mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
#include "StdInc.h"
|
|
#include "MapObjectsEvaluator.h"
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/VCMI_Lib.h"
|
|
#include "../../lib/CCreatureHandler.h"
|
|
#include "../../lib/CHeroHandler.h"
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../../lib/mapObjects/MiscObjects.h"
|
|
#include "../../lib/CRandomGenerator.h"
|
|
#include "../../lib/spells/CSpellHandler.h"
|
|
|
|
MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
|
|
{
|
|
static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
|
|
if(singletonInstance == nullptr)
|
|
singletonInstance.reset(new MapObjectsEvaluator());
|
|
|
|
return *(singletonInstance.get());
|
|
}
|
|
|
|
MapObjectsEvaluator::MapObjectsEvaluator()
|
|
{
|
|
for(auto primaryID : VLC->objtypeh->knownObjects())
|
|
{
|
|
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
|
if(!handler->isStaticObject())
|
|
{
|
|
if(handler->getAiValue() != boost::none)
|
|
{
|
|
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().get();
|
|
}
|
|
else if(VLC->objtypeh->getObjGroupAiValue(primaryID) != boost::none) //if value is not initialized - fallback to default value for this object family if it exists
|
|
{
|
|
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = VLC->objtypeh->getObjGroupAiValue(primaryID).get();
|
|
}
|
|
else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue
|
|
{
|
|
objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
|
|
{
|
|
CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
|
|
auto object = objectDatabase.find(internalIdentifier);
|
|
if(object != objectDatabase.end())
|
|
return object->second;
|
|
|
|
logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
|
|
return boost::optional<int>();
|
|
}
|
|
|
|
boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
|
|
{
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
//special case handling: in-game heroes have hero ID as object subID, but when reading configs available hero object subID's are hero classes
|
|
auto hero = dynamic_cast<const CGHeroInstance*>(obj);
|
|
return getObjectValue(obj->ID, hero->type->heroClass->id);
|
|
}
|
|
if(obj->ID == Obj::CREATURE_GENERATOR1 || obj->ID == Obj::CREATURE_GENERATOR4)
|
|
{
|
|
auto dwelling = dynamic_cast<const CGDwelling *>(obj);
|
|
int aiValue = 0;
|
|
for(auto & creLevel : dwelling->creatures)
|
|
{
|
|
for(auto & creatureID : creLevel.second)
|
|
{
|
|
auto creature = VLC->creh->creatures[creatureID];
|
|
aiValue += (creature->AIValue * creature->growth);
|
|
}
|
|
}
|
|
return aiValue;
|
|
}
|
|
else if(obj->ID == Obj::ARTIFACT)
|
|
{
|
|
auto artifactObject = dynamic_cast<const CGArtifact *>(obj);
|
|
switch(artifactObject->storedArtifact->artType->aClass)
|
|
{
|
|
case CArtifact::EartClass::ART_TREASURE:
|
|
return 2000;
|
|
case CArtifact::EartClass::ART_MINOR:
|
|
return 5000;
|
|
case CArtifact::EartClass::ART_MAJOR:
|
|
return 10000;
|
|
case CArtifact::EartClass::ART_RELIC:
|
|
return 20000;
|
|
case CArtifact::EartClass::ART_SPECIAL:
|
|
return 20000;
|
|
default:
|
|
return 0; //invalid artifact class
|
|
}
|
|
}
|
|
else if(obj->ID == Obj::SPELL_SCROLL)
|
|
{
|
|
auto scrollObject = dynamic_cast<const CGArtifact *>(obj);
|
|
auto spell = scrollObject->storedArtifact->getGivenSpellID().toSpell();
|
|
if(spell)
|
|
{
|
|
switch(spell->getLevel())
|
|
{
|
|
case 0: return 0; //scroll with creature ability? Let's assume it is useless
|
|
case 1: return 1000;
|
|
case 2: return 2000;
|
|
case 3: return 5000;
|
|
case 4: return 10000;
|
|
case 5: return 20000;
|
|
default: logAi->warn("AI detected spell scroll with spell level %s", spell->getLevel());
|
|
}
|
|
}
|
|
else
|
|
logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getGivenSpellID());
|
|
}
|
|
|
|
return getObjectValue(obj->ID, obj->subID);
|
|
}
|
|
|
|
void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
|
|
{
|
|
CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
|
|
objectDatabase[internalIdentifier] = value;
|
|
}
|
|
|
|
void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID)
|
|
{
|
|
CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
|
|
vstd::erase_if_present(objectDatabase, internalIdentifier);
|
|
}
|
|
|