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https://github.com/vcmi/vcmi.git
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75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/*
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* CMessage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Graphics.h"
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#include "gui/Geometries.h"
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struct SDL_Surface;
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class CInfoWindow;
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class CComponent;
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/// Class which draws formatted text messages and generates chat windows
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class CMessage
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{
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/// Draw simple dialog box (borders and background only)
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static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1));
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public:
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/// Draw border on exiting surface
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static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
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static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
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/// split text in lines
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static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
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/// constructor
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static void init();
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/// destructor
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static void dispose();
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};
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