
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virtual void visitLobbySetTurnTime(LobbySetTurnTime & pack) {}
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virtual void visitLobbySetDifficulty(LobbySetDifficulty & pack) {}
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virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) {}
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virtual void visitLobbyShowMessage(LobbyShowMessage & pack) {}
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};
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VCMI_LIB_NAMESPACE_END
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