mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
156 lines
3.7 KiB
C++
156 lines
3.7 KiB
C++
/*
|
|
* Zone.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "float3.h"
|
|
#include "../int3.h"
|
|
#include "CRmgTemplate.h"
|
|
#include "RmgArea.h"
|
|
#include "RmgPath.h"
|
|
#include "RmgObject.h"
|
|
#include "modificators/Modificator.h"
|
|
|
|
//uncomment to generate dumps afger every step of map generation
|
|
//#define RMG_DUMP
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class RmgMap;
|
|
class CMapGenerator;
|
|
class Modificator;
|
|
|
|
extern const std::function<bool(const int3 &)> AREA_NO_FILTER;
|
|
|
|
typedef std::list<std::shared_ptr<Modificator>> TModificators;
|
|
|
|
template<typename T>
|
|
class ThreadSafeProxy
|
|
{
|
|
public:
|
|
ThreadSafeProxy(T& resource, boost::recursive_mutex& mutex)
|
|
: resourceRef(resource), lock(mutex) {}
|
|
|
|
T* operator->() { return &resourceRef; }
|
|
const T* operator->() const { return &resourceRef; }
|
|
T& operator*() { return resourceRef; }
|
|
const T& operator*() const { return resourceRef; }
|
|
T& get() {return resourceRef;}
|
|
const T& get() const {return resourceRef;}
|
|
|
|
|
|
T operator+(const T & other)
|
|
{
|
|
return resourceRef + other;
|
|
}
|
|
|
|
template <typename U>
|
|
T operator+(ThreadSafeProxy<U> & other)
|
|
{
|
|
return get() + other.get();
|
|
}
|
|
|
|
template <typename U>
|
|
T operator+(ThreadSafeProxy<U> && other)
|
|
{
|
|
return get() + other.get();
|
|
}
|
|
|
|
private:
|
|
T& resourceRef;
|
|
std::lock_guard<boost::recursive_mutex> lock;
|
|
};
|
|
|
|
class Zone : public rmg::ZoneOptions
|
|
{
|
|
public:
|
|
Zone(RmgMap & map, CMapGenerator & generator, vstd::RNG & rand);
|
|
Zone(const Zone &) = delete;
|
|
~Zone();
|
|
|
|
void setOptions(const rmg::ZoneOptions & options);
|
|
bool isUnderground() const;
|
|
|
|
float3 getCenter() const;
|
|
void setCenter(const float3 &f);
|
|
int3 getPos() const;
|
|
void setPos(const int3 &pos);
|
|
|
|
ThreadSafeProxy<rmg::Area> area();
|
|
ThreadSafeProxy<const rmg::Area> area() const;
|
|
ThreadSafeProxy<rmg::Area> areaPossible();
|
|
ThreadSafeProxy<const rmg::Area> areaPossible() const;
|
|
ThreadSafeProxy<rmg::Area> freePaths();
|
|
ThreadSafeProxy<const rmg::Area> freePaths() const;
|
|
ThreadSafeProxy<rmg::Area> areaUsed();
|
|
ThreadSafeProxy<const rmg::Area> areaUsed() const;
|
|
|
|
void initFreeTiles();
|
|
void clearTiles();
|
|
void fractalize();
|
|
|
|
FactionID getTownType() const;
|
|
void setTownType(FactionID town);
|
|
TerrainId getTerrainType() const;
|
|
void setTerrainType(TerrainId terrain);
|
|
|
|
void connectPath(const rmg::Path & path);
|
|
rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
|
|
rmg::Path searchPath(const int3 & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter = AREA_NO_FILTER) const;
|
|
rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, const rmg::Area & searchArea) const;
|
|
|
|
TModificators getModificators();
|
|
|
|
template<class T>
|
|
T* getModificator()
|
|
{
|
|
for(auto & m : modificators)
|
|
if(auto * mm = dynamic_cast<T*>(m.get()))
|
|
return mm;
|
|
return nullptr;
|
|
}
|
|
|
|
template<class T>
|
|
void addModificator()
|
|
{
|
|
modificators.emplace_back(new T(*this, map, generator));
|
|
}
|
|
|
|
void initModificators();
|
|
|
|
vstd::RNG & getRand();
|
|
public:
|
|
mutable boost::recursive_mutex areaMutex;
|
|
using Lock = boost::unique_lock<boost::recursive_mutex>;
|
|
|
|
protected:
|
|
CMapGenerator & generator;
|
|
std::unique_ptr<vstd::RNG> rand;
|
|
RmgMap & map;
|
|
TModificators modificators;
|
|
bool finished;
|
|
|
|
//placement info
|
|
int3 pos;
|
|
float3 center;
|
|
rmg::Area dArea; //irregular area assigned to zone
|
|
rmg::Area dAreaPossible;
|
|
rmg::Area dAreaFree; //core paths of free tiles that all other objects will be linked to
|
|
rmg::Area dAreaUsed;
|
|
std::vector<int3> possibleQuestArtifactPos;
|
|
|
|
//template info
|
|
FactionID townType;
|
|
TerrainId terrainType;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|