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			58 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * BattleStateInfoForRetreat.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "BattleStateInfoForRetreat.h"
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| #include "Unit.h"
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| #include "CBattleInfoCallback.h"
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| #include "../CCreatureSet.h"
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| #include "../mapObjects/CGHeroInstance.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| BattleStateInfoForRetreat::BattleStateInfoForRetreat():
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| 	canFlee(false),
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| 	canSurrender(false),
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| 	isLastTurnBeforeDie(false),
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| 	ourHero(nullptr),
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| 	enemyHero(nullptr),
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| 	ourSide(-1)
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| {
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| }
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| 
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| uint64_t getFightingStrength(const std::vector<const battle::Unit *> & stacks, const CGHeroInstance * hero = nullptr)
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| {
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| 	uint64_t result = 0;
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| 
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| 	for(const battle::Unit * stack : stacks)
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| 	{
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| 		result += stack->creatureId().toCreature()->getAIValue() * stack->getCount();
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| 	}
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| 
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| 	if(hero)
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| 	{
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| 		result = static_cast<uint64_t>(result * hero->getFightingStrength());
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| 	}
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| 
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| 	return result;
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| }
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| 
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| uint64_t BattleStateInfoForRetreat::getOurStrength() const
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| {
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| 	return getFightingStrength(ourStacks, ourHero);
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| }
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| 
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| uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
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| {
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| 	return getFightingStrength(enemyStacks, enemyHero);
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| }
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| 
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| VCMI_LIB_NAMESPACE_END
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