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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* CArtifactsOfHeroAltar.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroAltar.h"
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#include "Buttons.h"
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
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std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
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position,
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std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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// The backpack is in the altar window above and to the right
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for(auto & slot : backpack)
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slot->moveBy(Point(2, -1));
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leftBackpackRoll->moveBy(Point(2, -1));
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rightBackpackRoll->moveBy(Point(2, -1));
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};
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void CArtifactsOfHeroAltar::deactivate()
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{
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putBackPickedArtifact();
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CArtifactsOfHeroBase::deactivate();
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}
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