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vcmi/lib/mapObjects/CObjectClassesHandler.cpp

447 lines
13 KiB
C++

#include "StdInc.h"
#include "CObjectClassesHandler.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
#include "../CGeneralTextHandler.h"
#include "../CModHandler.h"
#include "../JsonNode.h"
#include "CRewardableConstructor.h"
#include "CommonConstructors.h"
#include "MapObjects.h"
/*
* CObjectClassesHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CObjectClassesHandler::CObjectClassesHandler()
{
#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
//Note: should be in sync with registerTypesMapObjectTypes function
SET_HANDLER_CLASS("configurable", CRewardableConstructor);
SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
SET_HANDLER_CLASS("town", CTownInstanceConstructor);
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor);
SET_HANDLER("randomArtifact", CGArtifact);
SET_HANDLER("randomHero", CGHeroInstance);
SET_HANDLER("randomResource", CGResource);
SET_HANDLER("randomTown", CGTownInstance);
SET_HANDLER("randomMonster", CGCreature);
SET_HANDLER("randomDwelling", CGDwelling);
SET_HANDLER("generic", CGObjectInstance);
SET_HANDLER("market", CGMarket);
SET_HANDLER("cartographer", CCartographer);
SET_HANDLER("artifact", CGArtifact);
SET_HANDLER("blackMarket", CGBlackMarket);
SET_HANDLER("boat", CGBoat);
SET_HANDLER("bonusingObject", CGBonusingObject);
SET_HANDLER("borderGate", CGBorderGate);
SET_HANDLER("borderGuard", CGBorderGuard);
SET_HANDLER("monster", CGCreature);
SET_HANDLER("denOfThieves", CGDenOfthieves);
SET_HANDLER("event", CGEvent);
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("magicSpring", CGMagicSpring);
SET_HANDLER("magicWell", CGMagicWell);
SET_HANDLER("market", CGMarket);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("observatory", CGObservatory);
SET_HANDLER("onceVisitable", CGOnceVisitable);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("pickable", CGPickable);
SET_HANDLER("prison", CGHeroInstance);
SET_HANDLER("prison", CGHeroInstance);
SET_HANDLER("questGuard", CGQuestGuard);
SET_HANDLER("resource", CGResource);
SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens);
SET_HANDLER("teleport", CGTeleport);
SET_HANDLER("university", CGUniversity);
SET_HANDLER("oncePerHero", CGVisitableOPH);
SET_HANDLER("oncePerWeek", CGVisitableOPW);
SET_HANDLER("witch", CGWitchHut);
#undef SET_HANDLER_CLASS
#undef SET_HANDLER
}
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
{
CLegacyConfigParser parser("Data/Objects.txt");
size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
parser.endLine();
for (size_t i=0; i<totalNumber; i++)
{
ObjectTemplate templ;
templ.readTxt(parser);
parser.endLine();
std::pair<si32, si32> key(templ.id.num, templ.subid);
legacyTemplates.insert(std::make_pair(key, templ));
}
std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
assert(dataSize == 256);
CLegacyConfigParser namesParser("Data/ObjNames.txt");
for (size_t i=0; i<256; i++)
{
ret[i]["name"].String() = namesParser.readString();
namesParser.endLine();
}
CLegacyConfigParser cregen1Parser("data/crgen1");
do
customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
while(cregen1Parser.endLine());
CLegacyConfigParser cregen4Parser("data/crgen4");
do
customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
while(cregen4Parser.endLine());
return ret;
}
/// selects preferred ID (or subID) for new object
template<typename Map>
si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
{
if (!fixedID.isNull() && fixedID.Float() < defaultID)
return fixedID.Float(); // H3M object with fixed ID
if (map.empty())
return defaultID; // no objects loaded, keep gap for H3M objects
if (map.rbegin()->first > defaultID)
return map.rbegin()->first + 1; // some modded objects loaded, return next available
return defaultID; // some H3M objects loaded, first modded found
}
void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
{
if (!handlerConstructors.count(obj->handlerName))
{
logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
return;
}
si32 id = selectNextID(entry["index"], obj->objects, 1000);
auto handler = handlerConstructors.at(obj->handlerName)();
handler->setType(obj->id, id);
if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
handler->init(entry, customNames.at(obj->id).at(id));
else
handler->init(entry);
if (handler->getTemplates().empty())
{
auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
for (auto & templ : boost::make_iterator_range(range.first, range.second))
{
handler->addTemplate(templ.second);
}
legacyTemplates.erase(range.first, range.second);
}
obj->objects[id] = handler;
logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
}
CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
{
auto obj = new ObjectContainter();
obj->name = json["name"].String();
obj->handlerName = json["handler"].String();
obj->base = json["base"];
obj->id = selectNextID(json["index"], objects, 256);
for (auto entry : json["types"].Struct())
{
loadObjectEntry(entry.second, obj);
}
return obj;
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(data);
objects[object->id] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto object = loadFromJson(data);
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
{
config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
assert(objects.count(ID));
if (subID)
{
assert(objects.at(ID)->objects.count(subID.get()) == 0);
assert(config["index"].isNull());
config["index"].Float() = subID.get();
}
std::string oldMeta = config.meta; // FIXME: move into inheritNode?
JsonUtils::inherit(config, objects.at(ID)->base);
config.setMeta(oldMeta);
loadObjectEntry(config, objects[ID]);
}
void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
{
assert(objects.count(ID));
assert(objects.at(ID)->objects.count(subID));
objects.at(ID)->objects.erase(subID);
}
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
{
return std::vector<bool>(); //TODO?
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
{
if (objects.count(type))
{
if (objects.at(type)->objects.count(subtype))
return objects.at(type)->objects.at(subtype);
}
logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
assert(0); // FIXME: throw error?
return nullptr;
}
std::set<si32> CObjectClassesHandler::knownObjects() const
{
std::set<si32> ret;
for (auto entry : objects)
ret.insert(entry.first);
return ret;
}
std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
{
std::set<si32> ret;
if (objects.count(primaryID))
{
for (auto entry : objects.at(primaryID)->objects)
ret.insert(entry.first);
}
return ret;
}
void CObjectClassesHandler::beforeValidate(JsonNode & object)
{
for (auto & entry : object["types"].Struct())
{
JsonUtils::inherit(entry.second, object["base"]);
for (auto & templ : entry.second["templates"].Struct())
{
JsonUtils::inherit(templ.second, entry.second["base"]);
}
}
}
void CObjectClassesHandler::afterLoadFinalization()
{
for (auto entry : objects)
{
for (auto obj : entry.second->objects)
{
obj.second->afterLoadFinalization();
if (obj.second->getTemplates().empty())
logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
}
}
}
std::string CObjectClassesHandler::getObjectName(si32 type) const
{
if (objects.count(type))
return objects.at(type)->name;
logGlobal->errorStream() << "Access to non existing object of type " << type;
return "";
}
std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
{
if (knownSubObjects(type).count(subtype))
{
auto name = getHandlerFor(type, subtype)->getCustomName();
if (name)
return name.get();
}
return getObjectName(type);
}
void AObjectTypeHandler::setType(si32 type, si32 subtype)
{
this->type = type;
this->subtype = subtype;
}
static ui32 loadJsonOrMax(const JsonNode & input)
{
if (input.isNull())
return std::numeric_limits<ui32>::max();
else
return input.Float();
}
void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
{
base = input["base"];
if (!input["rmg"].isNull())
{
rmgInfo.value = input["rmg"]["value"].Float();
rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
rmgInfo.rarity = input["rmg"]["rarity"].Float();
} // else block is not needed - set in constructor
for (auto entry : input["templates"].Struct())
{
entry.second.setType(JsonNode::DATA_STRUCT);
JsonUtils::inherit(entry.second, base);
ObjectTemplate tmpl;
tmpl.id = Obj(type);
tmpl.subid = subtype;
tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
tmpl.readJson(entry.second);
templates.push_back(tmpl);
}
if (input["name"].isNull())
objectName = name;
else
objectName.reset(input["name"].String());
initTypeData(input);
}
bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
{
return false; // by default there are no overrides
}
void AObjectTypeHandler::initTypeData(const JsonNode & input)
{
// empty implementation for overrides
}
boost::optional<std::string> AObjectTypeHandler::getCustomName() const
{
return objectName;
}
void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
{
templ.id = Obj(type);
templ.subid = subtype;
templates.push_back(templ);
}
void AObjectTypeHandler::addTemplate(JsonNode config)
{
config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
JsonUtils::inherit(config, base);
ObjectTemplate tmpl;
tmpl.id = Obj(type);
tmpl.subid = subtype;
tmpl.stringID = ""; // TODO?
tmpl.readJson(config);
addTemplate(tmpl);
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
{
return templates;
}
std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
{
std::vector<ObjectTemplate> templates = getTemplates();
std::vector<ObjectTemplate> filtered;
std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
{
return obj.canBePlacedAt(ETerrainType(terrainType));
});
// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
if (type == Obj::ARTIFACT || type == Obj::MONSTER)
return templates;
else
return filtered;
}
boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
{
std::vector<ObjectTemplate> ret = getTemplates(terrainType);
for (auto & tmpl : ret)
{
if (objectFilter(object, tmpl))
return tmpl;
}
return boost::optional<ObjectTemplate>();
}
const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
{
return rmgInfo;
}
bool AObjectTypeHandler::isStaticObject()
{
return false; // most of classes are not static
}
void AObjectTypeHandler::afterLoadFinalization()
{
}