mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
5c09f751b3
* Changed most gui classes to use shared pointers * Store and use IImage as shared_ptr * CSpellWindow redesign * AdventureMapClasses cleanup * CLabel: store background as smart pointer * Store CObjectList items as smart pointers * Removed destroy function of list item * Store toggle buttons as smart pointers * Use CComponent as smart pointer * Attempt to fix artifact merchant drawing
114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
/*
|
|
* CSpellWindow.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CWindowObject.h"
|
|
|
|
struct SDL_Surface;
|
|
struct SDL_Rect;
|
|
class IImage;
|
|
class CAnimImage;
|
|
class CPicture;
|
|
class CLabel;
|
|
class CGHeroInstance;
|
|
class CGStatusBar;
|
|
class CPlayerInterface;
|
|
class CSpellWindow;
|
|
class CSpell;
|
|
|
|
/// The spell window
|
|
class CSpellWindow : public CWindowObject
|
|
{
|
|
class SpellArea : public CIntObject
|
|
{
|
|
const CSpell * mySpell;
|
|
int schoolLevel; //range: 0 none, 3 - expert
|
|
CSpellWindow * owner;
|
|
std::shared_ptr<CAnimImage> image;
|
|
std::shared_ptr<CAnimImage> schoolBorder;
|
|
std::shared_ptr<CLabel> name;
|
|
std::shared_ptr<CLabel> level;
|
|
std::shared_ptr<CLabel> cost;
|
|
public:
|
|
SpellArea(SDL_Rect pos, CSpellWindow * owner);
|
|
~SpellArea();
|
|
void setSpell(const CSpell * spell);
|
|
|
|
void clickLeft(tribool down, bool previousState) override;
|
|
void clickRight(tribool down, bool previousState) override;
|
|
void hover(bool on) override;
|
|
};
|
|
|
|
class InteractiveArea : public CIntObject
|
|
{
|
|
std::function<void()> onLeft;
|
|
CSpellWindow * owner;
|
|
|
|
std::string hoverText;
|
|
std::string helpText;
|
|
public:
|
|
void clickLeft(tribool down, bool previousState) override;
|
|
void clickRight(tribool down, bool previousState) override;
|
|
void hover(bool on) override;
|
|
|
|
InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);
|
|
};
|
|
|
|
std::shared_ptr<CAnimation> spellIcons;
|
|
std::array<std::shared_ptr<CAnimation>, 4> schoolBorders; //[0]: air, [1]: fire, [2]: water, [3]: earth
|
|
|
|
std::shared_ptr<CPicture> leftCorner;
|
|
std::shared_ptr<CPicture> rightCorner;
|
|
|
|
std::shared_ptr<CAnimImage> schoolTab;
|
|
std::shared_ptr<CAnimImage> schoolPicture;
|
|
|
|
std::array<std::shared_ptr<SpellArea>, 12> spellAreas;
|
|
std::shared_ptr<CLabel> mana;
|
|
std::shared_ptr<CGStatusBar> statusBar;
|
|
|
|
std::vector<std::shared_ptr<InteractiveArea>> interactiveAreas;
|
|
|
|
int sitesPerTabAdv[5];
|
|
int sitesPerTabBattle[5];
|
|
|
|
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
|
|
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
|
int currentPage; //changes when corners are clicked
|
|
std::vector<const CSpell *> mySpells; //all spels in this spellbook
|
|
|
|
const CGHeroInstance * myHero; //hero whose spells are presented
|
|
CPlayerInterface * myInt;
|
|
|
|
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
|
|
|
|
void setCurrentPage(int value);
|
|
void turnPageLeft();
|
|
void turnPageRight();
|
|
|
|
public:
|
|
CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true);
|
|
~CSpellWindow();
|
|
|
|
void fexitb();
|
|
void fadvSpellsb();
|
|
void fbattleSpellsb();
|
|
void fmanaPtsb();
|
|
|
|
void fLcornerb();
|
|
void fRcornerb();
|
|
|
|
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
|
int pagesWithinCurrentTab();
|
|
|
|
void keyPressed(const SDL_KeyboardEvent & key) override;
|
|
void show(SDL_Surface * to) override;
|
|
};
|