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https://github.com/vcmi/vcmi.git
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428fb832c6
- obstacles now have "foreground" field - if "foreground" field set, obstacle will appear on top of other objects, such as units - if "foreground" is not set, obstacle will appear below units - updated schema and cleared up obstacles config
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/*
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* ObstacleHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
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{
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public:
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ObstacleInfo(): obstacle(-1), width(0), height(0), isAbsoluteObstacle(false), iconIndex(0), isForegroundObstacle(false)
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{}
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ObstacleInfo(Obstacle obstacle, std::string identifier)
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: obstacle(obstacle), identifier(identifier), iconIndex(obstacle.getNum()), width(0), height(0), isAbsoluteObstacle(false), isForegroundObstacle(false)
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{
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}
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Obstacle obstacle;
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si32 iconIndex;
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std::string identifier;
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std::string appearSound, appearAnimation, animation;
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std::vector<TerrainId> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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bool isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
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bool isForegroundObstacle;
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si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
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std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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std::string getJsonKey() const override;
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std::string getNameTranslated() const override;
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std::string getNameTextID() const override;
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void registerIcons(const IconRegistar & cb) const override;
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Obstacle getId() const override;
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std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
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bool isAppropriate(const TerrainId terrainType, const BattleField & specialBattlefield) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & obstacle;
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h & iconIndex;
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h & identifier;
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h & animation;
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h & appearAnimation;
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h & appearSound;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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h & isForegroundObstacle;
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h & width;
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h & height;
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h & blockedTiles;
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}
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};
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class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
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{
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public:
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};
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class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
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{
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public:
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ObstacleInfo * loadFromJson(const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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const std::vector<std::string> & getTypeNames() const override;
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std::vector<JsonNode> loadLegacyData() override;
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std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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