mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
424 lines
9.6 KiB
C++
424 lines
9.6 KiB
C++
#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapping/CMap.h"
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CMap * m, CGObjectInstance * o) : map(m)
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{
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGArtifact);
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INIT_OBJ_TYPE(CArmedInstance);
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INIT_OBJ_TYPE(CGShipyard);
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INIT_OBJ_TYPE(CGGarrison);
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INIT_OBJ_TYPE(CGMine);
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INIT_OBJ_TYPE(CGDwelling);
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INIT_OBJ_TYPE(CGTownInstance);
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INIT_OBJ_TYPE(CGHeroInstance);
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}
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void Initializer::initialize(CArmedInstance * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGDwelling * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGGarrison * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGShipyard * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGHeroInstance * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGTownInstance * o)
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{
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if(!o) return;
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o->builtBuildings.insert(BuildingID::FORT);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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for(auto spell : VLC->spellh->objects) //add all regular spells to town
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{
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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}
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void Initializer::initialize(CGArtifact * o)
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{
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if(!o) return;
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if(o->ID == Obj::SPELL_SCROLL)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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//if(map->isAllowedSpell(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
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}
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}
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void Initializer::initialize(CGMine * o)
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{
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if(!o) return;
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o->producedResource = Res::ERes(o->subID);
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o->producedQuantity = o->defaultResProduction();
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}
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void Initializer::initialize(CGResource * o)
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{
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if(!o) return;
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o->amount = CGResource::RANDOM_AMOUNT;
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}
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//===============IMPLEMENT PROPERTIES SETUP===============================
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void Inspector::updateProperties(CArmedInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner);
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}
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void Inspector::updateProperties(CGDwelling * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGGarrison * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGShipyard * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGHeroInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
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}
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void Inspector::updateProperties(CGTownInstance * o)
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{
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if(!o) return;
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addProperty("Town name", o->name, false);
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}
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void Inspector::updateProperties(CGArtifact * o)
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{
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if(!o) return;
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}
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void Inspector::updateProperties(CGMine * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Resource", o->producedResource);
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addProperty("Productivity", o->producedQuantity, false);
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}
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void Inspector::updateProperties(CGResource * o)
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{
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if(!o) return;
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addProperty("Amount", o->amount, false);
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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table->setRowCount(0); //cleanup table
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGResource);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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UPDATE_OBJ_PROPERTIES(CGMine);
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UPDATE_OBJ_PROPERTIES(CGGarrison);
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UPDATE_OBJ_PROPERTIES(CGShipyard);
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UPDATE_OBJ_PROPERTIES(CGDwelling);
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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table->show();
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}
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//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().toInt());
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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obj->tempOwner = owner;
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}
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SET_PROPERTIES(CArmedInstance);
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SET_PROPERTIES(CGTownInstance);
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SET_PROPERTIES(CGArtifact);
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SET_PROPERTIES(CGMine);
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SET_PROPERTIES(CGResource);
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SET_PROPERTIES(CGDwelling);
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SET_PROPERTIES(CGGarrison);
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SET_PROPERTIES(CGHeroInstance);
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SET_PROPERTIES(CGShipyard);
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}
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void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Town name")
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object->name = value.toString().toStdString();
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}
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void Inspector::setProperty(CGMine * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Productivity")
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object->producedQuantity = value.toString().toInt();
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}
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void Inspector::setProperty(CGArtifact * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGDwelling * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGGarrison * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGHeroInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGShipyard * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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}
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void Inspector::setProperty(CGResource * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Amount")
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object->amount = value.toString().toInt();
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}
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//===============IMPLEMENT PROPERTY VALUE TYPE============================
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QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
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{
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using NumericPointer = unsigned long long;
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static_assert(sizeof(CGObjectInstance *) == sizeof(NumericPointer),
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"Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int");
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return new QTableWidgetItem(QString::number(reinterpret_cast<NumericPointer>(value)));
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}
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QTableWidgetItem * Inspector::addProperty(unsigned int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(bool value)
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{
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return new QTableWidgetItem(value ? "TRUE" : "FALSE");
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}
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QTableWidgetItem * Inspector::addProperty(const std::string & value)
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{
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return addProperty(QString::fromStdString(value));
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}
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QTableWidgetItem * Inspector::addProperty(const QString & value)
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{
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return new QTableWidgetItem(value);
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}
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QTableWidgetItem * Inspector::addProperty(const int3 & value)
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{
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return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
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}
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QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
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{
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//auto str = QString("PLAYER %1").arg(value.getNum());
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auto str = QString::number(value.getNum());
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if(value == PlayerColor::NEUTRAL)
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str = "NEUTRAL";
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if(value == PlayerColor::UNFLAGGABLE)
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str = "UNFLAGGABLE";
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return new QTableWidgetItem(str);
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}
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QTableWidgetItem * Inspector::addProperty(const Res::ERes & value)
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{
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QString str;
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switch (value) {
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case Res::ERes::WOOD:
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str = "WOOD";
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break;
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case Res::ERes::ORE:
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str = "ORE";
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break;
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case Res::ERes::SULFUR:
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str = "SULFUR";
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break;
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case Res::ERes::GEMS:
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str = "GEMS";
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break;
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case Res::ERes::MERCURY:
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str = "MERCURY";
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break;
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case Res::ERes::CRYSTAL:
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str = "CRYSTAL";
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break;
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case Res::ERes::GOLD:
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str = "GOLD";
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break;
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default:
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break;
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}
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return new QTableWidgetItem(str);
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}
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//========================================================================
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Inspector::Inspector(CGObjectInstance * o, QTableWidget * t): obj(o), table(t)
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{
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}
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/*
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* Delegates
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*/
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QWidget * PlayerColorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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auto *editor = new QComboBox(parent);
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connect(editor, SIGNAL(activated(int)), this, SLOT(commitAndCloseEditor(int)));
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return editor;
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}
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return QStyledItemDelegate::createEditor(parent, option, index);
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}
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void PlayerColorDelegate::commitAndCloseEditor(int id)
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{
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QComboBox *editor = qobject_cast<QComboBox *>(sender());
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emit commitData(editor);
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emit closeEditor(editor);
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}
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void PlayerColorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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PlayerColor player(qvariant_cast<int>(index.data()));
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QComboBox *ed = qobject_cast<QComboBox *>(editor);
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ed->addItem(QString::number(player.getNum()));
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void PlayerColorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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QComboBox *ed = qobject_cast<QComboBox *>(editor);
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model->setData(index, QVariant::fromValue(ed->currentText()));
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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