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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/hch/CDefHandler.cpp
Michał W. Urbańczyk ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00

576 lines
13 KiB
C++

#include "../stdafx.h"
#include "SDL.h"
#include "CDefHandler.h"
#include <sstream>
#include "CLodHandler.h"
CLodHandler* CDefHandler::Spriteh = NULL;
long long pow(long long a, int b)
{
if (!b) return 1;
long c = a;
while (--b)
a*=c;
return a;
}
CDefHandler::CDefHandler()
{
//FDef = NULL;
RWEntries = NULL;
notFreeImgs = false;
}
CDefHandler::~CDefHandler()
{
//if (FDef)
//delete [] FDef;
if (RWEntries)
delete [] RWEntries;
if (notFreeImgs)
return;
for (size_t i=0; i<ourImages.size(); ++i)
{
if (ourImages[i].bitmap)
{
SDL_FreeSurface(ourImages[i].bitmap);
ourImages[i].bitmap=NULL;
}
}
}
CDefEssential::~CDefEssential()
{
for(size_t i=0; i < ourImages.size(); ++i)
SDL_FreeSurface(ourImages[i].bitmap);
}
void CDefHandler::openDef(std::string name)
{
int i,j, totalInBlock;
char Buffer[13];
BMPPalette palette[256];
defName=name;
int andame;
std::ifstream * is = new std::ifstream();
is -> open(name.c_str(),std::ios::binary);
is->seekg(0,std::ios::end); // na koniec
andame = is->tellg(); // read length
is->seekg(0,std::ios::beg); // wracamy na poczatek
unsigned char * FDef = new unsigned char[andame]; // allocate memory
is->read((char*)FDef, andame); // read map file to buffer
is->close();
delete is;
i = 0;
DEFType = readNormalNr(i,4,FDef); i+=4;
width = readNormalNr(i,4,FDef); i+=4;
height = readNormalNr(i,4,FDef); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4,FDef); i+=4;
i=0x10;
for (int it=0;it<256;it++)
{
palette[it].R = FDef[i++];
palette[it].G = FDef[i++];
palette[it].B = FDef[i++];
palette[it].F = 0;
}
i=0x310;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
{
i+=4;
totalInBlock = readNormalNr(i,4,FDef); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
i+=8;
for (j=0; j<totalInBlock; j++)
{
for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
i+=13;
SEntries[totalEntries+j].name=Buffer;
}
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4,FDef);
i+=4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
for(size_t i=0; i < SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, FDef, palette);
nimg.imName = SEntries[i].name;
nimg.groupNumber = SEntries[i].group;
ourImages.push_back(nimg);
}
delete [] FDef;
FDef = NULL;
}
void CDefHandler::openFromMemory(unsigned char *table, std::string name)
{
int i,j, totalInBlock;
char Buffer[13];
BMPPalette palette[256];
defName=name;
i = 0;
DEFType = readNormalNr(i,4,table); i+=4;
width = readNormalNr(i,4,table); i+=4;
height = readNormalNr(i,4,table); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4,table); i+=4;
i=0x10;
for (int it=0;it<256;it++)
{
palette[it].R = table[i++];
palette[it].G = table[i++];
palette[it].B = table[i++];
palette[it].F = 0;
}
i=0x310;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
{
int unknown1 = readNormalNr(i,4,table); i+=4; //TODO use me
totalInBlock = readNormalNr(i,4,table); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
int unknown2 = readNormalNr(i,4,table); //TODO use me
i+=4;
int unknown3 = readNormalNr(i,4,table); //TODO use me
i+=4;
for (j=0; j<totalInBlock; j++)
{
for (int k=0;k<13;k++) Buffer[k]=table[i+k];
i+=13;
SEntries[totalEntries+j].name=Buffer;
}
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4,table);
int unknown4 = readNormalNr(i,4,table); //TODO use me
i+=4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
RWEntries = new unsigned int[height];
for(size_t i=0; i < SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, table, palette);
nimg.imName = SEntries[i].name;
nimg.groupNumber = SEntries[i].group;
ourImages.push_back(nimg);
}
}
unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
{
//int tralalalatoniedziala = 2*9+100-4*bytCon;
//unsigned char * ret = new unsigned char[bytCon];
unsigned char * ret = NULL;
for(int jj=0; jj<100; ++jj)
{
ret = (unsigned char*)calloc(1, bytCon);
if(ret!=NULL)
break;
}
long long amp = pow((long long int)256,bytCon-1);
for (int i=bytCon-1; i>=0;i--)
{
int test2 = nr/(amp);
ret[i]=test2;
nr -= (nr/(amp))*amp;
amp/=256;
}
return ret;
}
void CDefHandler::expand(unsigned char N,unsigned char & BL, unsigned char & BR)
{
BL = (N & 0xE0) >> 5;
BR = N & 0x1F;
}
int CDefHandler::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
{
int ret=0;
int amp=1;
if (str)
{
for (int i=0; i<bytCon; i++)
{
ret+=str[pos+i]*amp;
amp*=256;
}
}
//else
//{
// for (int i=0; i<bytCon; i++)
// {
// ret+=FDef[pos+i]*amp;
// amp*=256;
// }
//}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
void CDefHandler::print (std::ostream & stream, int nr, int bytcon)
{
unsigned char * temp = writeNormalNr(nr,bytcon);
for (int i=0;i<bytcon;i++)
stream << char(temp[i]);
free(temp);
}
SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalette * palette)
{
SDL_Surface * ret=NULL;
long BaseOffset,
SpriteWidth, SpriteHeight, //format sprite'a
LeftMargin, RightMargin, TopMargin,BottomMargin,
i, add, FullHeight,FullWidth,
TotalRowLength, // dlugosc przeczytanego segmentu
RowAdd;//, NextSpriteOffset; //TODO use me
unsigned char SegmentType, SegmentLength;//, BL, BR; //TODO use me
i=BaseOffset=SEntries[SIndex].offset;
int prSize=readNormalNr(i,4,FDef);i+=4; //TODO use me
int defType2 = readNormalNr(i,4,FDef);i+=4;
FullWidth = readNormalNr(i,4,FDef);i+=4;
FullHeight = readNormalNr(i,4,FDef);i+=4;
SpriteWidth = readNormalNr(i,4,FDef);i+=4;
SpriteHeight = readNormalNr(i,4,FDef);i+=4;
LeftMargin = readNormalNr(i,4,FDef);i+=4;
TopMargin = readNormalNr(i,4,FDef);i+=4;
RightMargin = FullWidth - SpriteWidth - LeftMargin;
BottomMargin = FullHeight - SpriteHeight - TopMargin;
//if(LeftMargin + RightMargin < 0)
// SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
if(LeftMargin<0)
SpriteWidth+=LeftMargin;
if(RightMargin<0)
SpriteWidth+=RightMargin;
add = 4 - FullWidth%4;
if (add==4)
add=0;
int ftcp=0;
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
int BaseOffsetor = BaseOffset = i;
for(int i=0; i<256; ++i)
{
SDL_Color pr;
pr.r = palette[i].R;
pr.g = palette[i].G;
pr.b = palette[i].B;
pr.unused = palette[i].F;
(*(ret->format->palette->colors+i))=pr;
}
if (defType2==0)
{
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
for (int i=0;i<SpriteHeight;i++)
{
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
for (int j=0; j<SpriteWidth;j++)
((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset++];
if (RightMargin>0)
{
for (int j=0;j<add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
}
if (defType2==1)
{
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
memcpy(RWEntries, FDef+BaseOffset, SpriteHeight*sizeof(int));
BaseOffset += sizeof(int) * SpriteHeight;
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+RWEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
TotalRowLength=0;
do
{
SegmentType=FDef[BaseOffset++];
SegmentLength=FDef[BaseOffset++];
if (SegmentType==0xFF)
{
for (int k=0;k<=SegmentLength;k++)
{
((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset+k];
if ((TotalRowLength+k+1)>=SpriteWidth)
break;
}
BaseOffset+=SegmentLength+1;////
TotalRowLength+=SegmentLength+1;
}
else
{
for (int k=0;k<SegmentLength+1;k++)
{
((char*)(ret->pixels))[ftcp++]=SegmentType;//
//((char*)(ret->pixels))+='\0';
}
TotalRowLength+=SegmentLength+1;
}
}while(TotalRowLength<SpriteWidth);
RowAdd=SpriteWidth-TotalRowLength;
if (RightMargin>0)
{
for (int j=0;j<RightMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
if (add>0)
{
for (int j=0;j<add+RowAdd;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
}
if (defType2==2)
{
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+i*2*(SpriteWidth/32);
RWEntries[i] = readNormalNr(BaseOffset,2,FDef);
}
BaseOffset = BaseOffsetor+RWEntries[0];
for (int i=0;i<SpriteHeight;i++)
{
//BaseOffset = BaseOffsetor+RWEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
TotalRowLength=0;
do
{
SegmentType=FDef[BaseOffset++];
unsigned char code = SegmentType / 32;
unsigned char value = (SegmentType & 31) + 1;
if(code==7)
{
for(int h=0; h<value; ++h)
{
((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset++];
}
}
else
{
for(int h=0; h<value; ++h)
{
((char*)(ret->pixels))[ftcp++]=code;
}
}
TotalRowLength+=value;
} while(TotalRowLength<SpriteWidth);
if (RightMargin>0)
{
for (int j=0;j<RightMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
if (add>0)
{
for (int j=0;j<add+RowAdd;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
}
if (defType2==3)
{
if (add==4)
add=0;
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+i*2*(SpriteWidth/32);
RWEntries[i] = readNormalNr(BaseOffset,2,FDef);
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset = BaseOffsetor+RWEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
TotalRowLength=0;
do
{
SegmentType=FDef[BaseOffset++];
unsigned char code = SegmentType / 32;
unsigned char value = (SegmentType & 31) + 1;
if(code==7)
{
for(int h=0; h<value; ++h)
{
if(h<-LeftMargin)
continue;
if(h+TotalRowLength>=SpriteWidth)
break;
((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset++];
}
}
else
{
for(int h=0; h<value; ++h)
{
if(h<-LeftMargin)
continue;
if(h+TotalRowLength>=SpriteWidth)
break;
((char*)(ret->pixels))[ftcp++]=code;
}
}
TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
}while(TotalRowLength<SpriteWidth);
if (RightMargin>0)
{
for (int j=0;j<RightMargin;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
if (add>0)
{
for (int j=0;j<add+RowAdd;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
((char*)(ret->pixels))[ftcp++]='\0';
}
}
}
SDL_Color ttcol = ret->format->palette->colors[0];
Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
return ret;
};
CDefEssential * CDefHandler::essentialize()
{
CDefEssential * ret = new CDefEssential;
ret->ourImages = ourImages;
notFreeImgs = true;
return ret;
}
CDefHandler * CDefHandler::giveDef(std::string defName, CLodHandler * spriteh)
{
if(!spriteh) spriteh=Spriteh;
unsigned char * data = spriteh->giveFile(defName);
if(!data)
throw "bad def name!";
CDefHandler * nh = new CDefHandler();
nh->openFromMemory(data, defName);
nh->alphaTransformed = false;
delete [] data;
return nh;
}
CDefEssential * CDefHandler::giveDefEss(std::string defName, CLodHandler * spriteh)
{
CDefEssential * ret;
CDefHandler * temp = giveDef(defName,spriteh);
ret = temp->essentialize();
delete temp;
return ret;
}