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CGPathNode.cpp
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Fixed most common cases of movement actions
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2023-09-16 20:07:26 +03:00 |
CGPathNode.h
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Replace static_cast's of Identifiers with getNum call
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2023-11-03 16:03:29 +02:00 |
CPathfinder.cpp
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Revert U-turns block. Actually possible in H3 and has unintended side
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2023-12-09 18:09:38 +02:00 |
CPathfinder.h
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Do not allow moving through most of visitable objects
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2023-11-28 12:32:24 +02:00 |
INodeStorage.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
NodeStorage.cpp
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#3290 - skip bad teleports (exit in rocks)
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2023-12-10 18:38:54 +02:00 |
NodeStorage.h
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
PathfinderOptions.cpp
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
PathfinderOptions.h
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
PathfinderUtil.h
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Fix most of memleaks discovered by valgrind
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2023-11-13 16:27:15 +02:00 |
PathfindingRules.cpp
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
PathfindingRules.h
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Split pathfinder into multiple smaller files
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2023-06-21 13:46:09 +03:00 |
TurnInfo.cpp
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
TurnInfo.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |