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vcmi/hch/CCreatureHandler.cpp
mateuszb f835ea9033 * fixed #9 and #12 from 0.7b bug thread
* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00

638 lines
13 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CCreatureHandler.h"
#include "CLodHandler.h"
#include <sstream>
#include <boost/assign/std/set.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/find.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../lib/VCMI_Lib.h"
using namespace boost::assign;
extern CLodHandler * bitmaph;
CCreatureHandler::CCreatureHandler()
{
VLC->creh = this;
}
int CCreature::getQuantityID(const int & quantity)
{
if (quantity<5)
return 0;
if (quantity<10)
return 1;
if (quantity<20)
return 2;
if (quantity<50)
return 3;
if (quantity<100)
return 4;
if (quantity<250)
return 5;
if (quantity<500)
return 5;
if (quantity<1000)
return 6;
if (quantity<4000)
return 7;
return 8;
}
bool CCreature::isDoubleWide() const
{
return vstd::contains(abilities,DOUBLE_WIDE);
}
bool CCreature::isFlying() const
{
return vstd::contains(abilities,FLYING);
}
bool CCreature::isShooting() const
{
return vstd::contains(abilities,SHOOTER);
}
si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
{
int ret = 2147483645;
int resAmnt = std::min(res.size(),cost.size());
for(int i=0;i<resAmnt;i++)
if(cost[i])
ret = std::min(ret,(int)(res[i]/cost[i]));
return ret;
}
void CCreatureHandler::loadCreatures()
{
notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
tlog5 << "\t\tReading ZCRTRAIT.TXT" << std::endl;
std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
int andame = buf.size();
int i=0; //buf iterator
int hmcr=0;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
while(i<buf.size())
{
CCreature ncre;
ncre.cost.resize(RESOURCE_QUANTITY);
ncre.level=0;
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.nameSing = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.namePl = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.abilityText = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
ncre.abilityRefs = buf.substr(befi, i-befi);
i+=2;
if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
ncre.abilities.insert(DOUBLE_WIDE);
if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
ncre.abilities.insert(FLYING);
if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
ncre.abilities.insert(SHOOTER);
if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
ncre.abilities.insert(SIEGE_WEAPON);
if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
ncre.abilities.insert(TWICE_ATTACK);
if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
ncre.abilities.insert(NO_ENEMY_RETALIATION);
if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
{
ncre.idNumber = creatures.size();
creatures.push_back(ncre);
}
}
tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
//loading reference names
std::ifstream ifs("config/crerefnam.txt");
int tempi;
std::string temps;
for (;;)
{
ifs >> tempi >> temps;
if (tempi>=creatures.size())
break;
boost::assign::insert(nameToID)(temps,tempi);
creatures[tempi].nameRef=temps;
}
ifs.close();
ifs.clear();
for(int i=1;i<=10;i++)
levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
tlog5 << "\t\tReading config/monsters.txt" << std::endl;
ifs.open("config/monsters.txt");
{
while(!ifs.eof())
{
int id, lvl;
ifs >> id >> lvl;
if(lvl>0)
{
creatures[id].level = lvl;
levelCreatures[lvl].push_back(&(creatures[id]));
}
}
}
ifs.close();
ifs.clear();
tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
ifs.open("config/cr_factions.txt");
while(!ifs.eof())
{
int id, fact;
ifs >> id >> fact;
creatures[id].faction = fact;
}
ifs.close();
ifs.clear();
tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
ifs.open("config/cr_upgrade_list.txt");
while(!ifs.eof())
{
int id, up;
ifs >> id >> up;
creatures[id].upgrades.insert(up);
}
ifs.close();
ifs.clear();
//loading unit animation def names
tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
inp.seekg(0,std::ios::end); // na koniec
int andame2 = inp.tellg(); // read length
inp.seekg(0,std::ios::beg); // wracamy na poczatek
char * bufor = new char[andame2]; // allocate memory
inp.read((char*)bufor, andame2); // read map file to buffer
inp.close();
buf = std::string(bufor);
delete [] bufor;
i = 0; //buf iterator
hmcr = 0;
for(i; i<andame2; ++i) //omitting rubbish
{
if(buf[i]=='\r')
break;
}
i+=2;
tlog5 << "We have "<<creatures.size() << " creatures\n";
for(int s=0; s<creatures.size(); ++s)
{
//tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
int befi=i;
std::string rub;
for(i; i<andame2; ++i)
{
if(buf[i]==' ')
break;
}
rub = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame2; ++i)
{
if(buf[i]=='\r')
break;
}
std::string defName = buf.substr(befi, i-befi);
creatures[s].animDefName = defName;
}
tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
loadAnimationInfo();
//loading id to projectile mapping
tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
char dump [200];
inp2.getline(dump, 200);
while(true)
{
int id;
std::string name;
bool spin;
inp2>>id;
if(id == -1)
break;
inp2>>name;
idToProjectile[id] = name;
inp2>>spin;
idToProjectileSpin[id] = spin;
}
inp2.close();
creatures[115].abilities.insert(DOUBLE_WIDE);//water elemental should be treated as double-wide
creatures[123].abilities.insert(DOUBLE_WIDE);//ice elemental should be treated as double-wide
creatures[140].abilities.insert(DOUBLE_WIDE);//boar should be treated as double-wide
creatures[142].abilities.insert(DOUBLE_WIDE);//nomads should be treated as double-wide
}
void CCreatureHandler::loadAnimationInfo()
{
std::string buf = bitmaph->getTextFile("CRANIM.TXT");
int andame = buf.size();
int i=0; //buf iterator
int hmcr=0;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
for(int dd=0; dd<creatures.size(); ++dd)
{
//tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
loadUnitAnimInfo(creatures[dd], buf, i);
}
return;
}
void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
{
int befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
++i;
while(unit.timeBetweenFidgets == 0.0)
{
for(i; i<src.size(); ++i)
{
if(src[i]=='\r')
break;
}
i+=2;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
++i;
}
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
++i;
///////////////////////
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
///////////////////////
for(int jjj=0; jjj<12; ++jjj)
{
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
++i;
}
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
++i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\r')
break;
}
i+=2;
}
CCreatureHandler::~CCreatureHandler()
{
}