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			22 lines
		
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			592 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * AutocombatPreferences.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| struct AutocombatPreferences
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| {
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| 	bool enableSpellsUsage = true;
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| 	//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
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| //	bool enableUnitsUsage = true;
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| //	bool enableCatapultUsage = true;
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| //	bool enableBallistaUsage = true;
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| //	bool enableFirstAidTendUsage = true;
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| };
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| 
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