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vcmi/lib/rmg/RockPlacer.cpp

110 lines
2.7 KiB
C++

/*
* RockPlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RockPlacer.h"
#include "TreasurePlacer.h"
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "RmgMap.h"
#include "CMapGenerator.h"
#include "Functions.h"
#include "../TerrainHandler.h"
#include "../CRandomGenerator.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
VCMI_LIB_NAMESPACE_BEGIN
void RockPlacer::process()
{
rockTerrain = VLC->terrainTypeHandler->getById(zone.getTerrainType())->rockTerrain;
assert(!VLC->terrainTypeHandler->getById(rockTerrain)->isPassable());
accessibleArea = zone.freePaths() + zone.areaUsed();
if(auto * m = zone.getModificator<ObjectManager>())
accessibleArea.unite(m->getVisitableArea());
//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
rockArea = zone.area().getSubarea([this](const int3 & t)
{
return map.shouldBeBlocked(t);
});
for(auto & z : map.getZones())
{
if(auto * m = z.second->getModificator<RockPlacer>())
{
if(m != this && !m->isFinished())
return;
}
}
processMap();
}
void RockPlacer::processMap()
{
//merge all areas
for(auto & z : map.getZones())
{
if(auto * m = z.second->getModificator<RockPlacer>())
{
map.getEditManager()->getTerrainSelection().setSelection(m->rockArea.getTilesVector());
map.getEditManager()->drawTerrain(m->rockTerrain, &generator.rand);
}
}
for(auto & z : map.getZones())
{
if(auto * m = z.second->getModificator<RockPlacer>())
{
//now make sure all accessible tiles have no additional rock on them
map.getEditManager()->getTerrainSelection().setSelection(m->accessibleArea.getTilesVector());
map.getEditManager()->drawTerrain(z.second->getTerrainType(), &generator.rand);
m->postProcess();
}
}
}
void RockPlacer::postProcess()
{
//finally mark rock tiles as occupied, spawn no obstacles there
rockArea = zone.area().getSubarea([this](const int3 & t)
{
return !map.map().getTile(t).terType->isPassable();
});
zone.areaUsed().unite(rockArea);
zone.areaPossible().subtract(rockArea);
if(auto * m = zone.getModificator<RiverPlacer>())
m->riverProhibit().unite(rockArea);
if(auto * m = zone.getModificator<RoadPlacer>())
m->areaIsolated().unite(rockArea);
}
void RockPlacer::init()
{
POSTFUNCTION_ALL(RoadPlacer);
DEPENDENCY(TreasurePlacer);
}
char RockPlacer::dump(const int3 & t)
{
if(!map.map().getTile(t).terType->isPassable())
{
return zone.area().contains(t) ? 'R' : 'E';
}
return Modificator::dump(t);
}
VCMI_LIB_NAMESPACE_END