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AbsoluteLevelConditionTest.cpp
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
AbsoluteSpellConditionTest.cpp
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Disable broken tests so the working ones don't rot
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2024-01-08 19:13:44 +00:00 |
BonusConditionTest.cpp
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Disable broken tests so the working ones don't rot
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2024-01-08 19:13:44 +00:00 |
CreatureConditionTest.cpp
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tests: fix modhandler assert
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2023-04-27 20:59:55 +03:00 |
ElementalConditionTest.cpp
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
HealthValueConditionTest.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ImmunityNegationConditionTest.cpp
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
NormalLevelConditionTest.cpp
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
NormalSpellConditionTest.cpp
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Disable broken tests so the working ones don't rot
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2024-01-08 19:13:44 +00:00 |
ReceptiveFeatureConditionTest.cpp
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
ResistanceConditionTest.cpp
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tests: add ResistanceCondition test
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2023-05-05 18:57:40 +03:00 |
SpellEffectConditionTest.cpp
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
TargetConditionItemFixture.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
TargetConditionItemFixture.h
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Fix Lua and test building
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2023-10-23 16:05:38 +03:00 |