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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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* SpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CSpellHandler.h"
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class DefaultSpellMechanics: public ISpellMechanics
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{
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public:
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DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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bool adventureCast(SpellCastContext & context) const override;
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bool battleCast(SpellCastContext & context) const override;
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};
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class OffenciveSpellMechnics: public DefaultSpellMechanics
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{
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public:
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OffenciveSpellMechnics(CSpell * s): DefaultSpellMechanics(s){};
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bool battleCast(SpellCastContext & context) const override;
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};
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class CloneMechanics: public DefaultSpellMechanics
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{
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public:
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CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class DispellHelpfulMechanics: public DefaultSpellMechanics
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{
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public:
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DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class HypnotizeMechanics: public DefaultSpellMechanics
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{
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public:
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HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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///all rising spells
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class RisingSpellMechanics: public DefaultSpellMechanics
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{
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public:
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RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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};
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///all rising spells but SACRIFICE
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class SpecialRisingSpellMechanics: public RisingSpellMechanics
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{
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public:
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SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class SacrificeMechanics: public RisingSpellMechanics
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{
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public:
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SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
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};
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