mirror of
https://github.com/vcmi/vcmi.git
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527 lines
13 KiB
C++
527 lines
13 KiB
C++
/*
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* MapRendererContextState.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapRendererContext.h"
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#include "MapRendererContextState.h"
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#include "mapHandler.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../../lib/Point.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/pathfinder/CGPathNode.h"
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MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
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: viewState(viewState)
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{
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}
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uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
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{
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const CGObjectInstance * obj = getObject(objectID);
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if(obj->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
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return hero->moveDir;
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}
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if(obj->ID == Obj::BOAT)
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{
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const auto * boat = dynamic_cast<const CGBoat *>(obj);
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if(boat->hero)
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return boat->hero->moveDir;
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return boat->direction;
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}
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return 0;
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}
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int3 MapRendererBaseContext::getMapSize() const
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{
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return LOCPLINT->cb->getMapSize();
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}
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bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
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{
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if(settingsSessionSpectate)
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return LOCPLINT->cb->isInTheMap(coordinates);
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else
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return LOCPLINT->cb->isVisible(coordinates);
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}
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bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
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{
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if(obj->ID == Obj::HERO)
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{
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assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
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if(LOCPLINT->localState->getCurrentHero() != nullptr)
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{
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if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
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return true;
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}
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}
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return false;
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}
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bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
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{
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return false;
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}
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const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
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{
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return CGI->mh->getMap()->getTile(coordinates);
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}
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const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
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{
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assert(isInMap(coordinates));
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return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
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}
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const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
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{
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return CGI->mh->getMap()->objects.at(objectID.getNum());
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}
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const CGPath * MapRendererBaseContext::currentPath() const
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{
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return nullptr;
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}
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size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
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{
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static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
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return idleGroups[getObjectRotation(objectID)];
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}
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Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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const CGObjectInstance * object = getObject(objectID);
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int3 offsetTiles(object->getPosition() - coordinates);
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return Point(offsetTiles) * Point(32, 32);
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}
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double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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const CGObjectInstance * object = getObject(objectID);
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if(object->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
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if(hero->inTownGarrison)
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return 0;
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if(hero->boat)
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return 0;
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}
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return 1;
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}
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size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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return 0;
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}
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size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
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{
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return 0;
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}
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size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
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{
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return std::numeric_limits<size_t>::max();
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}
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double MapRendererBaseContext::viewTransitionProgress() const
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{
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return 0;
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}
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bool MapRendererBaseContext::filterGrayscale() const
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{
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return false;
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}
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bool MapRendererBaseContext::showRoads() const
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{
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return true;
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}
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bool MapRendererBaseContext::showRivers() const
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{
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return true;
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}
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bool MapRendererBaseContext::showBorder() const
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{
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return false;
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}
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bool MapRendererBaseContext::showOverlay() const
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{
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return false;
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}
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bool MapRendererBaseContext::showGrid() const
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{
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return false;
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}
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bool MapRendererBaseContext::showVisitable() const
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{
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return false;
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}
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bool MapRendererBaseContext::showBlocked() const
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{
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return false;
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}
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bool MapRendererBaseContext::showSpellRange(const int3 & position) const
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{
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return false;
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}
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MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
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: MapRendererBaseContext(viewState)
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{
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}
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const CGPath * MapRendererAdventureContext::currentPath() const
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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if(!hero)
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return nullptr;
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if(!LOCPLINT->localState->hasPath(hero))
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return nullptr;
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return &LOCPLINT->localState->getPath(hero);
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}
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size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if(!settingsAdventureObjectAnimation)
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return 0;
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if(groupSize == 0)
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return 0;
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// usign objectID for frameCounter to add pseudo-random element per-object.
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// Without it, animation of multiple visible objects of the same type will always be in sync
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
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{
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if(!settingsAdventureTerrainAnimation)
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return 0;
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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bool MapRendererAdventureContext::showBorder() const
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{
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return true;
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}
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bool MapRendererAdventureContext::showGrid() const
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{
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return settingShowGrid;
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}
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bool MapRendererAdventureContext::showVisitable() const
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{
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return settingShowVisitable;
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}
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bool MapRendererAdventureContext::showBlocked() const
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{
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return settingShowBlocked;
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}
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bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
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{
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if (!settingSpellRange)
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return false;
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auto hero = LOCPLINT->localState->getCurrentHero();
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if (!hero)
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return false;
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return !isInScreenRange(hero->getSightCenter(), position);
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}
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MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
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: MapRendererAdventureContext(viewState)
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{
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}
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double MapRendererAdventureTransitionContext::viewTransitionProgress() const
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{
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return progress;
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}
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MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
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: MapRendererAdventureContext(viewState)
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{
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}
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bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
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{
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if(!isInMap(coordinates))
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return false;
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, target))
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return true;
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return false;
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}
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double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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if(objectID == target)
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return progress;
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return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
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}
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MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
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: MapRendererAdventureContext(viewState)
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{
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}
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size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
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{
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if(target == objectID)
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{
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static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
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return moveGroups[getObjectRotation(objectID)];
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}
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return MapRendererAdventureContext::objectGroupIndex(objectID);
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}
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bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
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{
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if(!isInMap(coordinates))
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return false;
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, target))
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return true;
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return false;
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}
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Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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if(target == objectID)
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{
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int3 offsetTilesFrom = tileFrom - coordinates;
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int3 offsetTilesDest = tileDest - coordinates;
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Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
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Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
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Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
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return result;
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}
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return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
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}
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size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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if(target != objectID)
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return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
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int32_t baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
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{
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size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
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if(object.owner.isValidPlayer())
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ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
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switch(object.id)
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{
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::MONOLITH_TWO_WAY:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
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case Obj::SUBTERRANEAN_GATE:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
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case Obj::ARTIFACT:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
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case Obj::TOWN:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
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case Obj::HERO:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
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case Obj::MINE:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
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case Obj::RESOURCE:
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return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
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}
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return std::numeric_limits<size_t>::max();
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}
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MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
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: MapRendererBaseContext(viewState)
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{
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}
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bool MapRendererWorldViewContext::showOverlay() const
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{
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return true;
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}
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size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
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{
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if(!isVisible(coordinates))
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return std::numeric_limits<size_t>::max();
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for(const auto & objectID : getObjects(coordinates))
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{
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const auto * object = getObject(objectID);
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if(!object->visitableAt(coordinates.x, coordinates.y))
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continue;
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ObjectPosInfo info(object);
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size_t iconIndex = selectOverlayImageForObject(info);
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if(iconIndex != std::numeric_limits<size_t>::max())
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return iconIndex;
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}
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return std::numeric_limits<size_t>::max();
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}
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MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
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: MapRendererWorldViewContext(viewState)
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{
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}
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double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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if(showAllTerrain)
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{
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if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
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return 0;
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}
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return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
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}
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bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
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{
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if(showAllTerrain)
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return isInMap(coordinates);
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return MapRendererBaseContext::isVisible(coordinates);
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}
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size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
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{
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for(const auto & entry : additionalOverlayIcons)
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{
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if(entry.pos != coordinates)
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continue;
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size_t iconIndex = selectOverlayImageForObject(entry);
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if(iconIndex != std::numeric_limits<size_t>::max())
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return iconIndex;
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}
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return MapRendererWorldViewContext::overlayImageIndex(coordinates);
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}
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MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
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: MapRendererBaseContext(viewState)
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{
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}
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MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
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const CGPath * MapRendererPuzzleMapContext::currentPath() const
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{
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return grailPos.get();
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}
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double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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const auto * object = getObject(objectID);
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if(!object)
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return 0;
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if(object->isVisitable())
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return 0;
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if(object->ID == Obj::HOLE)
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return 0;
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return MapRendererBaseContext::objectTransparency(objectID, coordinates);
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}
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bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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bool MapRendererPuzzleMapContext::filterGrayscale() const
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{
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return true;
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}
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bool MapRendererPuzzleMapContext::showRoads() const
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{
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return false;
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}
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bool MapRendererPuzzleMapContext::showRivers() const
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{
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return false;
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}
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