mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
/*
|
|
* Reward.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../ResourceSet.h"
|
|
#include "../bonuses/Bonus.h"
|
|
#include "../CCreatureSet.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct Bonus;
|
|
struct Component;
|
|
class CStackBasicDescriptor;
|
|
class CGHeroInstance;
|
|
|
|
namespace Rewardable
|
|
{
|
|
|
|
struct Reward;
|
|
using RewardsList = std::vector<std::shared_ptr<Rewardable::Reward>>;
|
|
|
|
/// Reward that can be granted to a hero
|
|
/// NOTE: eventually should replace seer hut rewards and events/pandoras
|
|
struct DLL_LINKAGE Reward
|
|
{
|
|
/// resources that will be given to player
|
|
TResources resources;
|
|
|
|
/// received experience
|
|
si32 heroExperience;
|
|
/// received levels (converted into XP during grant)
|
|
si32 heroLevel;
|
|
|
|
/// mana given to/taken from hero, fixed value
|
|
si32 manaDiff;
|
|
|
|
/// if giving mana points puts hero above mana pool, any overflow will be multiplied by specified percentage
|
|
si32 manaOverflowFactor;
|
|
|
|
/// fixed value, in form of percentage from max
|
|
si32 manaPercentage;
|
|
|
|
/// movement points, only for current day. Bonuses should be used to grant MP on any other day
|
|
si32 movePoints;
|
|
/// fixed value, in form of percentage from max
|
|
si32 movePercentage;
|
|
|
|
/// list of bonuses, e.g. morale/luck
|
|
std::vector<Bonus> bonuses;
|
|
|
|
/// skills that hero may receive or lose
|
|
std::vector<si32> primary;
|
|
std::map<SecondarySkill, si32> secondary;
|
|
|
|
/// creatures that will be changed in hero's army
|
|
std::map<CreatureID, CreatureID> creaturesChange;
|
|
|
|
/// objects that hero may receive
|
|
std::vector<ArtifactID> artifacts;
|
|
std::vector<SpellID> spells;
|
|
std::vector<CStackBasicDescriptor> creatures;
|
|
|
|
/// actions that hero may execute and object caster. Pair of spellID and school level
|
|
std::pair<SpellID, int> spellCast;
|
|
|
|
/// list of components that will be added to reward description. First entry in list will override displayed component
|
|
std::vector<Component> extraComponents;
|
|
|
|
/// if set to true, object will be removed after granting reward
|
|
bool removeObject;
|
|
|
|
/// Generates list of components that describes reward for a specific hero
|
|
virtual void loadComponents(std::vector<Component> & comps,
|
|
const CGHeroInstance * h) const;
|
|
|
|
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
|
|
|
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
|
|
|
Reward();
|
|
~Reward();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & resources;
|
|
h & extraComponents;
|
|
h & removeObject;
|
|
h & manaPercentage;
|
|
h & movePercentage;
|
|
h & heroExperience;
|
|
h & heroLevel;
|
|
h & manaDiff;
|
|
h & manaOverflowFactor;
|
|
h & movePoints;
|
|
h & primary;
|
|
h & secondary;
|
|
h & bonuses;
|
|
h & artifacts;
|
|
h & spells;
|
|
h & creatures;
|
|
h & creaturesChange;
|
|
if(version >= 821)
|
|
h & spellCast;
|
|
}
|
|
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
};
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|