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			102 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * IBattleState.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| #include "CBattleInfoEssentials.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class ObstacleChanges;
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| class UnitChanges;
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| struct Bonus;
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| class JsonNode;
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| class JsonSerializeFormat;
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| class BattleField;
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| class int3;
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| 
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| namespace vstd
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| {
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| 	class RNG;
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| }
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| 
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| namespace battle
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| {
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| 	class UnitInfo;
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| }
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| 
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| class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
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| {
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| public:
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| 	using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
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| 
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| 	virtual ~IBattleInfo() = default;
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| 
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| 	virtual BattleID getBattleID() const = 0;
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| 
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| 	virtual int32_t getActiveStackID() const = 0;
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| 
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| 	virtual TStacks getStacksIf(TStackFilter predicate) const = 0;
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| 
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| 	virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
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| 
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| 	virtual BattleField getBattlefieldType() const = 0;
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| 	virtual TerrainId getTerrainType() const = 0;
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| 
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| 	virtual ObstacleCList getAllObstacles() const = 0;
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| 
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| 	virtual const CGTownInstance * getDefendedTown() const = 0;
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| 	virtual EWallState getWallState(EWallPart partOfWall) const = 0;
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| 	virtual EGateState getGateState() const = 0;
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| 
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| 	virtual PlayerColor getSidePlayer(ui8 side) const = 0;
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| 	virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
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| 	virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
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| 	/// Returns list of all spells used by specified side (and that can be learned by opposite hero)
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| 	virtual std::vector<SpellID> getUsedSpells(ui8 side) const = 0;
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| 
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| 	virtual uint32_t getCastSpells(ui8 side) const = 0;
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| 	virtual int32_t getEnchanterCounter(ui8 side) const = 0;
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| 
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| 	virtual ui8 getTacticDist() const = 0;
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| 	virtual ui8 getTacticsSide() const = 0;
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| 
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| 	virtual uint32_t nextUnitId() const = 0;
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| 
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| 	virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
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| 
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| 	virtual int3 getLocation() const = 0;
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| 	virtual bool isCreatureBank() const = 0;
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| };
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| 
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| class DLL_LINKAGE IBattleState : public IBattleInfo
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| {
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| public:
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| 	virtual void nextRound() = 0;
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| 	virtual void nextTurn(uint32_t unitId) = 0;
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| 
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| 	virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
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| 	virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
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| 	virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
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| 	virtual void removeUnit(uint32_t id) = 0;
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| 	virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
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| 
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| 	virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
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| 	virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
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| 	virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
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| 
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| 	virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
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| 
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| 	virtual void addObstacle(const ObstacleChanges & changes) = 0;
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| 	virtual void updateObstacle(const ObstacleChanges & changes) = 0;
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| 	virtual void removeObstacle(uint32_t id) = 0;
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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