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			90 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * IBattleInfoCallback.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| #include "GameConstants.h"
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| #include "BattleHex.h"
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| 
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| #include <vcmi/Entity.h>
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| 
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| #define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; }
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| struct CObstacleInstance;
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| class BattleField;
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| class IBattleInfo;
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| 
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| namespace battle
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| {
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| 	class IUnitInfo;
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| 	class Unit;
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| 	using Units = std::vector<const Unit *>;
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| 	using UnitFilter = std::function<bool(const Unit *)>;
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| }
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| 
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| struct DamageRange
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| {
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| 	int64_t min = 0;
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| 	int64_t max = 0;
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| };
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| 
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| struct DamageEstimation
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| {
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| 	DamageRange damage;
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| 	DamageRange kills;
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| };
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| 
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| #if SCRIPTING_ENABLED
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| namespace scripting
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| {
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| 	class Pool;
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| }
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| #endif
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| 
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| class DLL_LINKAGE IBattleInfoCallback : public IConstBonusProvider
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| {
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| public:
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| #if SCRIPTING_ENABLED
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| 	virtual scripting::Pool * getContextPool() const = 0;
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| #endif
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| 	virtual ~IBattleInfoCallback() = default;
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| 
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| 	virtual const IBattleInfo * getBattle() const = 0;
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| 	virtual std::optional<PlayerColor> getPlayerID() const = 0;
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| 
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| 	virtual TerrainId battleTerrainType() const = 0;
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| 	virtual BattleField battleGetBattlefieldType() const = 0;
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| 
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| 	///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
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| 	virtual std::optional<int> battleIsFinished() const = 0;
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| 
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| 	virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
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| 	virtual si8 battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
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| 
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| 	virtual uint32_t battleNextUnitId() const = 0;
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| 
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| 	virtual battle::Units battleGetUnitsIf(battle::UnitFilter predicate) const = 0;
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| 
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| 	virtual const battle::Unit * battleGetUnitByID(uint32_t ID) const = 0;
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| 	virtual const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const = 0;
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| 
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| 	virtual const battle::Unit * battleActiveUnit() const = 0;
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| 
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| 	//blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
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| 	virtual std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const = 0;
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| 	virtual std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const std::set<BattleHex> & passed) const = 0;
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| };
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| 
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| 
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| 
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| VCMI_LIB_NAMESPACE_END
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