mirror of
https://github.com/vcmi/vcmi.git
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72 lines
2.2 KiB
XML
72 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Server" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option platforms="Windows;" />
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<Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option working_dir="bin\Debug\" />
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<Option object_output="obj\Debug\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="..\..\lib\bin\Debug\libVCMI_lib.a" />
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</Linker>
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</Target>
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<Target title="Release Win32">
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<Option platforms="Windows;" />
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<Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
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<Option working_dir="bin\Release\" />
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<Option object_output="obj\Release\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-Os" />
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<Add option="-O3" />
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<Add option="-O2" />
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="..\..\lib\bin\Release\libVCMI_lib.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-D_WIN32" />
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<Add directory="$(#zlib.include)" />
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<Add directory="$(#boost.include)" />
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</Compiler>
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<Linker>
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<Add option="-llibboost_thread-mgw43-mt-1_37" />
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<Add option="-llibboost_system-mgw43-mt-1_37" />
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<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
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<Add option="-lwsock32" />
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<Add option="-lws2_32" />
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<Add directory="$(#zlib.lib)" />
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<Add directory="$(#boost.lib)" />
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</Linker>
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<Unit filename="CGameHandler.cpp" />
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<Unit filename="CGameHandler.h" />
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<Unit filename="CVCMIServer.cpp" />
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<Unit filename="CVCMIServer.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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