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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/*
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* factionselector.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "factionselector.h"
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#include "ui_factionselector.h"
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#include "../../lib/GameLibrary.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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FactionSelector::FactionSelector(std::set<FactionID> & factions) :
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ui(new Ui::FactionSelector),
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factionsSelected(factions)
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{
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ui->setupUi(this);
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setWindowTitle(tr("Faction Selector"));
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setWindowModality(Qt::ApplicationModal);
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for(auto const & objectPtr : LIBRARY->townh->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(factions.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listWidgetFactions->addItem(item);
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}
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show();
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}
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void FactionSelector::showFactionSelector(std::set<FactionID> & factions)
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{
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auto * dialog = new FactionSelector(factions);
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dialog->setAttribute(Qt::WA_DeleteOnClose);
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dialog->exec();
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}
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void FactionSelector::on_buttonBoxResult_accepted()
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{
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factionsSelected.clear();
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for(int i = 0; i < ui->listWidgetFactions->count(); ++i)
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{
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auto * item = ui->listWidgetFactions->item(i);
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if(item->checkState() == Qt::Checked)
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factionsSelected.insert(FactionID(item->data(Qt::UserRole).toInt()));
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}
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close();
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}
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void FactionSelector::on_buttonBoxResult_rejected()
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{
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close();
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}
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