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vcmi/client/adventureMap/AdventureMapWidget.h
Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00

110 lines
3.8 KiB
C++

/*
* CAdventureMapWidget.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/InterfaceObjectConfigurable.h"
class CHeroList;
class CTownList;
class CMinimap;
class MapView;
class CInfoBar;
class IImage;
class AdventureMapShortcuts;
enum class EAdventureState;
/// Internal class of AdventureMapInterface that contains actual UI elements
class AdventureMapWidget : public InterfaceObjectConfigurable
{
int mapLevel;
/// temporary stack of sizes of currently building widgets
std::vector<Rect> subwidgetSizes;
/// list of images on which player-colored palette will be applied
std::vector<std::string> playerColorerImages;
/// list of named images shared between widgets
std::map<std::string, std::shared_ptr<IImage>> images;
std::map<std::string, std::shared_ptr<CAnimation>> animations;
/// Widgets that require access from adventure map
std::shared_ptr<CHeroList> heroList;
std::shared_ptr<CTownList> townList;
std::shared_ptr<CMinimap> minimap;
std::shared_ptr<MapView> mapView;
std::shared_ptr<CInfoBar> infoBar;
std::shared_ptr<AdventureMapShortcuts> shortcuts;
Rect readTargetArea(const JsonNode & source);
Rect readSourceArea(const JsonNode & source, const JsonNode & sourceCommon);
Rect readArea(const JsonNode & source, const Rect & boundingBox);
std::shared_ptr<IImage> loadImage(const std::string & name);
std::shared_ptr<CAnimation> loadAnimation(const std::string & name);
std::shared_ptr<CIntObject> buildInfobox(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapImage(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapButton(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapContainer(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapGameArea(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapHeroList(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapIcon(const JsonNode & input);
std::shared_ptr<CIntObject> buildMapTownList(const JsonNode & input);
std::shared_ptr<CIntObject> buildMinimap(const JsonNode & input);
std::shared_ptr<CIntObject> buildResourceDateBar(const JsonNode & input);
std::shared_ptr<CIntObject> buildStatusBar(const JsonNode & input);
std::shared_ptr<CIntObject> buildTexturePlayerColored(const JsonNode &);
void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
void updateActiveStateChildden(CIntObject * widget);
public:
explicit AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
std::shared_ptr<CHeroList> getHeroList();
std::shared_ptr<CTownList> getTownList();
std::shared_ptr<CMinimap> getMinimap();
std::shared_ptr<MapView> getMapView();
std::shared_ptr<CInfoBar> getInfoBar();
void setPlayer(const PlayerColor & player);
void onMapViewMoved(const Rect & visibleArea, int mapLevel);
void updateActiveState();
};
/// Small helper class that provides ownership for shared_ptr's of child elements
class CAdventureMapContainerWidget : public CIntObject
{
friend class AdventureMapWidget;
std::vector<std::shared_ptr<CIntObject>> ownedChildren;
std::string disableCondition;
};
class CAdventureMapOverlayWidget : public CAdventureMapContainerWidget
{
public:
void show(Canvas & to) override;
};
/// Small helper class that provides player-colorable icon using animation file
class CAdventureMapIcon : public CIntObject
{
std::shared_ptr<CAnimImage> image;
size_t index;
size_t iconsPerPlayer;
public:
CAdventureMapIcon(const Point & position, std::shared_ptr<CAnimation> image, size_t index, size_t iconsPerPlayer);
void setPlayer(const PlayerColor & player);
};