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https://github.com/vcmi/vcmi.git
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a65dd0726d
- added constants for BattleHex'es of castle towers
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/*
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* CBattleObstacleController.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/GameConstants.h"
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struct BattleObjectsByHex;
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struct CatapultAttack;
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struct SDL_Surface;
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struct BattleHex;
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struct Point;
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class CGTownInstance;
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class CBattleInterface;
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class CCreature;
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namespace EWallVisual
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{
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enum EWallVisual
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{
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BACKGROUND = 0,
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BACKGROUND_WALL = 1,
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KEEP,
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BOTTOM_TOWER,
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BOTTOM_WALL,
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WALL_BELLOW_GATE,
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WALL_OVER_GATE,
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UPPER_WALL,
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UPPER_TOWER,
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GATE,
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GATE_ARCH,
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BOTTOM_STATIC_WALL,
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UPPER_STATIC_WALL,
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MOAT,
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BACKGROUND_MOAT,
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KEEP_BATTLEMENT,
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BOTTOM_BATTLEMENT,
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UPPER_BATTLEMENT
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};
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}
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class CBattleSiegeController
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{
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CBattleInterface * owner;
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SDL_Surface* walls[18];
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const CGTownInstance *town; //besieged town
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std::string getSiegeName(ui16 what) const;
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std::string getSiegeName(ui16 what, int state) const; // state uses EWallState enum
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void printPartOfWall(SDL_Surface *to, int what);
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public:
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CBattleSiegeController(CBattleInterface * owner, const CGTownInstance *siegeTown);
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~CBattleSiegeController();
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void showPiecesOfWall(SDL_Surface *to, std::vector<int> pieces);
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const CCreature *turretCreature();
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Point turretCreaturePosition( BattleHex position );
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void gateStateChanged(const EGateState state);
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void showAbsoluteObstacles(SDL_Surface * to);
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bool isCatapultAttackable(BattleHex hex) const; //returns true if given tile can be attacked by catapult
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void stackIsCatapulting(const CatapultAttack & ca); //called when a stack is attacking walls
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void sortObjectsByHex(BattleObjectsByHex & sorted);
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};
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