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44 lines
860 B
C++
44 lines
860 B
C++
/*
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* CObjectHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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class int3;
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/// function object which can be used to find an object with an specific sub ID
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class CGObjectInstanceBySubIdFinder
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{
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public:
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CGObjectInstanceBySubIdFinder(CGObjectInstance * obj);
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bool operator()(CGObjectInstance * obj) const;
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private:
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CGObjectInstance * obj;
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};
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class DLL_LINKAGE CObjectHandler
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{
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public:
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std::vector<ui32> resVals; //default values of resources in gold
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CObjectHandler();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & resVals;
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}
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};
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VCMI_LIB_NAMESPACE_END
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