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144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
#include "StdInc.h"
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#include "validator.h"
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#include "ui_validator.h"
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#include "../lib/mapObjects/MapObjects.h"
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Validator::Validator(const CMap * map, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Validator)
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{
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ui->setupUi(this);
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show();
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std::array<QString, 2> icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"};
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for(auto & issue : Validator::validate(map))
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{
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auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
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ui->listWidget->addItem(item);
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}
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}
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Validator::~Validator()
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{
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delete ui;
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}
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std::list<Validator::Issue> Validator::validate(const CMap * map)
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{
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std::list<Validator::Issue> issues;
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if(!map)
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{
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issues.emplace_back("Map is not loaded", true);
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return issues;
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}
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try
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{
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int hplayers = 0;
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int cplayers = 0;
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std::map<int, int> amountOfCastles;
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for(int i = 0; i < map->players.size(); ++i)
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{
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auto & p = map->players[i];
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if(p.canAnyonePlay())
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amountOfCastles[i] = 0;
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if(p.canComputerPlay)
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++cplayers;
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if(p.canHumanPlay)
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++hplayers;
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if(p.allowedFactions.empty())
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issues.emplace_back(QString("No factions allowed for player %1").arg(i), true);
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}
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if(hplayers + cplayers == 0)
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issues.emplace_back("No players allowed to play this map", true);
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if(hplayers + cplayers == 1)
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issues.emplace_back("Map is allowed for one player and cannot be started", true);
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if(!hplayers)
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issues.emplace_back("No human players allowed to play this map", true);
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for(auto o : map->objects)
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{
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if(o->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(dynamic_cast<CGMine*>(o.get()) ||
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dynamic_cast<CGDwelling*>(o.get()) ||
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dynamic_cast<CGTownInstance*>(o.get()) ||
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dynamic_cast<CGGarrison*>(o.get()) ||
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dynamic_cast<CGHeroInstance*>(o.get()))
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{
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issues.emplace_back(QString("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true);
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}
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}
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if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
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{
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bool has = amountOfCastles.count(ins->getOwner().getNum());
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if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
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issues.emplace_back(QString("Town %1 has undefined owner %s").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true);
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if(has)
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++amountOfCastles[ins->getOwner().getNum()];
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}
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if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
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{
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if(ins->ID == Obj::PRISON)
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{
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if(ins->getOwner() != PlayerColor::NEUTRAL)
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issues.emplace_back(QString("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true);
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}
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else
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{
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bool has = amountOfCastles.count(ins->getOwner().getNum());
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if(!has)
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issues.emplace_back(QString("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true);
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else
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issues.emplace_back(QString("Hero %1: heroes on map are not supported in current version").arg(ins->instanceName.c_str()), false);
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}
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}
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}
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for(auto & mp : amountOfCastles)
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if(mp.second == 0)
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issues.emplace_back(QString("Player %1 doesn't have any starting town").arg(mp.first), false);
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bool roadWarning = false;
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bool riverWarning = false;
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for(int k : {0, 1})
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{
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if(k && !map->twoLevel)
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break;
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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if(map->getTile(int3(i, j, k)).roadType != ROAD_NAMES[0])
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roadWarning = true;
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if(map->getTile(int3(i, j, k)).riverType != RIVER_NAMES[0])
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riverWarning = true;
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}
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}
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}
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if(roadWarning)
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issues.emplace_back("Roads are presented on the map but not supported by Map Editor", false);
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if(riverWarning)
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issues.emplace_back("Rivers are presented on the map but not supported by Map Editor", false);
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if(map->name.empty())
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issues.emplace_back("Map name is not specified", false);
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if(map->description.empty())
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issues.emplace_back("Map description is not specified", false);
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}
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catch(const std::exception & e)
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{
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issues.emplace_back(QString("Exception occurs during validation: %1").arg(e.what()), true);
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}
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catch(...)
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{
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issues.emplace_back("Unknown exception occurs during validation", true);
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}
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return issues;
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}
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