mirror of
https://github.com/vcmi/vcmi.git
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138 lines
3.1 KiB
C++
138 lines
3.1 KiB
C++
/*
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* Nullkiller.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Nullkiller.h"
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#include "../VCAI.h"
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#include "../AIhelper.h"
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#include "../Behaviors/CaptureObjectsBehavior.h"
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#include "../Behaviors/RecruitHeroBehavior.h"
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#include "../Behaviors/BuyArmyBehavior.h"
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#include "../Behaviors/StartupBehavior.h"
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#include "../Behaviors/DefenceBehavior.h"
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#include "../Goals/Invalid.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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Nullkiller::Nullkiller()
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{
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priorityEvaluator.reset(new PriorityEvaluator());
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dangerHitMap.reset(new DangerHitMapAnalyzer());
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}
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Goals::TSubgoal Nullkiller::choseBestTask(Goals::TGoalVec & tasks) const
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{
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Goals::TSubgoal bestTask = *vstd::maxElementByFun(tasks, [](Goals::TSubgoal goal) -> float{
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return goal->priority;
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});
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return bestTask;
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}
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Goals::TSubgoal Nullkiller::choseBestTask(std::shared_ptr<Behavior> behavior) const
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{
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logAi->debug("Checking behavior %s", behavior->toString());
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auto tasks = behavior->getTasks();
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if(tasks.empty())
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{
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logAi->debug("Behavior %s found no tasks", behavior->toString());
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return Goals::sptr(Goals::Invalid());
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}
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logAi->trace("Evaluating priorities, tasks count %d", tasks.size());
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for(auto task : tasks)
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{
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task->setpriority(priorityEvaluator->evaluate(task));
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}
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auto task = choseBestTask(tasks);
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logAi->debug("Behavior %s returns %s(%s), priority %f", behavior->toString(), task->name(), task->tile.toString(), task->priority);
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return task;
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}
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void Nullkiller::resetAiState()
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{
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lockedHeroes.clear();
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dangerHitMap->updateHitMap();
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}
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void Nullkiller::updateAiState()
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{
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ai->validateVisitableObjs();
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// TODO: move to hero manager
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auto activeHeroes = ai->getMyHeroes();
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vstd::erase_if(activeHeroes, [&](const HeroPtr & hero) -> bool{
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return vstd::contains(lockedHeroes, hero);
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});
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ai->ah->updatePaths(activeHeroes, true);
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ai->ah->updateHeroRoles();
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}
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void Nullkiller::makeTurn()
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{
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resetAiState();
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while(true)
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{
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updateAiState();
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Goals::TGoalVec bestTasks = {
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choseBestTask(std::make_shared<BuyArmyBehavior>()),
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choseBestTask(std::make_shared<CaptureObjectsBehavior>()),
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choseBestTask(std::make_shared<RecruitHeroBehavior>()),
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choseBestTask(std::make_shared<DefenceBehavior>())
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};
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if(cb->getDate(Date::DAY) == 1)
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{
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bestTasks.push_back(choseBestTask(std::make_shared<StartupBehavior>()));
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}
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Goals::TSubgoal bestTask = choseBestTask(bestTasks);
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if(bestTask->invalid())
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{
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logAi->trace("No goals found. Ending turn.");
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return;
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}
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logAi->debug("Trying to realize %s (value %2.3f)", bestTask->name(), bestTask->priority);
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try
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{
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activeHero = bestTask->hero;
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bestTask->accept(ai.get());
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}
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catch(goalFulfilledException &)
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{
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logAi->trace(bestTask->completeMessage());
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}
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catch(std::exception & e)
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{
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logAi->debug("Failed to realize subgoal of type %s, I will stop.", bestTask->name());
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logAi->debug("The error message was: %s", e.what());
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return;
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}
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}
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}
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