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vcmi/lib/mapObjects/CRewardableConstructor.cpp
Konstantin fafe352f93 vcmi: bump max serialization version
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00

334 lines
10 KiB
C++

/*
* CRewardableConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRewardableConstructor.h"
#include "../CRandomGenerator.h"
#include "../StringConstants.h"
#include "../CCreatureHandler.h"
#include "../CModHandler.h"
#include "JsonRandom.h"
#include "../IGameCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace {
MetaString loadMessage(const JsonNode & value)
{
MetaString ret;
if (value.isNumber())
ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
else
ret << value.String();
return ret;
}
bool testForKey(const JsonNode & value, const std::string & key)
{
for(const auto & reward : value["rewards"].Vector())
{
if (!reward[key].isNull())
return true;
}
return false;
}
}
void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
{
parameters = objectConfig;
}
TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
{
TRewardLimitersList result;
for (const auto & input : source.Vector())
{
auto newLimiter = std::make_shared<CRewardLimiter>();
configureLimiter(object, rng, *newLimiter, input);
result.push_back(newLimiter);
}
return result;
}
void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
{
std::vector<SpellID> spells;
for (size_t i=0; i<6; i++)
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
limiter.resources = JsonRandom::loadResources(source["resources"], rng);
limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
}
void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
{
reward.resources = JsonRandom::loadResources(source["resources"], rng);
reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
+ JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
+ JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
reward.removeObject = source["removeObject"].Bool();
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
for (auto & bonus : reward.bonuses)
{
bonus.source = Bonus::OBJECT;
bonus.sid = object->ID;
//TODO: bonus.description = object->getObjectName();
if (bonus.type == Bonus::MORALE)
reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
if (bonus.type == Bonus::LUCK)
reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
}
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
std::vector<SpellID> spells;
for (size_t i=0; i<6; i++)
IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
for ( auto node : source["changeCreatures"].Struct() )
{
CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
reward.creaturesChange[from] = dest;
}
}
void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
{
resetParameters.period = static_cast<ui32>(source["period"].Float());
resetParameters.visitors = source["visitors"].Bool();
resetParameters.rewards = source["rewards"].Bool();
}
void CRandomRewardObjectInfo::configureRewards(
CRewardableObject * object,
CRandomGenerator & rng, const
JsonNode & source,
std::map<si32, si32> & thrownDice,
CRewardVisitInfo::ERewardEventType event ) const
{
for (const JsonNode & reward : source.Vector())
{
if (!reward["appearChance"].isNull())
{
JsonNode chance = reward["appearChance"];
si32 diceID = static_cast<si32>(chance["dice"].Float());
if (thrownDice.count(diceID) == 0)
thrownDice[diceID] = rng.getIntRange(0, 99)();
if (!chance["min"].isNull())
{
int min = static_cast<int>(chance["min"].Float());
if (min > thrownDice[diceID])
continue;
}
if (!chance["max"].isNull())
{
int max = static_cast<int>(chance["max"].Float());
if (max <= thrownDice[diceID])
continue;
}
}
CRewardVisitInfo info;
configureLimiter(object, rng, info.limiter, reward["limiter"]);
configureReward(object, rng, info.reward, reward);
info.visitType = event;
info.message = loadMessage(reward["message"]);
for (const auto & artifact : info.reward.artifacts )
info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
for (const auto & artifact : info.reward.spells )
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
object->info.push_back(info);
}
}
void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
{
object->info.clear();
std::map<si32, si32> thrownDice;
configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
object->blockVisit= parameters["blockedVisitable"].Bool();
object->onSelect = loadMessage(parameters["onSelectMessage"]);
if (!parameters["onVisitedMessage"].isNull())
{
CRewardVisitInfo onVisited;
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
object->info.push_back(onVisited);
}
if (!parameters["onEmptyMessage"].isNull())
{
CRewardVisitInfo onEmpty;
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
object->info.push_back(onEmpty);
}
configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
object->canRefuse = parameters["canRefuse"].Bool();
if(parameters["showInInfobox"].isNull())
object->infoWindowType = EInfoWindowMode::AUTO;
else
object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
auto visitMode = parameters["visitMode"].String();
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
{
if(Rewardable::VisitModeString[i] == visitMode)
{
object->visitMode = i;
break;
}
}
auto selectMode = parameters["selectMode"].String();
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
{
if(Rewardable::SelectModeString[i] == selectMode)
{
object->selectMode = i;
break;
}
}
}
bool CRandomRewardObjectInfo::givesResources() const
{
return testForKey(parameters, "resources");
}
bool CRandomRewardObjectInfo::givesExperience() const
{
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
}
bool CRandomRewardObjectInfo::givesMana() const
{
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
}
bool CRandomRewardObjectInfo::givesMovement() const
{
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
}
bool CRandomRewardObjectInfo::givesPrimarySkills() const
{
return testForKey(parameters, "primary");
}
bool CRandomRewardObjectInfo::givesSecondarySkills() const
{
return testForKey(parameters, "secondary");
}
bool CRandomRewardObjectInfo::givesArtifacts() const
{
return testForKey(parameters, "artifacts");
}
bool CRandomRewardObjectInfo::givesCreatures() const
{
return testForKey(parameters, "spells");
}
bool CRandomRewardObjectInfo::givesSpells() const
{
return testForKey(parameters, "creatures");
}
bool CRandomRewardObjectInfo::givesBonuses() const
{
return testForKey(parameters, "bonuses");
}
void CRewardableConstructor::initTypeData(const JsonNode & config)
{
objectInfo.init(config);
}
CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
{
auto * ret = new CRewardableObject();
preInitObject(ret);
ret->appearance = tmpl;
return ret;
}
void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
}
std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
{
return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
}
VCMI_LIB_NAMESPACE_END