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6a3d0b666f
* CSystemOptionsWindow partially done * added a few consts and references to improve performance
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "CCursorHandler.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "hch/CDefHandler.h"
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extern SDL_Surface * screen;
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void CCursorHandler::initCursor()
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{
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mode = number = xpos = ypos = 0;
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help = CSDL_Ext::newSurface(32,32);
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cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
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cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
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SDL_ShowCursor(SDL_DISABLE);
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}
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void CCursorHandler::changeGraphic(const int & type, const int & no)
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{
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mode = type;
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number = no;
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}
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void CCursorHandler::cursorMove(const int & x, const int & y)
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{
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xpos = x;
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ypos = y;
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}
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void CCursorHandler::draw1()
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{
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if(!Show) return;
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int x = xpos, y = ypos;
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if(mode==1)
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{
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x-=16;
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y-=16;
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}
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else if(mode==0 && number>0)
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{
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x-=12;
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y-=10;
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}
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SDL_BlitSurface(screen,&genRect(32,32,x,y),help,&genRect(32,32,0,0));
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blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
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}
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void CCursorHandler::draw2()
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{
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if(!Show) return;
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int x = xpos, y = ypos;
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if(mode==1)
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{
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x-=16;
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y-=16;
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}
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else if(mode==0 && number>0)
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{
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x-=12;
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y-=10;
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}
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blitAt(help,x,y);
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}
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