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vcmi/server/ServerSpellCastEnvironment.h
Konstantin 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00

42 lines
1.3 KiB
C++

/*
* ServerSpellCastEnvironment.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "../lib/spells/ISpellMechanics.h"
class CGameHandler;
class ServerSpellCastEnvironment : public SpellCastEnvironment
{
public:
ServerSpellCastEnvironment(CGameHandler * gh);
~ServerSpellCastEnvironment() = default;
void complain(const std::string & problem) override;
bool describeChanges() const override;
vstd::RNG * getRNG() override;
void apply(CPackForClient * pack) override;
void apply(BattleLogMessage * pack) override;
void apply(BattleStackMoved * pack) override;
void apply(BattleUnitsChanged * pack) override;
void apply(SetStackEffect * pack) override;
void apply(StacksInjured * pack) override;
void apply(BattleObstaclesChanged * pack) override;
void apply(CatapultAttack * pack) override;
const CMap * getMap() const override;
const CGameInfoCallback * getCb() const override;
bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) override;
void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) override;
private:
CGameHandler * gh;
};