mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
665 lines
18 KiB
C++
665 lines
18 KiB
C++
/*
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* SelectionTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SelectionTab.h"
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#include "CSelectionBase.h"
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#include "CLobbyScreen.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CBitmapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../../CCallback.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/serializer/Connection.h"
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bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
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{
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auto a = aaa->mapHeader.get();
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auto b = bbb->mapHeader.get();
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if(a && b) //if we are sorting scenarios
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{
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switch(sortBy)
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{
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case _format: //by map format (RoE, WoG, etc)
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return (a->version < b->version);
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break;
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case _loscon: //by loss conditions
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return (a->defeatMessage < b->defeatMessage);
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break;
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case _playerAm: //by player amount
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int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
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playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
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for(int i = 0; i < 8; i++)
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{
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if(a->players[i].canHumanPlay)
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{
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playerAmntA++;
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humenPlayersA++;
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}
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else if(a->players[i].canComputerPlay)
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{
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playerAmntA++;
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}
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if(b->players[i].canHumanPlay)
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{
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playerAmntB++;
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humenPlayersB++;
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}
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else if(b->players[i].canComputerPlay)
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{
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playerAmntB++;
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}
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}
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if(playerAmntB != playerAmntA)
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return (playerAmntA < playerAmntB);
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else
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return (humenPlayersA < humenPlayersB);
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break;
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case _size: //by size of map
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return (a->width < b->width);
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break;
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case _viccon: //by victory conditions
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return (a->victoryMessage < b->victoryMessage);
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break;
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case _name: //by name
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return boost::ilexicographical_compare(a->name, b->name);
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case _fileName: //by filename
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return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
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default:
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return boost::ilexicographical_compare(a->name, b->name);
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}
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}
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else //if we are sorting campaigns
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{
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switch(sortBy)
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{
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case _numOfMaps: //by number of maps in campaign
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return CGI->generaltexth->campaignRegionNames[aaa->campaignHeader->mapVersion].size() <
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CGI->generaltexth->campaignRegionNames[bbb->campaignHeader->mapVersion].size();
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break;
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case _name: //by name
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return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
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default:
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return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
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}
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}
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}
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SelectionTab::SelectionTab(ESelectionScreen Type)
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: CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true)
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{
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OBJ_CONSTRUCTION;
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if(tabType != ESelectionScreen::campaignList)
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{
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sortingBy = _format;
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background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
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pos = background->pos;
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inputName = std::make_shared<CTextInput>(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
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inputName->filters += CTextInput::filenameFilter;
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labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
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int sizes[] = {36, 72, 108, 144, 0};
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const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
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for(int i = 0; i < 5; i++)
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
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int xpos[] = {23, 55, 88, 121, 306, 339};
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const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
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for(int i = 0; i < 6; i++)
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{
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ESortBy criteria = (ESortBy)i;
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if(criteria == _name)
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criteria = generalSortingBy;
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
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}
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}
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int positionsToShow = 18;
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std::string tabTitle;
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switch(tabType)
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{
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case ESelectionScreen::newGame:
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generalSortingBy = ESortBy::_name;
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tabTitle = CGI->generaltexth->arraytxt[229];
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break;
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case ESelectionScreen::loadGame:
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generalSortingBy = ESortBy::_fileName;
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tabTitle = CGI->generaltexth->arraytxt[230];
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break;
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case ESelectionScreen::saveGame:
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positionsToShow = 16;
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generalSortingBy = ESortBy::_fileName;
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tabTitle = CGI->generaltexth->arraytxt[231];
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break;
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case ESelectionScreen::campaignList:
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generalSortingBy = ESortBy::_name;
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tabTitle = CGI->generaltexth->allTexts[726];
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type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
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pos.w = parent->pos.w;
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pos.h = parent->pos.h;
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pos.x += 3;
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pos.y += 6;
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
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buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
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break;
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default:
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assert(0);
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break;
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}
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iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
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iconsMapFormats->preload();
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iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
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iconsVictoryCondition->preload();
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iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
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iconsLossCondition->preload();
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for(int i = 0; i < positionsToShow; i++)
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listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
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labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, EAlignment::CENTER, Colors::YELLOW, tabTitle);
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slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, curItems.size(), 0, false, CSlider::BLUE);
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filter(0);
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}
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void SelectionTab::toggleMode()
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{
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if(CSH->isGuest())
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{
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allItems.clear();
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curItems.clear();
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if(slider)
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slider->block(true);
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}
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else
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{
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switch(tabType)
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{
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case ESelectionScreen::newGame:
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inputName->disable();
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parseMaps(getFiles("Maps/", EResType::MAP));
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break;
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case ESelectionScreen::loadGame:
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inputName->disable();
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parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
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break;
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case ESelectionScreen::saveGame:
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parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
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inputName->enable();
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restoreLastSelection();
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break;
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case ESelectionScreen::campaignList:
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parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
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break;
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default:
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assert(0);
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break;
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}
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if(slider)
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{
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slider->block(false);
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filter(0);
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}
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if(CSH->campaignStateToSend)
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{
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CSH->setCampaignState(CSH->campaignStateToSend);
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CSH->campaignStateToSend.reset();
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}
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else
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{
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restoreLastSelection();
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}
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}
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slider->setAmount(curItems.size());
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updateListItems();
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redraw();
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}
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void SelectionTab::clickLeft(tribool down, bool previousState)
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{
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if(down)
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{
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int line = getLine();
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if(line != -1)
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select(line);
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}
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}
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void SelectionTab::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(key.state != SDL_PRESSED)
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return;
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int moveBy = 0;
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switch(key.keysym.sym)
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{
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case SDLK_UP:
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moveBy = -1;
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break;
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case SDLK_DOWN:
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moveBy = +1;
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break;
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case SDLK_PAGEUP:
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moveBy = -listItems.size() + 1;
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break;
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case SDLK_PAGEDOWN:
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moveBy = +listItems.size() - 1;
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break;
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case SDLK_HOME:
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select(-slider->getValue());
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return;
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case SDLK_END:
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select(curItems.size() - slider->getValue());
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return;
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default:
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return;
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}
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select(selectionPos - slider->getValue() + moveBy);
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}
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void SelectionTab::onDoubleClick()
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{
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if(getLine() != -1) //double clicked scenarios list
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{
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(static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
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}
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}
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// A new size filter (Small, Medium, ...) has been selected. Populate
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// selMaps with the relevant data.
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void SelectionTab::filter(int size, bool selectFirst)
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{
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curItems.clear();
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if(tabType == ESelectionScreen::campaignList)
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{
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for(auto elem : allItems)
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curItems.push_back(elem);
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}
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else
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{
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for(auto elem : allItems)
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{
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if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
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curItems.push_back(elem);
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}
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}
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if(curItems.size())
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{
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slider->block(false);
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slider->setAmount(curItems.size());
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sort();
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if(selectFirst)
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{
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slider->moveTo(0);
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callOnSelect(curItems[0]);
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selectAbs(0);
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}
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}
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else
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{
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slider->block(true);
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if(callOnSelect)
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callOnSelect(nullptr);
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}
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}
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void SelectionTab::sortBy(int criteria)
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{
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if(criteria == sortingBy)
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{
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sortModeAscending = !sortModeAscending;
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}
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else
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{
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sortingBy = (ESortBy)criteria;
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sortModeAscending = true;
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}
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sort();
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selectAbs(0);
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}
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void SelectionTab::sort()
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{
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if(sortingBy != generalSortingBy)
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std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
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std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
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if(!sortModeAscending)
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std::reverse(curItems.begin(), curItems.end());
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updateListItems();
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redraw();
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}
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void SelectionTab::select(int position)
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{
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if(!curItems.size())
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return;
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// New selection. py is the index in curItems.
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int py = position + slider->getValue();
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vstd::amax(py, 0);
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vstd::amin(py, curItems.size() - 1);
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selectionPos = py;
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if(position < 0)
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slider->moveBy(position);
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else if(position >= listItems.size())
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slider->moveBy(position - listItems.size() + 1);
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rememberCurrentSelection();
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if(inputName && inputName->active)
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{
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auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
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inputName->setText(filename.stem().string());
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}
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updateListItems();
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if(callOnSelect)
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callOnSelect(curItems[py]);
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}
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void SelectionTab::selectAbs(int position)
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{
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select(position - slider->getValue());
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}
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void SelectionTab::sliderMove(int slidPos)
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{
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if(!slider)
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return; // ignore spurious call when slider is being created
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updateListItems();
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redraw();
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}
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void SelectionTab::updateListItems()
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{
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// elemIdx is the index of the maps or saved game to display on line 0
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// slider->capacity contains the number of available screen lines
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// slider->positionsAmnt is the number of elements after filtering
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int elemIdx = slider->getValue();
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for(auto item : listItems)
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{
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if(elemIdx < curItems.size())
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{
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item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
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elemIdx++;
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}
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else
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{
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item->updateItem();
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}
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}
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}
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int SelectionTab::getLine()
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{
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int line = -1;
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Point clickPos(GH.current->button.x, GH.current->button.y);
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clickPos = clickPos - pos.topLeft();
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// Ignore clicks on save name area
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int maxPosY;
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if(tabType == ESelectionScreen::saveGame)
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maxPosY = 516;
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else
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maxPosY = 564;
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if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
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{
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line = (clickPos.y - 115) / 25; //which line
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}
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return line;
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}
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void SelectionTab::selectFileName(std::string fname)
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{
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boost::to_upper(fname);
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for(int i = curItems.size() - 1; i >= 0; i--)
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{
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if(curItems[i]->fileURI == fname)
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{
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slider->moveTo(i);
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selectAbs(i);
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return;
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}
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}
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selectAbs(0);
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}
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std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
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{
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return curItems.empty() ? nullptr : curItems[selectionPos];
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}
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void SelectionTab::rememberCurrentSelection()
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{
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// TODO: this can be more elegant
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if(tabType == ESelectionScreen::newGame)
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{
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Settings lastMap = settings.write["general"]["lastMap"];
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lastMap->String() = getSelectedMapInfo()->fileURI;
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}
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else if(tabType == ESelectionScreen::loadGame)
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{
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Settings lastSave = settings.write["general"]["lastSave"];
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lastSave->String() = getSelectedMapInfo()->fileURI;
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}
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else if(tabType == ESelectionScreen::campaignList)
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{
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Settings lastCampaign = settings.write["general"]["lastCampaign"];
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lastCampaign->String() = getSelectedMapInfo()->fileURI;
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}
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}
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void SelectionTab::restoreLastSelection()
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{
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switch(tabType)
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{
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case ESelectionScreen::newGame:
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selectFileName(settings["general"]["lastMap"].String());
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break;
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case ESelectionScreen::campaignList:
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selectFileName(settings["general"]["lastCampaign"].String());
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break;
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case ESelectionScreen::loadGame:
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case ESelectionScreen::saveGame:
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selectFileName(settings["general"]["lastSave"].String());
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}
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}
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void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
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{
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logGlobal->debug("Parsing %d maps", files.size());
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allItems.clear();
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for(auto & file : files)
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{
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try
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{
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auto mapInfo = std::make_shared<CMapInfo>();
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mapInfo->mapInit(file.getName());
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// ignore unsupported map versions (e.g. WoG maps without WoG)
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// but accept VCMI maps
|
|
if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
|
|
allItems.push_back(mapInfo);
|
|
}
|
|
catch(std::exception & e)
|
|
{
|
|
logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
|
|
{
|
|
for(auto & file : files)
|
|
{
|
|
try
|
|
{
|
|
auto mapInfo = std::make_shared<CMapInfo>();
|
|
mapInfo->saveInit(file);
|
|
|
|
// Filter out other game modes
|
|
bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
|
|
bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
|
|
switch(CSH->getLoadMode())
|
|
{
|
|
case ELoadMode::SINGLE:
|
|
if(isMultiplayer || isCampaign)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
case ELoadMode::CAMPAIGN:
|
|
if(!isCampaign)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
default:
|
|
if(!isMultiplayer)
|
|
mapInfo->mapHeader.reset();
|
|
break;
|
|
}
|
|
|
|
allItems.push_back(mapInfo);
|
|
}
|
|
catch(const std::exception & e)
|
|
{
|
|
logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
|
|
{
|
|
allItems.reserve(files.size());
|
|
for(auto & file : files)
|
|
{
|
|
auto info = std::make_shared<CMapInfo>();
|
|
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
|
|
info->fileURI = file.getName();
|
|
info->campaignInit();
|
|
allItems.push_back(info);
|
|
}
|
|
}
|
|
|
|
std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
|
|
{
|
|
boost::to_upper(dirURI);
|
|
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
|
|
{
|
|
return boost::algorithm::starts_with(mount, dirURI);
|
|
});
|
|
|
|
std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
|
|
{
|
|
return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
|
|
});
|
|
|
|
return ret;
|
|
}
|
|
|
|
SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
|
|
: CIntObject(LCLICK, position)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
|
|
labelName->setAutoRedraw(false);
|
|
labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
|
|
labelAmountOfPlayers->setAutoRedraw(false);
|
|
labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
|
|
labelNumberOfCampaignMaps->setAutoRedraw(false);
|
|
labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
|
|
labelMapSizeLetter->setAutoRedraw(false);
|
|
// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
|
|
iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
|
|
iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
|
|
iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
|
|
}
|
|
|
|
void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
|
|
{
|
|
if(!info)
|
|
{
|
|
labelAmountOfPlayers->disable();
|
|
labelMapSizeLetter->disable();
|
|
iconFormat->disable();
|
|
iconVictoryCondition->disable();
|
|
iconLossCondition->disable();
|
|
labelNumberOfCampaignMaps->disable();
|
|
labelName->disable();
|
|
return;
|
|
}
|
|
|
|
auto color = selected ? Colors::YELLOW : Colors::WHITE;
|
|
if(info->campaignHeader)
|
|
{
|
|
labelAmountOfPlayers->disable();
|
|
labelMapSizeLetter->disable();
|
|
iconFormat->disable();
|
|
iconVictoryCondition->disable();
|
|
iconLossCondition->disable();
|
|
labelNumberOfCampaignMaps->enable();
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << CGI->generaltexth->campaignRegionNames[info->campaignHeader->mapVersion].size();
|
|
labelNumberOfCampaignMaps->setText(ostr.str());
|
|
labelNumberOfCampaignMaps->setColor(color);
|
|
}
|
|
else
|
|
{
|
|
labelNumberOfCampaignMaps->disable();
|
|
std::ostringstream ostr(std::ostringstream::out);
|
|
ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
|
|
labelAmountOfPlayers->enable();
|
|
labelAmountOfPlayers->setText(ostr.str());
|
|
labelAmountOfPlayers->setColor(color);
|
|
labelMapSizeLetter->enable();
|
|
labelMapSizeLetter->setText(info->getMapSizeName());
|
|
labelMapSizeLetter->setColor(color);
|
|
iconFormat->enable();
|
|
iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
|
|
iconVictoryCondition->enable();
|
|
iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
|
|
iconLossCondition->enable();
|
|
iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
|
|
}
|
|
labelName->enable();
|
|
labelName->setText(info->getNameForList());
|
|
labelName->setColor(color);
|
|
}
|