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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
36 lines
744 B
C++
36 lines
744 B
C++
/*
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* CampaignScenarioPrologEpilog.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../filesystem/ResourcePath.h"
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#include "../texts/MetaString.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE CampaignScenarioPrologEpilog
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{
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bool hasPrologEpilog = false;
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VideoPath prologVideo;
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AudioPath prologMusic; // from CmpMusic.txt
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AudioPath prologVoice;
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MetaString prologText;
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template <typename Handler> void serialize(Handler &h)
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{
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h & hasPrologEpilog;
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h & prologVideo;
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h & prologMusic;
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h & prologVoice;
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h & prologText;
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}
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};
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VCMI_LIB_NAMESPACE_END
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