mirror of
https://github.com/vcmi/vcmi.git
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838 lines
22 KiB
C++
838 lines
22 KiB
C++
/*
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* inspector.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/constants/StringConstants.h"
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#include "townbulidingswidget.h"
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#include "armywidget.h"
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#include "messagewidget.h"
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#include "rewardswidget.h"
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#include "questwidget.h"
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#include "heroskillswidget.h"
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static QList<std::pair<QString, QVariant>> MissionIdentifiers
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{
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{QObject::tr("None"), QVariant::fromValue(int(CQuest::Emission::MISSION_NONE))},
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{QObject::tr("Reach level"), QVariant::fromValue(int(CQuest::Emission::MISSION_LEVEL))},
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{QObject::tr("Stats"), QVariant::fromValue(int(CQuest::Emission::MISSION_PRIMARY_STAT))},
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{QObject::tr("Kill hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_HERO))},
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{QObject::tr("Kill monster"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_CREATURE))},
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{QObject::tr("Artifact"), QVariant::fromValue(int(CQuest::Emission::MISSION_ART))},
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{QObject::tr("Army"), QVariant::fromValue(int(CQuest::Emission::MISSION_ARMY))},
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{QObject::tr("Resources"), QVariant::fromValue(int(CQuest::Emission::MISSION_RESOURCES))},
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{QObject::tr("Hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_HERO))},
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{QObject::tr("Player"), QVariant::fromValue(int(CQuest::Emission::MISSION_PLAYER))},
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};
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static QList<std::pair<QString, QVariant>> CharacterIdentifiers
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{
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{QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
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{QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
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{QObject::tr("Agressive"), QVariant::fromValue(int(CGCreature::Character::AGRESSIVE))},
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{QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
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{QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
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};
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
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{
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logGlobal->info("New object instance initialized");
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGArtifact);
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INIT_OBJ_TYPE(CArmedInstance);
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INIT_OBJ_TYPE(CGShipyard);
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INIT_OBJ_TYPE(CGGarrison);
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INIT_OBJ_TYPE(CGMine);
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INIT_OBJ_TYPE(CGDwelling);
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INIT_OBJ_TYPE(CGTownInstance);
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INIT_OBJ_TYPE(CGCreature);
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INIT_OBJ_TYPE(CGHeroInstance);
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INIT_OBJ_TYPE(CGSignBottle);
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INIT_OBJ_TYPE(CGLighthouse);
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//INIT_OBJ_TYPE(CRewardableObject);
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//INIT_OBJ_TYPE(CGPandoraBox);
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//INIT_OBJ_TYPE(CGEvent);
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//INIT_OBJ_TYPE(CGSeerHut);
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}
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void Initializer::initialize(CArmedInstance * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGSignBottle * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGCreature * o)
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{
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if(!o) return;
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o->character = CGCreature::Character::HOSTILE;
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if(!o->hasStackAtSlot(SlotID(0)))
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o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
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}
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void Initializer::initialize(CGDwelling * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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switch(o->ID)
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{
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case Obj::RANDOM_DWELLING:
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case Obj::RANDOM_DWELLING_LVL:
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case Obj::RANDOM_DWELLING_FACTION:
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o->initRandomObjectInfo();
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}
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}
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void Initializer::initialize(CGGarrison * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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o->removableUnits = true;
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}
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void Initializer::initialize(CGShipyard * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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}
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void Initializer::initialize(CGLighthouse * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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}
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void Initializer::initialize(CGHeroInstance * o)
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{
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if(!o)
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return;
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o->tempOwner = defaultPlayer;
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if(o->ID == Obj::PRISON)
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{
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o->subID = 0;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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if(o->ID == Obj::HERO)
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{
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for(auto t : VLC->heroh->objects)
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{
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if(t->heroClass->getId() == HeroClassID(o->subID))
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{
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o->type = t;
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break;
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}
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}
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}
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if(o->type)
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{
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// o->type = VLC->heroh->objects.at(o->subID);
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o->gender = o->type->gender;
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o->portrait = o->type->imageIndex;
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o->randomizeArmy(o->type->heroClass->faction);
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}
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}
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void Initializer::initialize(CGTownInstance * o)
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{
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if(!o) return;
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const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
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int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
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if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
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if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
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if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
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if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
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for(auto spell : VLC->spellh->objects) //add all regular spells to town
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{
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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}
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void Initializer::initialize(CGArtifact * o)
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{
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if(!o) return;
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if(o->ID == Obj::SPELL_SCROLL)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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if(VLC->spellh->getDefaultAllowed().at(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
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}
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}
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void Initializer::initialize(CGMine * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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if(o->isAbandoned())
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{
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for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
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o->abandonedMineResources.insert(r);
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}
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else
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{
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o->producedResource = GameResID(o->subID);
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o->producedQuantity = o->defaultResProduction();
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}
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}
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void Initializer::initialize(CGResource * o)
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{
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if(!o) return;
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o->amount = CGResource::RANDOM_AMOUNT;
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}
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//===============IMPLEMENT PROPERTIES SETUP===============================
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void Inspector::updateProperties(CArmedInstance * o)
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{
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if(!o) return;
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auto * delegate = new ArmyDelegate(*o);
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addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGDwelling * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGLighthouse * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGGarrison * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Removable units", o->removableUnits, false);
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}
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void Inspector::updateProperties(CGShipyard * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGHeroInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
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addProperty<int>("Experience", o->exp, false);
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addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
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{ //Gender
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auto * delegate = new InspectorDelegate;
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delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
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addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
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}
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addProperty("Name", o->nameCustom, false);
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addProperty("Biography", o->biographyCustom, new MessageDelegate, false);
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addProperty("Portrait", o->portrait, false);
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auto * delegate = new HeroSkillsDelegate(*o);
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addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
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if(o->type)
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{ //Hero type
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auto * delegate = new InspectorDelegate;
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for(int i = 0; i < VLC->heroh->objects.size(); ++i)
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{
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if(map->allowedHeroes.at(i))
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{
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if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
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{
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delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
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}
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}
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}
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addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
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}
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}
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void Inspector::updateProperties(CGTownInstance * o)
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{
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if(!o) return;
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addProperty("Town name", o->getNameTranslated(), false);
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auto * delegate = new TownBuildingsDelegate(*o);
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addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGArtifact * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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CArtifactInstance * instance = o->storedArtifact;
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if(instance)
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{
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SpellID spellId = instance->getScrollSpellID();
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if(spellId != SpellID::NONE)
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{
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auto * delegate = new InspectorDelegate;
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for(auto spell : VLC->spellh->objects)
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{
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if(map->allowedSpells.at(spell->id))
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delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
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}
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addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
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}
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}
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}
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void Inspector::updateProperties(CGMine * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Resource", o->producedResource);
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addProperty("Productivity", o->producedQuantity, false);
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}
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void Inspector::updateProperties(CGResource * o)
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{
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if(!o) return;
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addProperty("Amount", o->amount, false);
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addProperty("Message", o->message, false);
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}
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void Inspector::updateProperties(CGSignBottle * o)
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{
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if(!o) return;
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addProperty("Message", o->message, new MessageDelegate, false);
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}
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void Inspector::updateProperties(CGCreature * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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{ //Character
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auto * delegate = new InspectorDelegate;
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delegate->options = CharacterIdentifiers;
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addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
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}
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addProperty("Never flees", o->neverFlees, false);
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addProperty("Not growing", o->notGrowingTeam, false);
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addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
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addProperty("Army", PropertyEditorPlaceholder(), true);
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addProperty("Amount", o->stacks[SlotID(0)]->count, false);
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//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
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}
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void Inspector::updateProperties(CRewardableObject * o)
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{
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if(!o) return;
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auto * delegate = new RewardsDelegate(*map, *o);
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addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGPandoraBox * o)
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{
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if(!o) return;
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addProperty("Message", o->message, new MessageDelegate, false);
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}
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void Inspector::updateProperties(CGEvent * o)
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{
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if(!o) return;
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addProperty("Remove after", o->removeAfterVisit, false);
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addProperty("Human trigger", o->humanActivate, false);
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addProperty("Cpu trigger", o->computerActivate, false);
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//ui8 availableFor; //players whom this event is available for
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}
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void Inspector::updateProperties(CGSeerHut * o)
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{
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if(!o) return;
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{ //Mission type
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auto * delegate = new InspectorDelegate;
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delegate->options = MissionIdentifiers;
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addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
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}
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addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
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addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
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addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
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{ //Quest
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auto * delegate = new QuestDelegate(*map, *o);
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addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
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}
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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table->setRowCount(0); //cleanup table
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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if(!dynamic_cast<CGHeroInstance*>(obj))
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{
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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}
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auto * delegate = new InspectorDelegate();
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delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
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for(int p = 0; p < map->players.size(); ++p)
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if(map->players[p].canAnyonePlay())
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delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
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addProperty("Owner", obj->tempOwner, delegate, true);
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGResource);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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UPDATE_OBJ_PROPERTIES(CGMine);
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UPDATE_OBJ_PROPERTIES(CGGarrison);
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UPDATE_OBJ_PROPERTIES(CGShipyard);
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UPDATE_OBJ_PROPERTIES(CGDwelling);
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGCreature);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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UPDATE_OBJ_PROPERTIES(CGSignBottle);
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UPDATE_OBJ_PROPERTIES(CGLighthouse);
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UPDATE_OBJ_PROPERTIES(CRewardableObject);
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UPDATE_OBJ_PROPERTIES(CGPandoraBox);
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UPDATE_OBJ_PROPERTIES(CGEvent);
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UPDATE_OBJ_PROPERTIES(CGSeerHut);
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table->show();
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}
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//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
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{
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if(!item->data(Qt::UserRole).isNull())
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{
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setProperty(key, item->data(Qt::UserRole));
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return;
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}
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if(item->flags() & Qt::ItemIsUserCheckable)
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{
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setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
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return;
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}
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setProperty(key, item->text());
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}
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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if(key == "Owner")
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obj->tempOwner = PlayerColor(value.toInt());
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SET_PROPERTIES(CArmedInstance);
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SET_PROPERTIES(CGTownInstance);
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SET_PROPERTIES(CGArtifact);
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SET_PROPERTIES(CGMine);
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SET_PROPERTIES(CGResource);
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SET_PROPERTIES(CGDwelling);
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SET_PROPERTIES(CGGarrison);
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SET_PROPERTIES(CGCreature);
|
|
SET_PROPERTIES(CGHeroInstance);
|
|
SET_PROPERTIES(CGShipyard);
|
|
SET_PROPERTIES(CGSignBottle);
|
|
SET_PROPERTIES(CGLighthouse);
|
|
SET_PROPERTIES(CRewardableObject);
|
|
SET_PROPERTIES(CGPandoraBox);
|
|
SET_PROPERTIES(CGEvent);
|
|
SET_PROPERTIES(CGSeerHut);
|
|
}
|
|
|
|
void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Message")
|
|
o->message = value.toString().toStdString();
|
|
}
|
|
|
|
void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Remove after")
|
|
o->removeAfterVisit = value.toBool();
|
|
|
|
if(key == "Human trigger")
|
|
o->humanActivate = value.toBool();
|
|
|
|
if(key == "Cpu trigger")
|
|
o->computerActivate = value.toBool();
|
|
}
|
|
|
|
void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Town name")
|
|
o->setNameTranslated(value.toString().toStdString());
|
|
}
|
|
|
|
void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Message")
|
|
o->message = value.toString().toStdString();
|
|
}
|
|
|
|
void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Productivity")
|
|
o->producedQuantity = value.toString().toInt();
|
|
}
|
|
|
|
void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Message")
|
|
o->message = value.toString().toStdString();
|
|
|
|
if(o->storedArtifact && key == "Spell")
|
|
{
|
|
o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
|
|
}
|
|
}
|
|
|
|
void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Removable units")
|
|
o->removableUnits = value.toBool();
|
|
}
|
|
|
|
void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Gender")
|
|
o->gender = EHeroGender(value.toInt());
|
|
|
|
if(key == "Name")
|
|
o->nameCustom = value.toString().toStdString();
|
|
|
|
if(key == "Experience")
|
|
o->exp = value.toString().toInt();
|
|
|
|
if(key == "Hero type")
|
|
{
|
|
for(auto t : VLC->heroh->objects)
|
|
{
|
|
if(t->getNameTranslated() == value.toString().toStdString())
|
|
o->type = t.get();
|
|
}
|
|
o->gender = o->type->gender;
|
|
o->portrait = o->type->imageIndex;
|
|
o->randomizeArmy(o->type->heroClass->faction);
|
|
updateProperties(); //updating other properties after change
|
|
}
|
|
}
|
|
|
|
void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Amount")
|
|
o->amount = value.toString().toInt();
|
|
}
|
|
|
|
void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Message")
|
|
o->message = value.toString().toStdString();
|
|
if(key == "Character")
|
|
o->character = CGCreature::Character(value.toInt());
|
|
if(key == "Never flees")
|
|
o->neverFlees = value.toBool();
|
|
if(key == "Not growing")
|
|
o->notGrowingTeam = value.toBool();
|
|
if(key == "Amount")
|
|
o->stacks[SlotID(0)]->count = value.toString().toInt();
|
|
}
|
|
|
|
void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Mission type")
|
|
o->quest->missionType = CQuest::Emission(value.toInt());
|
|
if(key == "First visit text")
|
|
o->quest->firstVisitText = value.toString().toStdString();
|
|
if(key == "Next visit text")
|
|
o->quest->nextVisitText = value.toString().toStdString();
|
|
if(key == "Completed text")
|
|
o->quest->completedText = value.toString().toStdString();
|
|
}
|
|
|
|
|
|
//===============IMPLEMENT PROPERTY VALUE TYPE============================
|
|
QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
|
|
{
|
|
auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
|
|
item->setFlags(Qt::NoItemFlags);
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
|
|
{
|
|
auto item = new QTableWidgetItem("...");
|
|
item->setFlags(Qt::NoItemFlags);
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(unsigned int value)
|
|
{
|
|
auto * item = new QTableWidgetItem(QString::number(value));
|
|
item->setFlags(Qt::NoItemFlags);
|
|
//item->setData(Qt::UserRole, QVariant::fromValue(value));
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(int value)
|
|
{
|
|
auto * item = new QTableWidgetItem(QString::number(value));
|
|
item->setFlags(Qt::NoItemFlags);
|
|
//item->setData(Qt::UserRole, QVariant::fromValue(value));
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(bool value)
|
|
{
|
|
auto item = new QTableWidgetItem;
|
|
item->setFlags(Qt::ItemIsUserCheckable);
|
|
item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const std::string & value)
|
|
{
|
|
return addProperty(QString::fromStdString(value));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const QString & value)
|
|
{
|
|
auto * item = new QTableWidgetItem(value);
|
|
item->setFlags(Qt::NoItemFlags);
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const int3 & value)
|
|
{
|
|
auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
|
|
item->setFlags(Qt::NoItemFlags);
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
|
|
{
|
|
auto str = QObject::tr("UNFLAGGABLE");
|
|
if(value == PlayerColor::NEUTRAL)
|
|
str = QObject::tr("neutral");
|
|
|
|
if(value.isValidPlayer())
|
|
str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
|
|
|
|
auto * item = new QTableWidgetItem(str);
|
|
item->setFlags(Qt::NoItemFlags);
|
|
item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const GameResID & value)
|
|
{
|
|
auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
|
|
item->setFlags(Qt::NoItemFlags);
|
|
item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
|
|
{
|
|
auto * item = new QTableWidgetItem;
|
|
item->setFlags(Qt::NoItemFlags);
|
|
item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
|
|
|
|
for(auto & i : CharacterIdentifiers)
|
|
{
|
|
if(i.second.toInt() == value)
|
|
{
|
|
item->setText(i.first);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
|
|
{
|
|
auto * item = new QTableWidgetItem;
|
|
item->setFlags(Qt::NoItemFlags);
|
|
item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
|
|
|
|
for(auto & i : MissionIdentifiers)
|
|
{
|
|
if(i.second.toInt() == value)
|
|
{
|
|
item->setText(i.first);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
//========================================================================
|
|
|
|
Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Delegates
|
|
*/
|
|
|
|
QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
|
|
{
|
|
return new QComboBox(parent);
|
|
}
|
|
|
|
void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
for(auto & i : options)
|
|
{
|
|
ed->addItem(i.first);
|
|
ed->setItemData(ed->count() - 1, i.second);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setEditorData(editor, index);
|
|
}
|
|
}
|
|
|
|
void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
if(!options.isEmpty())
|
|
{
|
|
QMap<int, QVariant> data;
|
|
data[Qt::DisplayRole] = options[ed->currentIndex()].first;
|
|
data[Qt::UserRole] = options[ed->currentIndex()].second;
|
|
model->setItemData(index, data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setModelData(editor, model, index);
|
|
}
|
|
}
|
|
|