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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* GameConnection.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConnectionID.h"
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enum class ESerializationVersion : int32_t;
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VCMI_LIB_NAMESPACE_BEGIN
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class BinaryDeserializer;
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class BinarySerializer;
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struct CPack;
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class INetworkConnection;
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class GameConnectionPackReader;
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class GameConnectionPackWriter;
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class CGameState;
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class IGameInfoCallback;
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/// Wrapper class for game connection
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/// Handles serialization and deserialization of data received from network
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class DLL_LINKAGE GameConnection final : boost::noncopyable
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{
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/// Non-owning pointer to underlying connection
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std::weak_ptr<INetworkConnection> networkConnection;
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std::unique_ptr<GameConnectionPackReader> packReader;
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std::unique_ptr<GameConnectionPackWriter> packWriter;
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std::unique_ptr<BinaryDeserializer> deserializer;
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std::unique_ptr<BinarySerializer> serializer;
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std::mutex writeMutex;
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public:
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bool isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const;
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std::shared_ptr<INetworkConnection> getConnection();
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std::string uuid;
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GameConnectionID connectionID = GameConnectionID::INVALID;
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explicit GameConnection(std::weak_ptr<INetworkConnection> networkConnection);
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~GameConnection();
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void sendPack(const CPack & pack);
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std::unique_ptr<CPack> retrievePack(const std::vector<std::byte> & data);
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void enterLobbyConnectionMode();
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void setCallback(IGameInfoCallback & cb);
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void setSerializationVersion(ESerializationVersion version);
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};
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VCMI_LIB_NAMESPACE_END
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