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vcmi/CCursorHandler.cpp
mateuszb b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00

65 lines
1.3 KiB
C++

#include "stdafx.h"
#include "CCursorHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "hch/CDefHandler.h"
extern SDL_Surface * screen;
void CCursorHandler::initCursor()
{
mode = number = xpos = ypos = 0;
help = CSDL_Ext::newSurface(32,32);
cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
SDL_ShowCursor(SDL_DISABLE);
}
void CCursorHandler::changeGraphic(const int & type, const int & no)
{
mode = type;
number = no;
}
void CCursorHandler::cursorMove(const int & x, const int & y)
{
xpos = x;
ypos = y;
}
void CCursorHandler::draw1()
{
if(!Show) return;
int x = xpos, y = ypos;
if((mode==1 && number!=6) || mode ==3)
{
x-=16;
y-=16;
}
else if(mode==0 && number>0)
{
x-=12;
y-=10;
}
SDL_BlitSurface(screen, &genRect(32,32,x,y), help, &genRect(32,32,0,0));
blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
}
void CCursorHandler::draw2()
{
if(!Show) return;
int x = xpos, y = ypos;
if((mode==1 && number!=6) || mode == 3)
{
x-=16;
y-=16;
}
else if(mode==0 && number>0)
{
x-=12;
y-=10;
}
blitAt(help,x,y);
}