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vcmi/client/windows/CHeroWindow.h
Konstantin a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00

128 lines
3.8 KiB
C++

/*
* CHeroWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/HeroBonus.h"
#include "../widgets/CArtifactHolder.h"
#include "../widgets/CGarrisonInt.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
VCMI_LIB_NAMESPACE_END
class CButton;
struct SDL_Surface;
class CHeroWindow;
class LClickableAreaHero;
class LRClickableAreaWText;
class LRClickableAreaWTextComp;
class CArtifactsOfHero;
class MoraleLuckBox;
class CToggleButton;
class CToggleGroup;
class CGStatusBar;
class CTextBox;
/// Button which switches hero selection
class CHeroSwitcher : public CIntObject
{
const CGHeroInstance * hero;
std::shared_ptr<CAnimImage> image;
CHeroWindow * owner;
public:
void clickLeft(tribool down, bool previousState) override;
CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_);
};
//helper class for calculating values of hero bonuses without bonuses from picked up artifact
class CHeroWithMaybePickedArtifact : public virtual IBonusBearer
{
public:
const CGHeroInstance * hero;
CWindowWithArtifacts * cww;
CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero);
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
int64_t getTreeVersion() const override;
si32 manaLimit() const override;
};
class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
{
std::shared_ptr<CLabel> name;
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> banner;
std::vector<std::shared_ptr<CHeroSwitcher>> heroList;
std::shared_ptr<CPicture> listSelection;
std::shared_ptr<LRClickableAreaWText> portraitArea;
std::shared_ptr<CAnimImage> portraitImage;
std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
std::vector<std::shared_ptr<CAnimImage>> primSkillImages;
std::vector<std::shared_ptr<CLabel>> primSkillValues;
std::shared_ptr<CLabel> expValue;
std::shared_ptr<LRClickableAreaWText> expArea;
std::shared_ptr<CLabel> manaValue;
std::shared_ptr<LRClickableAreaWText> spellPointsArea;
std::shared_ptr<LRClickableAreaWText> specArea;
std::shared_ptr<CAnimImage> specImage;
std::shared_ptr<CLabel> specName;
std::shared_ptr<MoraleLuckBox> morale;
std::shared_ptr<MoraleLuckBox> luck;
std::vector<std::shared_ptr<LRClickableAreaWTextComp>> secSkillAreas;
std::vector<std::shared_ptr<CAnimImage>> secSkillImages;
std::vector<std::shared_ptr<CLabel>> secSkillNames;
std::vector<std::shared_ptr<CLabel>> secSkillValues;
CHeroWithMaybePickedArtifact heroWArt;
std::shared_ptr<CButton> quitButton;
std::shared_ptr<CTextBox> dismissLabel;
std::shared_ptr<CButton> dismissButton;
std::shared_ptr<CTextBox> questlogLabel;
std::shared_ptr<CButton> questlogButton;
std::shared_ptr<CButton> commanderButton;
std::shared_ptr<CToggleButton> tacticsButton;
std::shared_ptr<CToggleGroup> formations;
std::shared_ptr<CGarrisonInt> garr;
std::shared_ptr<CArtifactsOfHero> arts;
std::vector<std::shared_ptr<CLabel>> labels;
public:
const CGHeroInstance * curHero;
CHeroWindow(const CGHeroInstance * hero);
void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero
void dismissCurrent(); //dissmissed currently displayed hero (curHero)
void commanderWindow();
void switchHero(); //changes displayed hero
void updateGarrisons() override;
//friends
friend void CHeroArtPlace::clickLeft(tribool down, bool previousState);
friend class CPlayerInterface;
};