mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
fcdad0d323
Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998, #1002, #1008, #1011, #1018). If not, assertions should pop up earlier.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#pragma once
|
|
#include "../FuzzyLite/FuzzyLite.h"
|
|
|
|
/*
|
|
* Fuzzy.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class VCAI;
|
|
class CArmedInstance;
|
|
|
|
class FuzzyHelper
|
|
{
|
|
friend class VCAI;
|
|
|
|
fl::FuzzyEngine engine;
|
|
|
|
fl::InputLVar* bankInput;
|
|
fl::OutputLVar* bankDanger;
|
|
fl::RuleBlock bankBlock;
|
|
|
|
fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
|
|
fl::InputLVar * ourSpeed, * enemySpeed;
|
|
fl::InputLVar * bankPresent;
|
|
fl::InputLVar * castleWalls;
|
|
fl::OutputLVar * threat;
|
|
fl::RuleBlock tacticalAdvantage;
|
|
|
|
public:
|
|
enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
|
|
|
|
FuzzyHelper();
|
|
void initBank();
|
|
void initTacticalAdvantage();
|
|
|
|
ui64 estimateBankDanger (int ID);
|
|
float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
|
|
};
|