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vcmi/mapeditor/templateeditor/factionselector.cpp
2025-07-09 17:52:51 +03:00

65 lines
1.6 KiB
C++

/*
* factionselector.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "factionselector.h"
#include "ui_factionselector.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/entities/faction/CTownHandler.h"
FactionSelector::FactionSelector(std::set<FactionID> & factions) :
ui(new Ui::FactionSelector),
factionsSelected(factions)
{
ui->setupUi(this);
setWindowTitle(tr("Faction Selector"));
setWindowModality(Qt::ApplicationModal);
for(auto const & objectPtr : LIBRARY->townh->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(factions.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
ui->listWidgetFactions->addItem(item);
}
show();
}
void FactionSelector::showFactionSelector(std::set<FactionID> & factions)
{
auto * dialog = new FactionSelector(factions);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->exec();
}
void FactionSelector::on_buttonBoxResult_accepted()
{
factionsSelected.clear();
for(int i = 0; i < ui->listWidgetFactions->count(); ++i)
{
auto * item = ui->listWidgetFactions->item(i);
if(item->checkState() == Qt::Checked)
factionsSelected.insert(FactionID(item->data(Qt::UserRole).toInt()));
}
close();
}
void FactionSelector::on_buttonBoxResult_rejected()
{
close();
}