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92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
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/*
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* MapFormatH3M.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CMapService.h"
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#include "../JsonNode.h"
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class TriggeredEvent;
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class DLL_LINKAGE CMapLoaderJson : public IMapPatcher
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{
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public:
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/**
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* Default constructor.
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*
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* @param stream a stream containing the map data
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*/
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CMapLoaderJson(JsonNode stream);
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/**
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* Loads the VCMI/Json map file.
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*
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* @return a unique ptr of the loaded map class
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*/
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std::unique_ptr<CMap> loadMap() override;
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/**
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* Loads the VCMI/Json map header.
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*
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* @return a unique ptr of the loaded map header class
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*/
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std::unique_ptr<CMapHeader> loadMapHeader() override;
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/**
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* Modifies supplied map header using Json data
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*
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*/
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void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
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private:
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/**
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* Reads complete map.
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*/
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void readMap();
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/**
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* Reads the map header.
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*/
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void readHeader();
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/**
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* Reads subset of header that can be replaced by patching.
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*/
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void readPatchData();
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/**
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* Reads player information.
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*/
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void readPlayerInfo();
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/**
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* Reads triggered events, including victory/loss conditions
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*/
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void readTriggeredEvents();
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/**
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* Reads one of triggered events
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*/
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void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
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/** ptr to the map object which gets filled by data from the buffer */
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CMap * map;
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/**
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* ptr to the map header object which gets filled by data from the buffer.
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* (when loading map and mapHeader point to the same object)
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*/
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std::unique_ptr<CMapHeader> mapHeader;
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const JsonNode input;
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};
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