mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
|
|
* Colors.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/Color.h"
|
|
|
|
/**
|
|
* The colors class defines color constants of type ColorRGBA.
|
|
*/
|
|
class Colors
|
|
{
|
|
public:
|
|
/** the h3 yellow color, typically used for headlines */
|
|
static const ColorRGBA YELLOW;
|
|
|
|
/** the standard h3 white color */
|
|
static const ColorRGBA WHITE;
|
|
|
|
/** the metallic gold color used mostly as a border around buttons */
|
|
static const ColorRGBA METALLIC_GOLD;
|
|
|
|
/** green color used for in-game console */
|
|
static const ColorRGBA GREEN;
|
|
|
|
/** the h3 orange color, used for blocked buttons */
|
|
static const ColorRGBA ORANGE;
|
|
|
|
/** the h3 bright yellow color, used for selection border */
|
|
static const ColorRGBA BRIGHT_YELLOW;
|
|
|
|
/** default key color for all 8 & 24 bit graphics */
|
|
static const ColorRGBA DEFAULT_KEY_COLOR;
|
|
|
|
/// Selected creature card
|
|
static const ColorRGBA RED;
|
|
|
|
/// Minimap border
|
|
static const ColorRGBA PURPLE;
|
|
|
|
static const ColorRGBA CYAN;
|
|
|
|
static const ColorRGBA BLACK;
|
|
|
|
static const ColorRGBA TRANSPARENCY;
|
|
|
|
/// parse color
|
|
static std::optional<ColorRGBA> parseColor(std::string text);
|
|
};
|