mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
222 lines
6.1 KiB
C++
222 lines
6.1 KiB
C++
/*
|
|
* CMap.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CMapDefines.h"
|
|
#include "CMapHeader.h"
|
|
|
|
#include "../ConstTransitivePtr.h"
|
|
#include "../GameCallbackHolder.h"
|
|
#include "../networkPacks/TradeItem.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CArtifactInstance;
|
|
class CArtifactSet;
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
class CCommanderInstance;
|
|
class CGCreature;
|
|
class CQuest;
|
|
class CGTownInstance;
|
|
class IModableArt;
|
|
class IQuestObject;
|
|
class CInputStream;
|
|
class CMapEditManager;
|
|
class JsonSerializeFormat;
|
|
struct TeleportChannel;
|
|
|
|
/// The rumor struct consists of a rumor name and text.
|
|
struct DLL_LINKAGE Rumor
|
|
{
|
|
std::string name;
|
|
MetaString text;
|
|
|
|
Rumor() = default;
|
|
~Rumor() = default;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h)
|
|
{
|
|
h & name;
|
|
h & text;
|
|
}
|
|
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
};
|
|
|
|
/// The disposed hero struct describes which hero can be hired from which player.
|
|
struct DLL_LINKAGE DisposedHero
|
|
{
|
|
DisposedHero();
|
|
|
|
HeroTypeID heroId;
|
|
HeroTypeID portrait; /// The portrait id of the hero, -1 is default.
|
|
std::string name;
|
|
std::set<PlayerColor> players; /// Who can hire this hero (bitfield).
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler & h)
|
|
{
|
|
h & heroId;
|
|
h & portrait;
|
|
h & name;
|
|
h & players;
|
|
}
|
|
};
|
|
|
|
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
|
class DLL_LINKAGE CMap : public CMapHeader, public GameCallbackHolder
|
|
{
|
|
public:
|
|
explicit CMap(IGameCallback *cb);
|
|
~CMap();
|
|
void initTerrain();
|
|
|
|
CMapEditManager * getEditManager();
|
|
TerrainTile & getTile(const int3 & tile);
|
|
const TerrainTile & getTile(const int3 & tile) const;
|
|
bool isCoastalTile(const int3 & pos) const;
|
|
bool isWaterTile(const int3 & pos) const;
|
|
inline bool isInTheMap(const int3 & pos) const
|
|
{
|
|
// Check whether coord < 0 is done implicitly. Negative signed int overflows to unsigned number larger than all signed ints.
|
|
return
|
|
static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
|
|
static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
|
|
static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
|
|
}
|
|
|
|
bool canMoveBetween(const int3 &src, const int3 &dst) const;
|
|
bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const;
|
|
int3 guardingCreaturePosition (int3 pos) const;
|
|
|
|
void addBlockVisTiles(CGObjectInstance * obj);
|
|
void removeBlockVisTiles(CGObjectInstance * obj, bool total = false);
|
|
void calculateGuardingGreaturePositions();
|
|
|
|
void addNewArtifactInstance(CArtifactSet & artSet);
|
|
void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
|
|
void eraseArtifactInstance(CArtifactInstance * art);
|
|
|
|
void addNewQuestInstance(CQuest * quest);
|
|
void removeQuestInstance(CQuest * quest);
|
|
|
|
void setUniqueInstanceName(CGObjectInstance * obj);
|
|
///Use only this method when creating new map object instances
|
|
void addNewObject(CGObjectInstance * obj);
|
|
void moveObject(CGObjectInstance * obj, const int3 & dst);
|
|
void removeObject(CGObjectInstance * obj);
|
|
|
|
bool isWaterMap() const;
|
|
bool calculateWaterContent();
|
|
void banWaterArtifacts();
|
|
void banWaterHeroes();
|
|
void banHero(const HeroTypeID& id);
|
|
void unbanHero(const HeroTypeID & id);
|
|
void banWaterSpells();
|
|
void banWaterSkills();
|
|
void banWaterContent();
|
|
|
|
/// Gets object of specified type on requested position
|
|
const CGObjectInstance * getObjectiveObjectFrom(const int3 & pos, Obj type);
|
|
CGHeroInstance * getHero(HeroTypeID heroId);
|
|
|
|
/// Sets the victory/loss condition objectives ??
|
|
void checkForObjectives();
|
|
|
|
void resetStaticData();
|
|
void resolveQuestIdentifiers();
|
|
|
|
void reindexObjects();
|
|
|
|
ui32 checksum;
|
|
std::vector<Rumor> rumors;
|
|
std::vector<DisposedHero> disposedHeroes;
|
|
std::vector<ConstTransitivePtr<CGHeroInstance> > predefinedHeroes;
|
|
std::set<SpellID> allowedSpells;
|
|
std::set<ArtifactID> allowedArtifact;
|
|
std::set<SecondarySkill> allowedAbilities;
|
|
std::vector<CMapEvent> events;
|
|
int3 grailPos;
|
|
int grailRadius;
|
|
|
|
//Central lists of items in game. Position of item in the vectors below is their (instance) id.
|
|
std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
|
|
std::vector< ConstTransitivePtr<CGTownInstance> > towns;
|
|
std::vector< ConstTransitivePtr<CArtifactInstance> > artInstances;
|
|
std::vector< ConstTransitivePtr<CQuest> > quests;
|
|
std::vector< ConstTransitivePtr<CGHeroInstance> > allHeroes; //indexed by [hero_type_id]; on map, disposed, prisons, etc.
|
|
|
|
//Helper lists
|
|
std::vector< ConstTransitivePtr<CGHeroInstance> > heroesOnMap;
|
|
std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > teleportChannels;
|
|
|
|
/// associative list to identify which hero/creature id belongs to which object id(index for objects)
|
|
std::map<si32, ObjectInstanceID> questIdentifierToId;
|
|
|
|
std::unique_ptr<CMapEditManager> editManager;
|
|
boost::multi_array<int3, 3> guardingCreaturePositions;
|
|
|
|
std::map<std::string, ConstTransitivePtr<CGObjectInstance> > instanceNames;
|
|
|
|
bool waterMap;
|
|
|
|
ui8 obeliskCount = 0; //how many obelisks are on map
|
|
std::map<TeamID, ui8> obelisksVisited; //map: team_id => how many obelisks has been visited
|
|
|
|
std::vector<const CArtifact *> townMerchantArtifacts;
|
|
std::vector<TradeItemBuy> townUniversitySkills;
|
|
|
|
private:
|
|
/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
|
|
boost::multi_array<TerrainTile, 3> terrain;
|
|
|
|
si32 uidCounter; //TODO: initialize when loading an old map
|
|
|
|
public:
|
|
template <typename Handler>
|
|
void serialize(Handler &h)
|
|
{
|
|
h & static_cast<CMapHeader&>(*this);
|
|
h & triggeredEvents; //from CMapHeader
|
|
h & rumors;
|
|
h & allowedSpells;
|
|
h & allowedAbilities;
|
|
h & allowedArtifact;
|
|
h & events;
|
|
h & grailPos;
|
|
h & artInstances;
|
|
h & quests;
|
|
h & allHeroes;
|
|
|
|
//TODO: viccondetails
|
|
h & terrain;
|
|
h & guardingCreaturePositions;
|
|
|
|
h & objects;
|
|
h & heroesOnMap;
|
|
h & teleportChannels;
|
|
h & towns;
|
|
h & artInstances;
|
|
|
|
// static members
|
|
h & obeliskCount;
|
|
h & obelisksVisited;
|
|
h & townMerchantArtifacts;
|
|
h & townUniversitySkills;
|
|
|
|
h & instanceNames;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|