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fafe352f93
And also - now we can choose between 3 states for rewardables actually.
334 lines
10 KiB
C++
334 lines
10 KiB
C++
/*
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* CRewardableConstructor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRewardableConstructor.h"
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#include "../CRandomGenerator.h"
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#include "../StringConstants.h"
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#include "../CCreatureHandler.h"
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#include "../CModHandler.h"
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#include "JsonRandom.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace {
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MetaString loadMessage(const JsonNode & value)
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{
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MetaString ret;
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if (value.isNumber())
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ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
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else
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ret << value.String();
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return ret;
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}
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bool testForKey(const JsonNode & value, const std::string & key)
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{
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for(const auto & reward : value["rewards"].Vector())
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{
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if (!reward[key].isNull())
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return true;
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}
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return false;
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}
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}
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void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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{
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parameters = objectConfig;
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}
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TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
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{
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TRewardLimitersList result;
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for (const auto & input : source.Vector())
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{
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auto newLimiter = std::make_shared<CRewardLimiter>();
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configureLimiter(object, rng, *newLimiter, input);
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result.push_back(newLimiter);
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}
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return result;
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}
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void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
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{
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std::vector<SpellID> spells;
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for (size_t i=0; i<6; i++)
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IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
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limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
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limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
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limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
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limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
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limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
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limiter.resources = JsonRandom::loadResources(source["resources"], rng);
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limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
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limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
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limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
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limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
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}
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void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
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{
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reward.resources = JsonRandom::loadResources(source["resources"], rng);
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reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
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+ JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
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reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
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+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
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reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
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reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
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reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
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reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
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reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
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reward.removeObject = source["removeObject"].Bool();
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reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
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for (auto & bonus : reward.bonuses)
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{
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bonus.source = Bonus::OBJECT;
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bonus.sid = object->ID;
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//TODO: bonus.description = object->getObjectName();
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if (bonus.type == Bonus::MORALE)
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reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
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if (bonus.type == Bonus::LUCK)
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reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
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}
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reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
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reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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std::vector<SpellID> spells;
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for (size_t i=0; i<6; i++)
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IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
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reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
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reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
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reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
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for ( auto node : source["changeCreatures"].Struct() )
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{
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CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
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CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
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reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
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reward.creaturesChange[from] = dest;
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}
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}
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void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
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{
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resetParameters.period = static_cast<ui32>(source["period"].Float());
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resetParameters.visitors = source["visitors"].Bool();
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resetParameters.rewards = source["rewards"].Bool();
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}
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void CRandomRewardObjectInfo::configureRewards(
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CRewardableObject * object,
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CRandomGenerator & rng, const
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JsonNode & source,
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std::map<si32, si32> & thrownDice,
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CRewardVisitInfo::ERewardEventType event ) const
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{
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for (const JsonNode & reward : source.Vector())
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{
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if (!reward["appearChance"].isNull())
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{
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JsonNode chance = reward["appearChance"];
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si32 diceID = static_cast<si32>(chance["dice"].Float());
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if (thrownDice.count(diceID) == 0)
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thrownDice[diceID] = rng.getIntRange(0, 99)();
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if (!chance["min"].isNull())
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{
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int min = static_cast<int>(chance["min"].Float());
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if (min > thrownDice[diceID])
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continue;
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}
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if (!chance["max"].isNull())
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{
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int max = static_cast<int>(chance["max"].Float());
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if (max <= thrownDice[diceID])
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continue;
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}
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}
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CRewardVisitInfo info;
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configureLimiter(object, rng, info.limiter, reward["limiter"]);
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configureReward(object, rng, info.reward, reward);
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info.visitType = event;
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info.message = loadMessage(reward["message"]);
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for (const auto & artifact : info.reward.artifacts )
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info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
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for (const auto & artifact : info.reward.spells )
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info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
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object->info.push_back(info);
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}
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}
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void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
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{
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object->info.clear();
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std::map<si32, si32> thrownDice;
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configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
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configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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object->blockVisit= parameters["blockedVisitable"].Bool();
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object->onSelect = loadMessage(parameters["onSelectMessage"]);
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if (!parameters["onVisitedMessage"].isNull())
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{
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CRewardVisitInfo onVisited;
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onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
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onVisited.message = loadMessage(parameters["onVisitedMessage"]);
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object->info.push_back(onVisited);
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}
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if (!parameters["onEmptyMessage"].isNull())
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{
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CRewardVisitInfo onEmpty;
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onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
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onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
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object->info.push_back(onEmpty);
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}
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configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
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object->canRefuse = parameters["canRefuse"].Bool();
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if(parameters["showInInfobox"].isNull())
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object->infoWindowType = EInfoWindowMode::AUTO;
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else
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object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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auto visitMode = parameters["visitMode"].String();
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for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
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{
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if(Rewardable::VisitModeString[i] == visitMode)
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{
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object->visitMode = i;
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break;
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}
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}
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auto selectMode = parameters["selectMode"].String();
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for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
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{
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if(Rewardable::SelectModeString[i] == selectMode)
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{
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object->selectMode = i;
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break;
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}
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}
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}
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bool CRandomRewardObjectInfo::givesResources() const
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{
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return testForKey(parameters, "resources");
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}
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bool CRandomRewardObjectInfo::givesExperience() const
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{
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return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
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}
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bool CRandomRewardObjectInfo::givesMana() const
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{
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return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
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}
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bool CRandomRewardObjectInfo::givesMovement() const
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{
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return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
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}
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bool CRandomRewardObjectInfo::givesPrimarySkills() const
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{
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return testForKey(parameters, "primary");
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}
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bool CRandomRewardObjectInfo::givesSecondarySkills() const
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{
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return testForKey(parameters, "secondary");
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}
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bool CRandomRewardObjectInfo::givesArtifacts() const
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{
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return testForKey(parameters, "artifacts");
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}
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bool CRandomRewardObjectInfo::givesCreatures() const
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{
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return testForKey(parameters, "spells");
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}
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bool CRandomRewardObjectInfo::givesSpells() const
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{
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return testForKey(parameters, "creatures");
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}
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bool CRandomRewardObjectInfo::givesBonuses() const
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{
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return testForKey(parameters, "bonuses");
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}
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void CRewardableConstructor::initTypeData(const JsonNode & config)
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{
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objectInfo.init(config);
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}
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CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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auto * ret = new CRewardableObject();
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preInitObject(ret);
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ret->appearance = tmpl;
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return ret;
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}
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void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
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}
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std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
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}
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VCMI_LIB_NAMESPACE_END
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