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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
208 lines
6.2 KiB
C++
208 lines
6.2 KiB
C++
/*
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* CMapHeader.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapHeader.h"
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#include "MapFormat.h"
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#include "../VCMI_Lib.h"
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#include "../entities/faction/CTownHandler.h"
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#include "../entities/hero/CHeroHandler.h"
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#include "../json/JsonUtils.h"
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#include "../modding/CModHandler.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/Languages.h"
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VCMI_LIB_NAMESPACE_BEGIN
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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}
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FactionID PlayerInfo::defaultCastle() const
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{
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//if random allowed set it as default
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if(isFactionRandom)
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return FactionID::RANDOM;
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if(!allowedFactions.empty())
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return *allowedFactions.begin();
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// fall back to random
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return FactionID::RANDOM;
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}
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HeroTypeID PlayerInfo::defaultHero() const
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{
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// we will generate hero in front of main town
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if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
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{
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//random hero
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return HeroTypeID::RANDOM;
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}
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return HeroTypeID::NONE;
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}
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bool PlayerInfo::canAnyonePlay() const
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{
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return canHumanPlay || canComputerPlay;
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}
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bool PlayerInfo::hasCustomMainHero() const
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{
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return mainCustomHeroId.isValid();
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}
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EventCondition::EventCondition(EWinLoseType condition):
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value(-1),
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position(-1, -1, -1),
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condition(condition)
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{
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}
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EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):
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value(value),
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objectType(objectType),
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position(position),
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condition(condition)
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{}
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void CMapHeader::setupEvents()
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{
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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//Victory condition - defeat all
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill.appendTextID("core.genrltxt.659");
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standardVictory.trigger = EventExpression(victoryCondition);
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//Loss condition - 7 days without town
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
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standardDefeat.trigger = EventExpression(defeatCondition);
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triggeredEvents.push_back(standardVictory);
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triggeredEvents.push_back(standardDefeat);
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victoryIconIndex = 11;
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victoryMessage.appendTextID("core.vcdesc.0");
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defeatIconIndex = 3;
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defeatMessage.appendTextID("core.lcdesc.0");
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}
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CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
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twoLevel(true), difficulty(EMapDifficulty::NORMAL), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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{
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setupEvents();
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allowedHeroes = VLC->heroh->getDefaultAllowed();
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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CMapHeader::~CMapHeader() = default;
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ui8 CMapHeader::levels() const
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{
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return (twoLevel ? 2 : 1);
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}
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void CMapHeader::registerMapStrings()
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{
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//get supported languages. Assuming that translation containing most strings is the base language
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std::set<std::string, std::less<>> mapLanguages;
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std::set<std::string, std::less<>> mapBaseLanguages;
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int maxStrings = 0;
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for(auto & translation : translations.Struct())
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{
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if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty())
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continue;
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if(translation.second.Struct().size() > maxStrings)
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maxStrings = translation.second.Struct().size();
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mapLanguages.insert(translation.first);
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}
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if(maxStrings == 0 || mapLanguages.empty())
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{
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logGlobal->trace("Map %s doesn't have any supported translation", name.toString());
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return;
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}
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//identifying base languages
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for(auto & translation : translations.Struct())
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{
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if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings)
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mapBaseLanguages.insert(translation.first);
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}
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std::string baseLanguage;
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std::string language;
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//english is preferable as base language
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if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier))
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baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier;
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else
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baseLanguage = *mapBaseLanguages.begin();
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if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
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{
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language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it
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baseLanguage = language;
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}
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else
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{
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if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage()))
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language = CGeneralTextHandler::getPreferredLanguage();
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else
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language = baseLanguage; //preferred language is not supported, use base language
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}
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assert(!language.empty());
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JsonNode data = translations[baseLanguage];
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if(language != baseLanguage)
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JsonUtils::mergeCopy(data, translations[language]);
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for(auto & s : data.Struct())
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texts.registerString("map", TextIdentifier(s.first), s.second.String());
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}
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std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
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{
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return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
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}
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std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
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{
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mapHeader.texts.registerString(modContext, UID, localized);
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mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized;
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return UID.get();
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}
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VCMI_LIB_NAMESPACE_END
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