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f309a4eb82
This changes handling of several campaign-only creatures to be in line with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal dragons. Now these creatures will not be picked for - random creatures in Refugee Camp - as replacement for Random Monster object from map editor Random map generator is not affected and can still pick this creatures (confirmed to be same in H3)
313 lines
9.0 KiB
JSON
313 lines
9.0 KiB
JSON
{
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"type" : "object",
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"$schema" : "http://json-schema.org/draft-04/schema",
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"title" : "VCMI creature format",
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"description" : "Json format for defining new creatures in VCMI",
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"required" : [ "faction" ],
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"anyOf" : [
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{
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"disabled" : { "enum" : [ true ] }
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},
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{
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"required" : [
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"name", "level", "cost", "speed", "hitPoints", "attack", "defense", "damage",
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"fightValue", "aiValue", "advMapAmount", "graphics", "sound"
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]
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}
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],
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"additionalProperties" : false,
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"properties" : {
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"special" : {
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"type" : "boolean",
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"description" : "Marks this object as special and not available by default"
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},
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"disabled" : {
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"type" : "boolean",
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"description" : "Internal. Object is competely disabled and may not be even loaded in-game"
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},
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"excludeFromRandomization" : {
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"type" : "boolean",
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"description" : "If set, this creature will never be picked as random monster and will not appear in Refugee Camp. Random map generator can still pick this creature"
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},
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"name" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Translatable names for this creature",
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"required" : [ "singular", "plural" ],
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"properties" : {
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"singular" : {
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"type" : "string",
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"description" : "Singular version"
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},
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"plural" : {
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"type" : "string",
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"description" : "Plural version"
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}
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}
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},
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"description" : {
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"type" : "string",
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"description" : "Description of creature"
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},
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"faction" : {
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"type" : "string",
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"description" : "Faction this creature belongs to. Examples: castle, rampart"
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},
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"level" : { "type" : "number"},
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"upgrades" : {
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"type" : "array",
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"description" : "List of creatures to which this one can be upgraded",
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"items" : { "type" : "string" }
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},
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"cost" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Cost to recruit this creature",
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"properties" : {
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"gold" : { "type" : "number"},
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"wood" : { "type" : "number"},
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"ore" : { "type" : "number"},
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"mercury" : { "type" : "number"},
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"sulfur" : { "type" : "number"},
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"crystal" : { "type" : "number"},
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"gems" : { "type" : "number"}
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}
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},
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"speed" : { "type" : "number" },
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"hitPoints" : { "type" : "number" },
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"attack" : { "type" : "number" },
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"defense" : { "type" : "number" },
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"damage" : {
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"type" : "object",
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"additionalProperties" : false,
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"properties" : {
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"max" : { "type" : "number" },
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"min" : { "type" : "number" }
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}
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},
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"shots" : { "type" : "number" },
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"spellPoints" : {
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"type" : "number",
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"description" : "Spell points this creature has (usually equal to number of casts)"
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},
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"doubleWide" : {
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"type" : "boolean",
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"description" : "If set, creature will be two tiles wide on battlefield"
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},
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"fightValue" : {
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"type" : "number",
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"description" : " \"value\" of creature, used to determine for example army strength"
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},
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"aiValue" : {
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"type" : "number",
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"description" : "Describes how valuable this creature is to AI. Usually similar to fightValue"
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},
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"growth" : {
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"type" : "number",
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"description" : "Basic growth of this creature in town or in external dwellings"
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},
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"horde" : {
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"type" : "number",
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"description" : "Bonus growth of this creature from built horde"
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},
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"advMapAmount" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Initial size of random stacks on adventure map",
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"properties" : {
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"min" : { "type" : "number" },
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"max" : { "type" : "number" }
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}
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},
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"hasDoubleWeek" : {
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"type" : "boolean",
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"description" : "creature may receive \"week of\" events"
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},
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"abilities" : {
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"description" : "Creature abilities described using Bonus system",
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"type" : "object",
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"additionalProperties" : {
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"$ref" : "bonus.json"
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}
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},
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"graphics" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Describes how this creature looks like",
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"required" : [
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"animation", "animationTime", "timeBetweenFidgets"
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],
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"properties" : {
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"animation" : {
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"type" : "string",
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"description" : "File with animation of this creature in battles",
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"format" : "animationFile"
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},
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"map" : {
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"type" : "string",
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"description" : "File with animation of this creature on adventure map",
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"format" : "animationFile"
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},
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"mapMask" : {
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"type" : "array",
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"items" : { "type" : "string" },
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"description" : "Object mask that describes on which tiles object is visible/blocked/activatable"
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},
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"iconLarge" : {
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"type" : "string",
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"description" : "Large icon for this creature, used for example in town screen",
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"format" : "imageFile"
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},
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"iconSmall" : {
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"type" : "string",
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"description" : "Small icon for this creature, used for example in exchange screen",
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"format" : "imageFile"
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},
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"animationTime" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "attack", "walk", "idle" ],
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"description" : "Length of several animations",
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"properties" : {
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"attack" : {
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"type" : "number",
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"description" : "attack"
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},
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"idle" : {
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"type" : "number",
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"description" : "idle"
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},
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"walk" : {
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"type" : "number",
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"description" : "walk"
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}
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}
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},
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"missile" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "frameAngles", "offset", "attackClimaxFrame" ],
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"description" : "Missile description for archers",
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"properties" : {
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"projectile" : {
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"type" : "string",
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"description" : "Path to projectile animation",
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"format" : "animationFile"
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},
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"ray" : {
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"type" : "array",
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"description" : "Colors of ray projectile animation",
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"minItems" : 1,
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"items" : {
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"type" : "object",
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"required" : [ "start", "end" ],
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"properties" : {
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"start" : {
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"type" : "array",
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"minItems" : 4,
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"maxItems" : 4,
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"items" : {
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"minimum" : 0,
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"maximum" : 255,
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"type" : "number"
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}
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},
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"end" : {
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"type" : "array",
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"minItems" : 4,
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"maxItems" : 4,
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"items" : {
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"minimum" : 0,
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"maximum" : 255,
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"type" : "number"
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}
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}
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}
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}
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},
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"frameAngles" : {
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"type" : "array",
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"description" : "Angles of missile images, should go from 90 to -90",
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"minItems" : 1,
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"items" : {
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"minimum" : -90,
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"maximum" : 90,
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"type" : "number"
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}
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},
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"offset" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "lowerX", "lowerY", "middleX", "middleY", "upperX", "upperY" ],
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"description" : "Position where projectile image appears during shooting in specific direction",
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"properties" : {
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"lowerX" : { "type" : "number" },
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"lowerY" : { "type" : "number" },
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"middleX" : { "type" : "number" },
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"middleY" : { "type" : "number" },
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"upperX" : { "type" : "number" },
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"upperY" : { "type" : "number" }
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}
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},
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"attackClimaxFrame" : {
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"type" : "number",
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"description" : "Frame at which shooter shoots his projectile (e.g. releases arrow)"
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}
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}
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},
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"timeBetweenFidgets" : {
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"type" : "number",
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"description" : "How often creature will play idling animation"
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}
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}
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},
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"sound" : {
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"type" : "object",
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"additionalProperties" : false,
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"description" : "Sound files associated with this creature",
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"properties" : {
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"attack" : { "type" : "string", "format" : "soundFile" },
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"defend" : { "type" : "string", "format" : "soundFile" },
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"killed" : { "type" : "string", "format" : "soundFile" },
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"startMoving" : { "type" : "string", "format" : "soundFile" },
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"endMoving" : { "type" : "string", "format" : "soundFile" },
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"move" : { "type" : "string", "format" : "soundFile" },
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"shoot" : { "type" : "string", "format" : "soundFile" },
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"wince" : { "type" : "string", "format" : "soundFile" }
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}
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},
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"stackExperience" : {
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"type" : "array",
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"description" : "Stack experience, using bonus system",
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"items" : {
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"type" : "object",
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"additionalProperties" : false,
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"required" : [ "bonus", "values" ],
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"description" : "0",
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"properties" : {
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"bonus" : {"$ref" : "bonus.json" },
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"values" : {
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"type" : "array",
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"minItems" : 10,
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"maxItems" : 10,
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"description" : "Strength of the bonus",
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"anyOf" : [
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{ "items" : { "type" : "number" } },
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{ "items" : { "type" : "boolean" } }
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]
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}
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}
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}
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},
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"index" : {
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"type" : "number",
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"description" : "Private field to break things, do not use."
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},
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"extraNames" : {
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"type" : "array",
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"items" : { "type" : "string" },
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"description" : "Private field to break things, do not use."
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}
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}
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}
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