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vcmi/test/battle/BattleHexTest.cpp
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00

123 lines
4.1 KiB
C++

/*
* BattleHexTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../lib/battle/BattleHex.h"
TEST(BattleHexTest, getNeighbouringTiles)
{
BattleHex mainHex;
std::vector<BattleHex> neighbouringTiles;
mainHex.setXY(16,0);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 1);
mainHex.setXY(0,0);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 2);
mainHex.setXY(15,2);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 3);
mainHex.setXY(2,0);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 4);
mainHex.setXY(1,2);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 5);
mainHex.setXY(8,5);
neighbouringTiles = mainHex.neighbouringTiles();
EXPECT_EQ(neighbouringTiles.size(), 6);
ASSERT_TRUE(neighbouringTiles.size()==6 && mainHex==93);
EXPECT_EQ(neighbouringTiles.at(0), 75);
EXPECT_EQ(neighbouringTiles.at(1), 76);
EXPECT_EQ(neighbouringTiles.at(2), 94);
EXPECT_EQ(neighbouringTiles.at(3), 110);
EXPECT_EQ(neighbouringTiles.at(4), 109);
EXPECT_EQ(neighbouringTiles.at(5), 92);
}
TEST(BattleHexTest, getDistance)
{
BattleHex firstHex(0,0);
BattleHex secondHex(16,0);
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 16);
firstHex=0, secondHex=170;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 10);
firstHex=16, secondHex=181;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 10);
firstHex=186, secondHex=70;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 17);
firstHex=166, secondHex=39;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 11);
firstHex=25, secondHex=103;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 9);
firstHex=18, secondHex=71;
EXPECT_EQ((int)firstHex.getDistance(firstHex,secondHex), 4);
}
TEST(BattleHexTest, mutualPositions)
{
BattleHex firstHex(0,0);
BattleHex secondHex(16,0);
firstHex=86, secondHex=68;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::TOP_LEFT);
secondHex=69;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::TOP_RIGHT);
secondHex=87;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::RIGHT);
secondHex=103;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::BOTTOM_RIGHT);
secondHex=102;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::BOTTOM_LEFT);
secondHex=85;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), BattleHex::EDir::LEFT);
secondHex=46;
EXPECT_EQ((int)firstHex.mutualPosition(firstHex,secondHex), -1);
}
TEST(BattleHexTest, getClosestTile)
{
BattleHex mainHex(0);
std::set<BattleHex> possibilities;
possibilities.insert(3);
possibilities.insert(170);
possibilities.insert(100);
possibilities.insert(119);
possibilities.insert(186);
EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 3);
mainHex = 139;
EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 119);
mainHex = 16;
EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 100);
mainHex = 166;
EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 186);
mainHex = 76;
EXPECT_EQ(mainHex.getClosestTile(BattleSide::DEFENDER,mainHex,possibilities), 3);
EXPECT_EQ(mainHex.getClosestTile(BattleSide::ATTACKER,mainHex,possibilities), 100);
}
TEST(BattleHexTest, moveEDir)
{
BattleHex mainHex(20);
mainHex.moveInDirection(BattleHex::EDir::BOTTOM_RIGHT);
EXPECT_EQ(mainHex, 37);
mainHex.moveInDirection(BattleHex::EDir::RIGHT);
EXPECT_EQ(mainHex, 38);
mainHex.moveInDirection(BattleHex::EDir::TOP_RIGHT);
EXPECT_EQ(mainHex, 22);
mainHex.moveInDirection(BattleHex::EDir::TOP_LEFT);
EXPECT_EQ(mainHex, 4);
mainHex.moveInDirection(BattleHex::EDir::LEFT);
EXPECT_EQ(mainHex, 3);
mainHex.moveInDirection(BattleHex::EDir::BOTTOM_LEFT);
EXPECT_EQ(mainHex, 20);
}