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vcmi/lib/network/NetworkConnection.cpp

208 lines
5.3 KiB
C++

/*
* NetworkConnection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "NetworkConnection.h"
VCMI_LIB_NAMESPACE_BEGIN
NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
: socket(socket)
, timer(std::make_shared<NetworkTimer>(*context))
, listener(listener)
{
socket->set_option(boost::asio::ip::tcp::no_delay(true));
// iOS throws exception on attempt to set buffer size
constexpr auto bufferSize = 4 * 1024 * 1024;
try
{
socket->set_option(boost::asio::socket_base::send_buffer_size{bufferSize});
}
catch(const boost::system::system_error & e)
{
logNetwork->error("error setting 'send buffer size' socket option: %s", e.what());
}
try
{
socket->set_option(boost::asio::socket_base::receive_buffer_size{bufferSize});
}
catch(const boost::system::system_error & e)
{
logNetwork->error("error setting 'receive buffer size' socket option: %s", e.what());
}
}
void NetworkConnection::start()
{
heartbeat();
startReceiving();
}
void NetworkConnection::startReceiving()
{
boost::asio::async_read(*socket,
readBuffer,
boost::asio::transfer_exactly(messageHeaderSize),
[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
}
void NetworkConnection::heartbeat()
{
constexpr auto heartbeatInterval = std::chrono::seconds(10);
timer->expires_after(heartbeatInterval);
timer->async_wait( [self = weak_from_this()](const auto & ec)
{
if (ec)
return;
auto locked = self.lock();
if (!locked)
return;
locked->sendPacket({});
locked->heartbeat();
});
}
void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
{
if (ecHeader)
{
onError(ecHeader.message());
return;
}
if (readBuffer.size() < messageHeaderSize)
throw std::runtime_error("Failed to read header!");
uint32_t messageSize;
readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
if (messageSize > messageMaxSize)
{
onError("Invalid packet size!");
return;
}
if (messageSize == 0)
{
//heartbeat package with no payload - wait for next packet
startReceiving();
return;
}
boost::asio::async_read(*socket,
readBuffer,
boost::asio::transfer_exactly(messageSize),
[self = shared_from_this(), messageSize](const auto & ecPayload, const auto & endpoint) { self->onPacketReceived(ecPayload, messageSize); });
}
void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize)
{
if (ec)
{
onError(ec.message());
return;
}
if (readBuffer.size() < expectedPacketSize)
{
// FIXME: figure out what causes this. This should not be possible without error set
std::string errorMessage = "Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!";
onError(errorMessage);
}
std::vector<std::byte> message(expectedPacketSize);
readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
listener.onPacketReceived(shared_from_this(), message);
startReceiving();
}
void NetworkConnection::setAsyncWritesEnabled(bool on)
{
asyncWritesEnabled = on;
}
void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
{
std::lock_guard<std::mutex> lock(writeMutex);
std::vector<std::byte> headerVector(sizeof(uint32_t));
uint32_t messageSize = message.size();
std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
// At the moment, vcmilobby *requires* async writes in order to handle multiple connections with different speeds and at optimal performance
// However server (and potentially - client) can not handle this mode and may shutdown either socket or entire asio service too early, before all writes are performed
if (asyncWritesEnabled)
{
bool messageQueueEmpty = dataToSend.empty();
dataToSend.push_back(headerVector);
if (!message.empty())
dataToSend.push_back(message);
if (messageQueueEmpty)
doSendData();
//else - data sending loop is still active and still sending previous messages
}
else
{
boost::system::error_code ec;
boost::asio::write(*socket, boost::asio::buffer(headerVector), ec );
if (!message.empty())
boost::asio::write(*socket, boost::asio::buffer(message), ec );
}
}
void NetworkConnection::doSendData()
{
if (dataToSend.empty())
throw std::runtime_error("Attempting to sent data but there is no data to send!");
boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
{
self->onDataSent(error);
});
}
void NetworkConnection::onDataSent(const boost::system::error_code & ec)
{
std::lock_guard<std::mutex> lock(writeMutex);
dataToSend.pop_front();
if (ec)
{
onError(ec.message());
return;
}
if (!dataToSend.empty())
doSendData();
}
void NetworkConnection::onError(const std::string & message)
{
listener.onDisconnected(shared_from_this(), message);
close();
}
void NetworkConnection::close()
{
boost::system::error_code ec;
socket->close(ec);
timer->cancel(ec);
//NOTE: ignoring error code, intended
}
VCMI_LIB_NAMESPACE_END