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vcmi/lib/mapping/MapFormatJson.h
2015-12-05 12:06:50 +03:00

163 lines
3.3 KiB
C++

/*
* MapFormatJSON.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CMapService.h"
#include "../JsonNode.h"
#include "../filesystem/CZipSaver.h"
#include "../filesystem/CZipLoader.h"
class TriggeredEvent;
class DLL_LINKAGE CMapFormatJson
{
public:
static const int VERSION_MAJOR;
static const int VERSION_MINOR;
static const std::string HEADER_FILE_NAME;
protected:
/** ptr to the map object which gets filled by data from the buffer or written to buffer */
CMap * map;
/**
* ptr to the map header object which gets filled by data from the buffer.
* (when loading map and mapHeader point to the same object)
*/
std::unique_ptr<CMapHeader> mapHeader;
/**
* Reads triggered events, including victory/loss conditions
*/
void readTriggeredEvents(const JsonNode & input);
/**
* Writes triggered events, including victory/loss conditions
*/
void writeTriggeredEvents(JsonNode & output);
/**
* Reads one of triggered events
*/
void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
/**
* Writes one of triggered events
*/
void writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest);
};
class DLL_LINKAGE CMapPatcher : public CMapFormatJson, public IMapPatcher
{
public:
/**
* Default constructor.
*
* @param stream. A stream containing the map data.
*/
CMapPatcher(JsonNode stream);
public: //IMapPatcher
/**
* Modifies supplied map header using Json data
*
*/
void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
private:
/**
* Reads subset of header that can be replaced by patching.
*/
void readPatchData();
const JsonNode input;
};
class DLL_LINKAGE CMapFormatZip : public CMapFormatJson
{
public:
CMapFormatZip(CInputOutputStream * stream);
protected:
CInputOutputStream * buffer;
std::shared_ptr<CIOApi> ioApi;
};
class DLL_LINKAGE CMapLoaderJson : public CMapFormatZip, public IMapLoader
{
public:
/**
* Default constructor.
*
* @param stream a stream containing the map data
*/
CMapLoaderJson(CInputOutputStream * stream);
/**
* Loads the VCMI/Json map file.
*
* @return a unique ptr of the loaded map class
*/
std::unique_ptr<CMap> loadMap() override;
/**
* Loads the VCMI/Json map header.
*
* @return a unique ptr of the loaded map header class
*/
std::unique_ptr<CMapHeader> loadMapHeader() override;
private:
/**
* Reads complete map.
*/
void readMap();
/**
* Reads the map header.
*/
void readHeader();
/**
* Reads player information.
*/
void readPlayerInfo();
CZipLoader loader;
};
class DLL_LINKAGE CMapSaverJson : public CMapFormatZip, public IMapSaver
{
public:
/**
* Default constructor.
*
* @param stream a stream to save the map to
*/
CMapSaverJson(CInputOutputStream * stream);
~CMapSaverJson();
/**
* Actually saves the VCMI/Json map into stream.
*
*/
void saveMap(const std::unique_ptr<CMap> & map) override;
private:
void saveHeader();
CZipSaver saver;
};