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vcmi/server
Michał W. Urbańczyk a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
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CGameHandler.cpp * improvements in battle support - moving creatures work though there are small graphic glitches 2008-08-04 23:04:15 +00:00
CGameHandler.h * improvements in battle support - moving creatures work though there are small graphic glitches 2008-08-04 23:04:15 +00:00
CScriptCallback.cpp * compiles under MSVC (haven't I broken anything on gcc?) 2008-08-04 15:56:36 +00:00
CScriptCallback.h * compiles under MSVC (haven't I broken anything on gcc?) 2008-08-04 15:56:36 +00:00
CVCMIServer.cpp Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
CVCMIServer.h Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
VCMI_server.vcproj Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00