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vcmi/mapeditor/validator.cpp
2022-09-07 02:39:06 +04:00

144 lines
4.1 KiB
C++

#include "StdInc.h"
#include "validator.h"
#include "ui_validator.h"
#include "../lib/mapObjects/MapObjects.h"
Validator::Validator(const CMap * map, QWidget *parent) :
QDialog(parent),
ui(new Ui::Validator)
{
ui->setupUi(this);
show();
std::array<QString, 2> icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"};
for(auto & issue : Validator::validate(map))
{
auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
ui->listWidget->addItem(item);
}
}
Validator::~Validator()
{
delete ui;
}
std::list<Validator::Issue> Validator::validate(const CMap * map)
{
std::list<Validator::Issue> issues;
if(!map)
{
issues.emplace_back("Map is not loaded", true);
return issues;
}
try
{
int hplayers = 0;
int cplayers = 0;
std::map<int, int> amountOfCastles;
for(int i = 0; i < map->players.size(); ++i)
{
auto & p = map->players[i];
if(p.canAnyonePlay())
amountOfCastles[i] = 0;
if(p.canComputerPlay)
++cplayers;
if(p.canHumanPlay)
++hplayers;
if(p.allowedFactions.empty())
issues.emplace_back(QString("No factions allowed for player %1").arg(i), true);
}
if(hplayers + cplayers == 0)
issues.emplace_back("No players allowed to play this map", true);
if(hplayers + cplayers == 1)
issues.emplace_back("Map is allowed for one player and cannot be started", true);
if(!hplayers)
issues.emplace_back("No human players allowed to play this map", true);
for(auto o : map->objects)
{
if(o->getOwner() == PlayerColor::UNFLAGGABLE)
{
if(dynamic_cast<CGMine*>(o.get()) ||
dynamic_cast<CGDwelling*>(o.get()) ||
dynamic_cast<CGTownInstance*>(o.get()) ||
dynamic_cast<CGGarrison*>(o.get()) ||
dynamic_cast<CGHeroInstance*>(o.get()))
{
issues.emplace_back(QString("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true);
}
}
if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(QString("Town %1 has undefined owner %s").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true);
if(has)
++amountOfCastles[ins->getOwner().getNum()];
}
if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
{
if(ins->ID == Obj::PRISON)
{
if(ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(QString("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true);
}
else
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has)
issues.emplace_back(QString("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true);
else
issues.emplace_back(QString("Hero %1: heroes on map are not supported in current version").arg(ins->instanceName.c_str()), false);
}
}
}
for(auto & mp : amountOfCastles)
if(mp.second == 0)
issues.emplace_back(QString("Player %1 doesn't have any starting town").arg(mp.first), false);
bool roadWarning = false;
bool riverWarning = false;
for(int k : {0, 1})
{
if(k && !map->twoLevel)
break;
for(int j = 0; j < map->height; ++j)
{
for(int i = 0; i < map->width; ++i)
{
if(map->getTile(int3(i, j, k)).roadType != ROAD_NAMES[0])
roadWarning = true;
if(map->getTile(int3(i, j, k)).riverType != RIVER_NAMES[0])
riverWarning = true;
}
}
}
if(roadWarning)
issues.emplace_back("Roads are presented on the map but not supported by Map Editor", false);
if(riverWarning)
issues.emplace_back("Rivers are presented on the map but not supported by Map Editor", false);
if(map->name.empty())
issues.emplace_back("Map name is not specified", false);
if(map->description.empty())
issues.emplace_back("Map description is not specified", false);
}
catch(const std::exception & e)
{
issues.emplace_back(QString("Exception occurs during validation: %1").arg(e.what()), true);
}
catch(...)
{
issues.emplace_back("Unknown exception occurs during validation", true);
}
return issues;
}