mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
e3231db1c9
- fixed long delays on moving units in garrisons - fixed bug on loading available spells from map - removed unused bigImgs from Graphics
2554 lines
55 KiB
C++
2554 lines
55 KiB
C++
#include "StdInc.h"
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#include "CMapService.h"
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#include "../Filesystem/CResourceLoader.h"
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#include "../Filesystem/CBinaryReader.h"
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#include "../Filesystem/CCompressedStream.h"
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#include "../Filesystem/CMemoryStream.h"
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#include "CMap.h"
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#include <boost/crc.hpp>
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#include "../vcmi_endian.h"
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#include "../CStopWatch.h"
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#include "../VCMI_Lib.h"
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#include "../CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
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{
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auto stream = getStreamFromFS(name);
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return getMapLoader(stream)->loadMap();
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
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{
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auto stream = getStreamFromFS(name);
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return getMapLoader(stream)->loadMapHeader();
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}
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std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
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{
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auto stream = getStreamFromMem(buffer, size);
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return getMapLoader(stream)->loadMap();
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
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{
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auto stream = getStreamFromMem(buffer, size);
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return getMapLoader(stream)->loadMapHeader();
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
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{
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return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
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{
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return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
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}
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std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
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{
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// Read map header
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CBinaryReader reader(stream.get());
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ui32 header = reader.readUInt32();
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reader.getStream()->seek(0);
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// Check which map format is used
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// gzip header is 3 bytes only in size
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switch(header & 0xffffff)
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{
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// gzip header magic number, reversed for LE
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case 0x00088B1F:
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stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
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return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
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case EMapFormat::WOG :
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case EMapFormat::AB :
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case EMapFormat::ROE :
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case EMapFormat::SOD :
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return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
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default :
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throw std::runtime_error("Unknown map format");
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}
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}
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const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
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CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
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{
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initBuffer(stream);
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}
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CMapLoaderH3M::~CMapLoaderH3M()
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{
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delete buffer;
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}
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void CMapLoaderH3M::initBuffer(CInputStream * stream)
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{
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// Read map data into memory completely
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// TODO Replace with CBinaryReader later... (no need for reading whole
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// file in memory at once, storing pos & size separately...)
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stream->seek(0);
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size = stream->getSize();
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buffer = new ui8[size];
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stream->read(buffer, size);
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}
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std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
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{
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// Init map object by parsing the input buffer
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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init();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
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}
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std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
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{
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// Read header
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mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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void CMapLoaderH3M::init()
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{
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// Compute checksum
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boost::crc_32_type result;
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result.process_bytes(buffer, size);
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map->checksum = result.checksum();
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CStopWatch sw;
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struct MapLoadingTime
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{
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std::string name;
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si64 time;
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MapLoadingTime(std::string name, si64 time) : name(name),
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time(time)
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{
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}
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};
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std::vector<MapLoadingTime> times;
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readHeader();
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times.push_back(MapLoadingTime("header", sw.getDiff()));
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readDisposedHeroes();
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times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
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readAllowedArtifacts();
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times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
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readAllowedSpellsAbilities();
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times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
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readRumors();
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times.push_back(MapLoadingTime("rumors", sw.getDiff()));
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readPredefinedHeroes();
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times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
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readTerrain();
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times.push_back(MapLoadingTime("terrain", sw.getDiff()));
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readDefInfo();
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times.push_back(MapLoadingTime("def info", sw.getDiff()));
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readObjects();
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times.push_back(MapLoadingTime("objects", sw.getDiff()));
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readEvents();
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times.push_back(MapLoadingTime("events", sw.getDiff()));
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// Calculate blocked / visitable positions
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for(int f = 0; f < map->objects.size(); ++f)
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{
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if(!map->objects[f]->defInfo) continue;
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addBlockVisibleTiles(map->objects[f]);
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}
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times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
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// Print profiling times
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if(IS_PROFILING_ENABLED)
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{
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BOOST_FOREACH(MapLoadingTime & mlt, times)
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{
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tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
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}
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}
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}
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void CMapLoaderH3M::readHeader()
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{
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pos = 0;
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// Check map for validity
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if(size < 50 || !buffer[4])
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{
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throw std::runtime_error("Corrupted map file.");
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}
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// Map version
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mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
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pos += 4;
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if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
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&& mapHeader->version != EMapFormat::WOG)
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{
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throw std::runtime_error("Invalid map format!");
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}
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
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mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
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pos += 4;
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mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
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mapHeader->name = readString(buffer, pos);
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mapHeader->description = readString(buffer, pos);
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mapHeader->difficulty = readChar(buffer, pos);
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->levelLimit = readChar(buffer, pos);
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}
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else
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{
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mapHeader->levelLimit = 0;
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}
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readPlayerInfo();
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readVictoryLossConditions();
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readTeamInfo();
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readAllowedHeroes();
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}
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void CMapLoaderH3M::readPlayerInfo()
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{
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mapHeader->players.resize(8);
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for(int i = 0; i < 8; ++i)
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{
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mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
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mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
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// If nobody can play with this player
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if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
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{
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switch(mapHeader->version)
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{
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case EMapFormat::SOD:
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case EMapFormat::WOG:
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pos += 13;
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break;
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case EMapFormat::AB:
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pos += 12;
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break;
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case EMapFormat::ROE:
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pos += 6;
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break;
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}
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continue;
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}
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mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
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if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
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{
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mapHeader->players[i].p7 = buffer[pos++];
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}
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else
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{
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mapHeader->players[i].p7 = -1;
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}
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// Factions this player can choose
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ui16 allowedFactions = buffer[pos++];
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if(mapHeader->version != EMapFormat::ROE)
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{
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allowedFactions += (buffer[pos++]) * 256;
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}
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mapHeader->players[i].allowedFactions.clear();
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for(int fact = 0; fact < 16; ++fact)
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{
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if(allowedFactions & (1 << fact))
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{
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mapHeader->players[i].allowedFactions.insert(fact);
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}
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}
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mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
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mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
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if(mapHeader->players[i].hasMainTown)
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{
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
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mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
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}
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else
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{
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mapHeader->players[i].generateHeroAtMainTown = true;
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mapHeader->players[i].generateHero = false;
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}
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mapHeader->players[i].posOfMainTown.x = buffer[pos++];
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mapHeader->players[i].posOfMainTown.y = buffer[pos++];
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mapHeader->players[i].posOfMainTown.z = buffer[pos++];
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}
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mapHeader->players[i].hasHero = buffer[pos++];
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mapHeader->players[i].customHeroID = buffer[pos++];
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if(mapHeader->players[i].customHeroID != 0xff)
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{
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mapHeader->players[i].mainHeroPortrait = buffer[pos++];
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if (mapHeader->players[i].mainHeroPortrait == 0xff)
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mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
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mapHeader->players[i].mainHeroName = readString(buffer, pos);
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}
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else
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mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
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if(mapHeader->version != EMapFormat::ROE)
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{
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mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
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int heroCount = buffer[pos++];
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pos += 3;
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for(int pp = 0; pp < heroCount; ++pp)
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{
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SHeroName vv;
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vv.heroId = buffer[pos++];
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int hnl = buffer[pos++];
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pos += 3;
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for(int zz = 0; zz < hnl; ++zz)
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{
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vv.heroName += buffer[pos++];
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}
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mapHeader->players[i].heroesNames.push_back(vv);
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}
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}
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}
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}
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void CMapLoaderH3M::readVictoryLossConditions()
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{
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mapHeader->victoryCondition.obj = nullptr;
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mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
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// Specific victory conditions
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if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
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{
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// Read victory conditions
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int nr = 0;
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switch(mapHeader->victoryCondition.condition)
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{
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case EVictoryConditionType::ARTIFACT:
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{
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mapHeader->victoryCondition.objectId = buffer[pos + 2];
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nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
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break;
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}
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case EVictoryConditionType::GATHERTROOP:
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{
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mapHeader->victoryCondition.objectId = buffer[pos + 2];
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mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
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nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
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break;
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}
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case EVictoryConditionType::GATHERRESOURCE:
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{
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mapHeader->victoryCondition.objectId = buffer[pos + 2];
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mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
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nr = 5;
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break;
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}
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case EVictoryConditionType::BUILDCITY:
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{
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mapHeader->victoryCondition.pos.x = buffer[pos + 2];
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mapHeader->victoryCondition.pos.y = buffer[pos + 3];
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mapHeader->victoryCondition.pos.z = buffer[pos + 4];
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mapHeader->victoryCondition.count = buffer[pos + 5];
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mapHeader->victoryCondition.objectId = buffer[pos + 6];
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nr = 5;
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break;
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}
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case EVictoryConditionType::BUILDGRAIL:
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{
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if(buffer[pos + 4] > 2)
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{
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mapHeader->victoryCondition.pos = int3(-1,-1,-1);
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}
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else
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{
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mapHeader->victoryCondition.pos.x = buffer[pos + 2];
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mapHeader->victoryCondition.pos.y = buffer[pos + 3];
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mapHeader->victoryCondition.pos.z = buffer[pos + 4];
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}
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nr = 3;
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break;
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}
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case EVictoryConditionType::BEATHERO:
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case EVictoryConditionType::CAPTURECITY:
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case EVictoryConditionType::BEATMONSTER:
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{
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mapHeader->victoryCondition.pos.x = buffer[pos + 2];
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mapHeader->victoryCondition.pos.y = buffer[pos + 3];
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mapHeader->victoryCondition.pos.z = buffer[pos + 4];
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nr = 3;
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break;
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}
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case EVictoryConditionType::TAKEDWELLINGS:
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case EVictoryConditionType::TAKEMINES:
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{
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nr = 0;
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break;
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}
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case EVictoryConditionType::TRANSPORTITEM:
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{
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mapHeader->victoryCondition.objectId = buffer[pos + 2];
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mapHeader->victoryCondition.pos.x = buffer[pos + 3];
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mapHeader->victoryCondition.pos.y = buffer[pos + 4];
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mapHeader->victoryCondition.pos.z = buffer[pos + 5];
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nr = 4;
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break;
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}
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default:
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assert(0);
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}
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mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
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mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
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pos += nr;
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}
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// Read loss conditions
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mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
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switch(mapHeader->lossCondition.typeOfLossCon)
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{
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case ELossConditionType::LOSSCASTLE:
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case ELossConditionType::LOSSHERO:
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{
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mapHeader->lossCondition.pos.x = buffer[pos++];
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mapHeader->lossCondition.pos.y = buffer[pos++];
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mapHeader->lossCondition.pos.z = buffer[pos++];
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break;
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}
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case ELossConditionType::TIMEEXPIRES:
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{
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mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
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pos += 2;
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break;
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}
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}
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}
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void CMapLoaderH3M::readTeamInfo()
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{
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mapHeader->howManyTeams = buffer[pos++];
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if(mapHeader->howManyTeams > 0)
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{
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// Teams
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for(int i = 0; i < 8; ++i)
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{
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mapHeader->players[i].team = buffer[pos++];
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}
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}
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else
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{
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// No alliances
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for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
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{
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if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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{
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mapHeader->players[i].team = mapHeader->howManyTeams++;
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}
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}
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}
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}
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void CMapLoaderH3M::readAllowedHeroes()
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{
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int pom = pos;
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mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
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for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
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{
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ui8 c = buffer[pos];
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for(int yy = 0; yy < 8; ++yy)
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{
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if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
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{
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if(c == (c | static_cast<ui8>(std::pow(2., yy))))
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{
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mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
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}
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}
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}
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}
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// Probably reserved for further heroes
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if(mapHeader->version > EMapFormat::ROE)
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{
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int placeholdersQty = read_le_u32(buffer + pos);
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pos += 4;
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for(int p = 0; p < placeholdersQty; ++p)
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{
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mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
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}
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}
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}
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void CMapLoaderH3M::readDisposedHeroes()
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{
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// Reading disposed heroes (20 bytes)
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ui8 disp = 0;
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if(map->version >= EMapFormat::SOD)
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{
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disp = buffer[pos++];
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|
map->disposedHeroes.resize(disp);
|
|
for(int g = 0; g < disp; ++g)
|
|
{
|
|
map->disposedHeroes[g].heroId = buffer[pos++];
|
|
map->disposedHeroes[g].portrait = buffer[pos++];
|
|
int lenbuf = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int zz = 0; zz < lenbuf; zz++)
|
|
{
|
|
map->disposedHeroes[g].name += buffer[pos++];
|
|
}
|
|
map->disposedHeroes[g].players = buffer[pos++];
|
|
}
|
|
}
|
|
|
|
//omitting NULLS
|
|
pos += 31;
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedArtifacts()
|
|
{
|
|
map->allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
|
|
for(ui32 x = 0; x < map->allowedArtifact.size(); x++)
|
|
{
|
|
map->allowedArtifact[x] = true;
|
|
}
|
|
|
|
// Reading allowed artifacts: 17 or 18 bytes
|
|
if(map->version != EMapFormat::ROE)
|
|
{
|
|
// Starting i for loop
|
|
int ist = pos;
|
|
for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
map->allowedArtifact[(pos - ist) * 8 + yy] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ban combo artifacts
|
|
if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
|
|
{
|
|
BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
|
|
{
|
|
// combo
|
|
if (artifact->constituents)
|
|
{
|
|
map->allowedArtifact[artifact->id] = false;
|
|
}
|
|
}
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
// Armageddon's Blade
|
|
map->allowedArtifact[128] = false;
|
|
}
|
|
}
|
|
|
|
// Messy, but needed
|
|
if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
|
|
|| map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
|
|
{
|
|
map->allowedArtifact[map->victoryCondition.objectId] = false;
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readAllowedSpellsAbilities()
|
|
{
|
|
// Read allowed spells
|
|
map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
|
|
for(ui32 x = 0; x < map->allowedSpell.size(); x++)
|
|
{
|
|
map->allowedSpell[x] = true;
|
|
}
|
|
|
|
// Read allowed abilities
|
|
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
|
|
for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
|
|
{
|
|
map->allowedAbilities[x] = true;
|
|
}
|
|
|
|
if(map->version >= EMapFormat::SOD)
|
|
{
|
|
// Reading allowed spells (9 bytes)
|
|
int ist = pos;
|
|
for(; pos < ist + 9; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
map->allowedSpell[(pos - ist) * 8 + yy] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Allowed hero's abilities (4 bytes)
|
|
ist = pos;
|
|
for(; pos < ist + 4; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
map->allowedAbilities[(pos - ist) * 8 + yy] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readRumors()
|
|
{
|
|
int rumNr = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
|
|
for(int it = 0; it < rumNr; it++)
|
|
{
|
|
Rumor ourRumor;
|
|
|
|
// Read rumor name and text
|
|
int nameL = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int zz = 0; zz < nameL; zz++)
|
|
{
|
|
ourRumor.name += buffer[pos++];
|
|
}
|
|
|
|
nameL = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int zz = 0; zz < nameL; zz++)
|
|
{
|
|
ourRumor.text += buffer[pos++];
|
|
}
|
|
|
|
map->rumors.push_back(ourRumor);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readPredefinedHeroes()
|
|
{
|
|
switch(map->version)
|
|
{
|
|
case EMapFormat::WOG:
|
|
case EMapFormat::SOD:
|
|
{
|
|
// Disposed heroes
|
|
for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
|
|
{
|
|
int custom = buffer[pos++];
|
|
if(!custom) continue;
|
|
|
|
CGHeroInstance * hero = new CGHeroInstance();
|
|
hero->ID = Obj::HERO;
|
|
hero->subID = z;
|
|
|
|
// True if hore's experience is greater than 0
|
|
if(readChar(buffer, pos))
|
|
{
|
|
hero->exp = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
else
|
|
{
|
|
hero->exp = 0;
|
|
}
|
|
|
|
// True if hero has specified abilities
|
|
if(readChar(buffer, pos))
|
|
{
|
|
int howMany = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
hero->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
hero->secSkills[yy].first = buffer[pos];
|
|
++pos;
|
|
hero->secSkills[yy].second = buffer[pos];
|
|
++pos;
|
|
}
|
|
}
|
|
|
|
loadArtifactsOfHero(hero);
|
|
|
|
// custom bio
|
|
if(readChar(buffer, pos))
|
|
{
|
|
hero->biography = readString(buffer, pos);
|
|
}
|
|
|
|
// 0xFF is default, 00 male, 01 female
|
|
hero->sex = buffer[pos++];
|
|
|
|
// are spells
|
|
if(readChar(buffer, pos))
|
|
{
|
|
int ist = pos;
|
|
for(; pos < ist + 9; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
hero->spells.insert((pos - ist) * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// customPrimSkills
|
|
if(readChar(buffer, pos))
|
|
{
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
|
|
{
|
|
hero->pushPrimSkill(xx, buffer[pos++]);
|
|
}
|
|
}
|
|
map->predefinedHeroes.push_back(hero);
|
|
}
|
|
break;
|
|
}
|
|
case EMapFormat::ROE:
|
|
pos+=0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
|
{
|
|
bool artSet = buffer[pos];
|
|
++pos;
|
|
|
|
// True if artifact set is not default (hero has some artifacts)
|
|
if(artSet)
|
|
{
|
|
for(int pom = 0; pom < 16; pom++)
|
|
{
|
|
loadArtifactToSlot(hero, pom);
|
|
}
|
|
|
|
// misc5 art //17
|
|
if(map->version >= EMapFormat::SOD)
|
|
{
|
|
if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
|
|
{
|
|
// catapult by default
|
|
hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
|
|
}
|
|
}
|
|
|
|
loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
|
|
|
|
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
loadArtifactToSlot(hero, ArtifactPosition::MISC5);
|
|
}
|
|
else
|
|
{
|
|
++pos;
|
|
}
|
|
|
|
// bag artifacts //20
|
|
// number of artifacts in hero's bag
|
|
int amount = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
for(int ss = 0; ss < amount; ++ss)
|
|
{
|
|
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
|
{
|
|
const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
|
|
int aid;
|
|
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
aid = buffer[pos];
|
|
pos++;
|
|
}
|
|
else
|
|
{
|
|
aid = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
|
|
bool isArt = aid != artmask;
|
|
if(isArt)
|
|
{
|
|
if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
|
|
return false;
|
|
}
|
|
if(aid == 0 && slot == ArtifactPosition::MISC5)
|
|
{
|
|
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
|
|
tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
|
|
<< static_cast<int>(map->version) << ")" << std::endl;
|
|
slot = ArtifactPosition::SPELLBOOK;
|
|
}
|
|
|
|
hero->putArtifact(slot, createArtifact(aid));
|
|
}
|
|
|
|
return isArt;
|
|
}
|
|
|
|
CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
|
|
{
|
|
CArtifactInstance * a = nullptr;
|
|
if(aid >= 0)
|
|
{
|
|
if(spellID < 0)
|
|
{
|
|
a = CArtifactInstance::createNewArtifactInstance(aid);
|
|
}
|
|
else
|
|
{
|
|
a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
a = new CArtifactInstance();
|
|
}
|
|
|
|
addNewArtifactInstance(a);
|
|
|
|
//TODO make it nicer
|
|
if(a->artType && a->artType->constituents)
|
|
{
|
|
CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
|
|
BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
|
|
{
|
|
addNewArtifactInstance(ci.art);
|
|
}
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
|
|
{
|
|
art->id = map->artInstances.size();
|
|
map->artInstances.push_back(art);
|
|
}
|
|
|
|
void CMapLoaderH3M::readTerrain()
|
|
{
|
|
// Allocate memory for terrain data
|
|
map->terrain = new TerrainTile**[map->width];
|
|
for(int ii = 0; ii < map->width; ii++)
|
|
{
|
|
map->terrain[ii] = new TerrainTile*[map->height];
|
|
for(int jj = 0; jj < map->height; jj++)
|
|
{
|
|
map->terrain[ii][jj] = new TerrainTile[map->twoLevel ? 2 : 1];
|
|
}
|
|
}
|
|
|
|
// Read terrain
|
|
for(int a = 0; a < 2; ++a)
|
|
{
|
|
if(a == 1 && !map->twoLevel)
|
|
{
|
|
break;
|
|
}
|
|
|
|
for(int c = 0; c < map->width; c++)
|
|
{
|
|
for(int z = 0; z < map->height; z++)
|
|
{
|
|
map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
|
|
map->terrain[z][c][a].terView = buffer[pos++];
|
|
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
|
|
map->terrain[z][c][a].riverDir = buffer[pos++];
|
|
map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
|
|
map->terrain[z][c][a].roadDir = buffer[pos++];
|
|
map->terrain[z][c][a].extTileFlags = buffer[pos++];
|
|
map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
|
|
map->terrain[z][c][a].visitable = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readDefInfo()
|
|
{
|
|
int defAmount = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
map->customDefs.reserve(defAmount + 8);
|
|
|
|
// Read custom defs
|
|
for(int idd = 0; idd < defAmount; ++idd)
|
|
{
|
|
CGDefInfo * defInfo = new CGDefInfo();
|
|
|
|
// Read name
|
|
int nameLength = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
defInfo->name.reserve(nameLength);
|
|
for(int cd = 0; cd < nameLength; ++cd)
|
|
{
|
|
defInfo->name += buffer[pos++];
|
|
}
|
|
std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
|
|
|
|
ui8 bytes[12];
|
|
for(int v = 0; v < 12; ++v)
|
|
{
|
|
bytes[v] = buffer[pos++];
|
|
}
|
|
|
|
defInfo->terrainAllowed = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
defInfo->terrainMenu = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
defInfo->id = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
defInfo->subid = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
defInfo->type = buffer[pos++];
|
|
defInfo->printPriority = buffer[pos++];
|
|
for(int zi = 0; zi < 6; ++zi)
|
|
{
|
|
defInfo->blockMap[zi] = reverse(bytes[zi]);
|
|
}
|
|
for(int zi = 0; zi < 6; ++zi)
|
|
{
|
|
defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
|
|
}
|
|
pos += 16;
|
|
if(defInfo->id != Obj::HERO && defInfo->id != 70)
|
|
{
|
|
CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
|
|
if(!h)
|
|
{
|
|
//remove fake entry
|
|
VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
|
|
if(VLC->dobjinfo->gobjs[defInfo->id].size())
|
|
{
|
|
VLC->dobjinfo->gobjs.erase(defInfo->id);
|
|
}
|
|
tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
|
|
<< defInfo->id << " subID=" << defInfo->subid << std::endl;
|
|
}
|
|
else
|
|
{
|
|
defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
defInfo->visitDir = 0xff;
|
|
}
|
|
|
|
if(defInfo->id == Obj::EVENT)
|
|
{
|
|
std::memset(defInfo->blockMap, 255, 6);
|
|
}
|
|
|
|
//calculating coverageMap
|
|
defInfo->fetchInfoFromMSK();
|
|
|
|
map->customDefs.push_back(defInfo);
|
|
}
|
|
|
|
//add holes - they always can appear
|
|
for(int i = 0; i < 8 ; ++i)
|
|
{
|
|
map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::readObjects()
|
|
{
|
|
int howManyObjs = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
|
|
for(int ww = 0; ww < howManyObjs; ++ww)
|
|
{
|
|
CGObjectInstance * nobj = 0;
|
|
|
|
int3 objPos;
|
|
objPos.x = buffer[pos++];
|
|
objPos.y = buffer[pos++];
|
|
objPos.z = buffer[pos++];
|
|
|
|
int defnum = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
int idToBeGiven = map->objects.size();
|
|
|
|
CGDefInfo * defInfo = map->customDefs.at(defnum);
|
|
pos += 5;
|
|
|
|
switch(defInfo->id)
|
|
{
|
|
case Obj::EVENT:
|
|
{
|
|
CGEvent * evnt = new CGEvent();
|
|
nobj = evnt;
|
|
|
|
bool guardMess = buffer[pos];
|
|
++pos;
|
|
if(guardMess)
|
|
{
|
|
int messLong = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
if(messLong > 0)
|
|
{
|
|
for(int yy = 0; yy < messLong; ++yy)
|
|
{
|
|
evnt->message += buffer[pos + yy];
|
|
}
|
|
pos += messLong;
|
|
}
|
|
if(buffer[pos++])
|
|
{
|
|
readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
pos += 4;
|
|
}
|
|
evnt->gainedExp = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
evnt->manaDiff = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
evnt->moraleDiff = static_cast<char>(buffer[pos]);
|
|
++pos;
|
|
evnt->luckDiff = static_cast<char>(buffer[pos]);
|
|
++pos;
|
|
|
|
evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
evnt->resources[x] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
|
|
evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
evnt->primskills[x] = buffer[pos];
|
|
++pos;
|
|
}
|
|
|
|
int gabn; // Number of gained abilities
|
|
gabn = buffer[pos];
|
|
++pos;
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
evnt->abilities.push_back(buffer[pos]);
|
|
++pos;
|
|
evnt->abilityLevels.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
|
|
int gart = buffer[pos]; // Number of gained artifacts
|
|
++pos;
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
{
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
evnt->artifacts.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
evnt->artifacts.push_back(read_le_u16(buffer + pos));
|
|
pos += 2;
|
|
}
|
|
}
|
|
|
|
int gspel = buffer[pos]; // Number of gained spells
|
|
++pos;
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
{
|
|
evnt->spells.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
|
|
int gcre = buffer[pos]; //number of gained creatures
|
|
++pos;
|
|
readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
|
|
|
|
pos += 8;
|
|
evnt->availableFor = buffer[pos];
|
|
++pos;
|
|
evnt->computerActivate = buffer[pos];
|
|
++pos;
|
|
evnt->removeAfterVisit = buffer[pos];
|
|
++pos;
|
|
evnt->humanActivate = true;
|
|
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
|
|
{
|
|
nobj = readHero(idToBeGiven);
|
|
break;
|
|
}
|
|
case 4: //Arena
|
|
case 51: //Mercenary Camp
|
|
case 23: //Marletto Tower
|
|
case 61: // Star Axis
|
|
case 32: // Garden of Revelation
|
|
case 100: //Learning Stone
|
|
case 102: //Tree of Knowledge
|
|
case 41: //Library of Enlightenment
|
|
case 47: //School of Magic
|
|
case 107: //School of War
|
|
{
|
|
nobj = new CGVisitableOPH();
|
|
break;
|
|
}
|
|
case 55: //mystical garden
|
|
case 112://windmill
|
|
case 109://water wheel
|
|
{
|
|
nobj = new CGVisitableOPW();
|
|
break;
|
|
}
|
|
case 43: //teleport
|
|
case 44: //teleport
|
|
case 45: //teleport
|
|
case 103://subterranean gate
|
|
case 111://Whirlpool
|
|
{
|
|
nobj = new CGTeleport();
|
|
break;
|
|
}
|
|
case 12: //campfire
|
|
case 29: //Flotsam
|
|
case 82: //Sea Chest
|
|
case 86: //Shipwreck Survivor
|
|
case 101://treasure chest
|
|
{
|
|
nobj = new CGPickable();
|
|
break;
|
|
}
|
|
case 54: //Monster
|
|
case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
|
|
case 162: case 163: case 164: // Random Monster 5 - 7
|
|
{
|
|
CGCreature * cre = new CGCreature();
|
|
nobj = cre;
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
cre->identifier = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
map->questIdentifierToId[cre->identifier] = idToBeGiven;
|
|
}
|
|
|
|
CStackInstance * hlp = new CStackInstance();
|
|
hlp->count = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
|
|
//type will be set during initialization
|
|
cre->putStack(0, hlp);
|
|
|
|
cre->character = buffer[pos];
|
|
++pos;
|
|
bool isMesTre = buffer[pos]; //true if there is message or treasury
|
|
++pos;
|
|
if(isMesTre)
|
|
{
|
|
cre->message = readString(buffer, pos);
|
|
cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
for(int j = 0; j < 7; ++j)
|
|
{
|
|
cre->resources[j] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
|
|
int artID;
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
artID = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
artID = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
|
|
if(map->version == EMapFormat::ROE)
|
|
{
|
|
if(artID != 0xff)
|
|
{
|
|
cre->gainedArtifact = artID;
|
|
}
|
|
else
|
|
{
|
|
cre->gainedArtifact = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(artID != 0xffff)
|
|
{
|
|
cre->gainedArtifact = artID;
|
|
}
|
|
else
|
|
{
|
|
cre->gainedArtifact = -1;
|
|
}
|
|
}
|
|
}
|
|
cre->neverFlees = buffer[pos];
|
|
++pos;
|
|
cre->notGrowingTeam = buffer[pos];
|
|
++pos;
|
|
pos += 2;
|
|
break;
|
|
}
|
|
case 59: case 91: //ocean bottle and sign
|
|
{
|
|
CGSignBottle * sb = new CGSignBottle();
|
|
nobj = sb;
|
|
sb->message = readString(buffer, pos);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 83: //seer's hut
|
|
{
|
|
nobj = readSeerHut();
|
|
addQuest(nobj);
|
|
break;
|
|
}
|
|
case 113: //witch hut
|
|
{
|
|
CGWitchHut * wh = new CGWitchHut();
|
|
nobj = wh;
|
|
|
|
// in reo we cannot specify it - all are allowed (I hope)
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
int ist=pos;
|
|
for(; pos < ist + 4; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// RoE map
|
|
for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
|
|
{
|
|
wh->allowedAbilities.push_back(gg);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 81: //scholar
|
|
{
|
|
CGScholar * sch = new CGScholar();
|
|
nobj = sch;
|
|
sch->bonusType = buffer[pos++];
|
|
sch->bonusID = buffer[pos++];
|
|
pos += 6;
|
|
break;
|
|
}
|
|
case 33: case 219: //garrison
|
|
{
|
|
CGGarrison * gar = new CGGarrison();
|
|
nobj = gar;
|
|
nobj->setOwner(buffer[pos++]);
|
|
pos += 3;
|
|
readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
gar->removableUnits = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
gar->removableUnits = true;
|
|
}
|
|
pos += 8;
|
|
break;
|
|
}
|
|
case 5: //artifact
|
|
case 65: case 66: case 67: case 68: case 69: //random artifact
|
|
case 93: //spell scroll
|
|
{
|
|
int artID = -1;
|
|
int spellID = -1;
|
|
CGArtifact * art = new CGArtifact();
|
|
nobj = art;
|
|
|
|
bool areSettings = buffer[pos++];
|
|
if(areSettings)
|
|
{
|
|
art->message = readString(buffer, pos);
|
|
bool areGuards = buffer[pos++];
|
|
if(areGuards)
|
|
{
|
|
readCreatureSet(art, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
pos += 4;
|
|
}
|
|
|
|
if(defInfo->id == 93)
|
|
{
|
|
spellID = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
artID = 1;
|
|
}
|
|
else if(defInfo->id == 5)
|
|
{
|
|
//specific artifact
|
|
artID = defInfo->subid;
|
|
}
|
|
|
|
art->storedArtifact = createArtifact(artID, spellID);
|
|
break;
|
|
}
|
|
case 76: case 79: //random resource; resource
|
|
{
|
|
CGResource * res = new CGResource();
|
|
nobj = res;
|
|
|
|
bool isMessGuard = buffer[pos];
|
|
++pos;
|
|
if(isMessGuard)
|
|
{
|
|
res->message = readString(buffer, pos);
|
|
if(buffer[pos++])
|
|
{
|
|
readCreatureSet(res, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
pos += 4;
|
|
}
|
|
res->amount = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
if(defInfo->subid == 6)
|
|
{
|
|
// Gold is multiplied by 100.
|
|
res->amount *= 100;
|
|
}
|
|
pos += 4;
|
|
|
|
break;
|
|
}
|
|
case 77: case 98: //random town; town
|
|
{
|
|
nobj = readTown(defInfo->subid);
|
|
break;
|
|
}
|
|
case 53:
|
|
case 220://mine (?)
|
|
{
|
|
nobj = new CGMine();
|
|
nobj->setOwner(buffer[pos++]);
|
|
pos += 3;
|
|
break;
|
|
}
|
|
case 17: case 18: case 19: case 20: //dwellings
|
|
{
|
|
nobj = new CGDwelling();
|
|
nobj->setOwner(buffer[pos++]);
|
|
pos += 3;
|
|
break;
|
|
}
|
|
case 78: //Refugee Camp
|
|
case 106: //War Machine Factory
|
|
{
|
|
nobj = new CGDwelling();
|
|
break;
|
|
}
|
|
case 88: case 89: case 90: //spell shrine
|
|
{
|
|
CGShrine * shr = new CGShrine();
|
|
nobj = shr;
|
|
shr->spell = buffer[pos];
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 6: //pandora's box
|
|
{
|
|
CGPandoraBox * box = new CGPandoraBox();
|
|
nobj = box;
|
|
bool messg = buffer[pos];
|
|
++pos;
|
|
if(messg)
|
|
{
|
|
box->message = readString(buffer, pos);
|
|
if(buffer[pos++])
|
|
{
|
|
readCreatureSet(box, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
pos += 4;
|
|
}
|
|
|
|
box->gainedExp = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
box->manaDiff = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
box->moraleDiff = static_cast<si8>(buffer[pos]);
|
|
++pos;
|
|
box->luckDiff = static_cast<si8>(buffer[pos]);
|
|
++pos;
|
|
|
|
box->resources.resize(GameConstants::RESOURCE_QUANTITY);
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
box->resources[x] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
|
|
box->primskills.resize(GameConstants::PRIMARY_SKILLS);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
box->primskills[x] = buffer[pos];
|
|
++pos;
|
|
}
|
|
|
|
int gabn; //number of gained abilities
|
|
gabn = buffer[pos];
|
|
++pos;
|
|
for(int oo = 0; oo < gabn; ++oo)
|
|
{
|
|
box->abilities.push_back(buffer[pos]);
|
|
++pos;
|
|
box->abilityLevels.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
int gart = buffer[pos]; //number of gained artifacts
|
|
++pos;
|
|
for(int oo = 0; oo < gart; ++oo)
|
|
{
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
box->artifacts.push_back(read_le_u16(buffer + pos));
|
|
pos += 2;
|
|
}
|
|
else
|
|
{
|
|
box->artifacts.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
}
|
|
int gspel = buffer[pos]; //number of gained spells
|
|
++pos;
|
|
for(int oo = 0; oo < gspel; ++oo)
|
|
{
|
|
box->spells.push_back(buffer[pos]);
|
|
++pos;
|
|
}
|
|
int gcre = buffer[pos]; //number of gained creatures
|
|
++pos;
|
|
readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
|
|
pos += 8;
|
|
break;
|
|
}
|
|
case 36: //grail
|
|
{
|
|
map->grailPos = objPos;
|
|
map->grailRadious = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
continue;
|
|
}
|
|
//dwellings
|
|
case 216: //same as castle + level range
|
|
case 217: //same as castle
|
|
case 218: //level range
|
|
{
|
|
nobj = new CGDwelling();
|
|
CSpecObjInfo * spec = nullptr;
|
|
switch(defInfo->id)
|
|
{
|
|
break; case 216: spec = new CCreGenLeveledCastleInfo();
|
|
break; case 217: spec = new CCreGenAsCastleInfo();
|
|
break; case 218: spec = new CCreGenLeveledInfo();
|
|
}
|
|
|
|
spec->player = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
|
|
//216 and 217
|
|
if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
|
|
{
|
|
castleSpec->identifier = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
if(!castleSpec->identifier)
|
|
{
|
|
castleSpec->asCastle = false;
|
|
castleSpec->castles[0] = buffer[pos];
|
|
++pos;
|
|
castleSpec->castles[1] = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
castleSpec->asCastle = true;
|
|
}
|
|
}
|
|
|
|
//216 and 218
|
|
if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
|
|
{
|
|
lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
|
|
++pos;
|
|
lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
|
|
++pos;
|
|
}
|
|
nobj->setOwner(spec->player);
|
|
static_cast<CGDwelling *>(nobj)->info = spec;
|
|
break;
|
|
}
|
|
case 215:
|
|
{
|
|
CGQuestGuard * guard = new CGQuestGuard();
|
|
addQuest(guard);
|
|
readQuest(guard);
|
|
nobj = guard;
|
|
break;
|
|
}
|
|
case 28: //faerie ring
|
|
case 14: //Swan pond
|
|
case 38: //idol of fortune
|
|
case 30: //Fountain of Fortune
|
|
case 64: //Rally Flag
|
|
case 56: //oasis
|
|
case 96: //temple
|
|
case 110://Watering Hole
|
|
case 31: //Fountain of Youth
|
|
case 11: //Buoy
|
|
case 52: //Mermaid
|
|
case 94: //Stables
|
|
{
|
|
nobj = new CGBonusingObject();
|
|
break;
|
|
}
|
|
case 49: //Magic Well
|
|
{
|
|
nobj = new CGMagicWell();
|
|
break;
|
|
}
|
|
case 15: //Cover of darkness
|
|
case 58: //Redwood Observatory
|
|
case 60: //Pillar of Fire
|
|
{
|
|
nobj = new CGObservatory();
|
|
break;
|
|
}
|
|
case 22: //Corpse
|
|
case 39: //Lean To
|
|
case 105://Wagon
|
|
case 108://Warrior's Tomb
|
|
{
|
|
nobj = new CGOnceVisitable();
|
|
break;
|
|
}
|
|
case 8: //Boat
|
|
{
|
|
nobj = new CGBoat();
|
|
break;
|
|
}
|
|
case 92: //Sirens
|
|
{
|
|
nobj = new CGSirens();
|
|
break;
|
|
}
|
|
case 87: //Shipyard
|
|
{
|
|
nobj = new CGShipyard();
|
|
nobj->setOwner(read_le_u32(buffer + pos));
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 214: //hero placeholder
|
|
{
|
|
CGHeroPlaceholder * hp = new CGHeroPlaceholder();
|
|
nobj = hp;
|
|
|
|
int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
|
|
tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
|
|
|
|
int htid = buffer[pos++]; //hero type id
|
|
nobj->subID = htid;
|
|
|
|
if(htid == 0xff)
|
|
{
|
|
hp->power = buffer[pos++];
|
|
}
|
|
else
|
|
{
|
|
hp->power = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 10: //Keymaster
|
|
{
|
|
nobj = new CGKeymasterTent();
|
|
break;
|
|
}
|
|
case 9: //Border Guard
|
|
{
|
|
nobj = new CGBorderGuard();
|
|
addQuest(nobj);
|
|
break;
|
|
}
|
|
case 212: //Border Gate
|
|
{
|
|
nobj = new CGBorderGate();
|
|
addQuest (nobj);
|
|
break;
|
|
}
|
|
case 27: case 37: //Eye and Hut of Magi
|
|
{
|
|
nobj = new CGMagi();
|
|
break;
|
|
}
|
|
case 16: case 24: case 25: case 84: case 85: //treasure bank
|
|
{
|
|
nobj = new CBank();
|
|
break;
|
|
}
|
|
case 63: //Pyramid
|
|
{
|
|
nobj = new CGPyramid();
|
|
break;
|
|
}
|
|
case 13: //Cartographer
|
|
{
|
|
nobj = new CCartographer();
|
|
break;
|
|
}
|
|
case 48: //Magic Spring
|
|
{
|
|
nobj = new CGMagicSpring();
|
|
break;
|
|
}
|
|
case 97: //den of thieves
|
|
{
|
|
nobj = new CGDenOfthieves();
|
|
break;
|
|
}
|
|
case 57: //Obelisk
|
|
{
|
|
nobj = new CGObelisk();
|
|
break;
|
|
}
|
|
case 42: //Lighthouse
|
|
{
|
|
nobj = new CGLighthouse();
|
|
nobj->tempOwner = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 2: //Altar of Sacrifice
|
|
case 99: //Trading Post
|
|
case 213: //Freelancer's Guild
|
|
case 221: //Trading Post (snow)
|
|
{
|
|
nobj = new CGMarket();
|
|
break;
|
|
}
|
|
case 104: //University
|
|
{
|
|
nobj = new CGUniversity();
|
|
break;
|
|
}
|
|
case 7: //Black Market
|
|
{
|
|
nobj = new CGBlackMarket();
|
|
break;
|
|
}
|
|
default: //any other object
|
|
{
|
|
nobj = new CGObjectInstance();
|
|
break;
|
|
}
|
|
}
|
|
|
|
nobj->pos = objPos;
|
|
nobj->ID = defInfo->id;
|
|
nobj->id = idToBeGiven;
|
|
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
|
|
{
|
|
nobj->subID = defInfo->subid;
|
|
}
|
|
nobj->defInfo = defInfo;
|
|
assert(idToBeGiven == map->objects.size());
|
|
map->objects.push_back(nobj);
|
|
if(nobj->ID == Obj::TOWN)
|
|
{
|
|
map->towns.push_back(static_cast<CGTownInstance *>(nobj));
|
|
}
|
|
if(nobj->ID == Obj::HERO)
|
|
{
|
|
map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
|
|
}
|
|
}
|
|
|
|
std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->subID < b->subID;
|
|
});
|
|
}
|
|
|
|
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
|
|
{
|
|
const int bytesPerCre = version ? 4 : 3;
|
|
const int maxID = version ? 0xffff : 0xff;
|
|
|
|
for(int ir = 0; ir < number; ++ir)
|
|
{
|
|
int creID;
|
|
int count;
|
|
|
|
if(version)
|
|
{
|
|
creID = read_le_u16(buffer + pos + ir * bytesPerCre);
|
|
count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
|
|
}
|
|
else
|
|
{
|
|
creID = buffer[pos + ir * bytesPerCre];
|
|
count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
|
|
}
|
|
|
|
// Empty slot
|
|
if(creID == maxID) continue;
|
|
|
|
CStackInstance * hlp = new CStackInstance();
|
|
hlp->count = count;
|
|
|
|
if(creID > maxID - 0xf)
|
|
{
|
|
//this will happen when random object has random army
|
|
creID = maxID + 1 - creID + VLC->creh->creatures.size();
|
|
hlp->idRand = creID;
|
|
}
|
|
else
|
|
{
|
|
hlp->setType(creID);
|
|
}
|
|
|
|
out->putStack(ir, hlp);
|
|
}
|
|
|
|
pos += number * bytesPerCre;
|
|
out->validTypes(true);
|
|
}
|
|
|
|
CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
|
|
{
|
|
CGHeroInstance * nhi = new CGHeroInstance();
|
|
|
|
int identifier = 0;
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
identifier = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
map->questIdentifierToId[identifier] = idToBeGiven;
|
|
}
|
|
|
|
ui8 owner = buffer[pos++];
|
|
nhi->subID = buffer[pos++];
|
|
|
|
for(int j = 0; j < map->predefinedHeroes.size(); ++j)
|
|
{
|
|
if(map->predefinedHeroes[j]->subID == nhi->subID)
|
|
{
|
|
tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
|
|
delete nhi;
|
|
nhi = map->predefinedHeroes[j];
|
|
break;
|
|
}
|
|
}
|
|
nhi->setOwner(owner);
|
|
|
|
nhi->portrait = nhi->subID;
|
|
|
|
for(int j = 0; j < map->disposedHeroes.size(); ++j)
|
|
{
|
|
if(map->disposedHeroes[j].heroId == nhi->subID)
|
|
{
|
|
nhi->name = map->disposedHeroes[j].name;
|
|
nhi->portrait = map->disposedHeroes[j].portrait;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// True if hero has nonstandard name
|
|
if(readChar(buffer, pos))
|
|
{
|
|
nhi->name = readString(buffer, pos);
|
|
}
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
// True if hero's experience is greater than 0
|
|
if(readChar(buffer, pos))
|
|
{
|
|
nhi->exp = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nhi->exp = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
|
|
//0 means "not set" in <=AB maps
|
|
if(!nhi->exp)
|
|
{
|
|
nhi->exp = 0xffffffff;
|
|
}
|
|
}
|
|
|
|
bool portrait = buffer[pos];
|
|
++pos;
|
|
if(portrait)
|
|
{
|
|
nhi->portrait = buffer[pos++];
|
|
}
|
|
|
|
// True if hero has specified abilities
|
|
if(readChar(buffer, pos))
|
|
{
|
|
int howMany = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
nhi->secSkills.resize(howMany);
|
|
for(int yy = 0; yy < howMany; ++yy)
|
|
{
|
|
nhi->secSkills[yy].first = buffer[pos++];
|
|
nhi->secSkills[yy].second = buffer[pos++];
|
|
}
|
|
}
|
|
|
|
// True if hero has nonstandard garrison
|
|
if(readChar(buffer, pos))
|
|
{
|
|
readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
|
|
nhi->formation = buffer[pos];
|
|
++pos;
|
|
loadArtifactsOfHero(nhi);
|
|
nhi->patrol.patrolRadious = buffer[pos];
|
|
++pos;
|
|
if(nhi->patrol.patrolRadious == 0xff)
|
|
{
|
|
nhi->patrol.patrolling = false;
|
|
}
|
|
else
|
|
{
|
|
nhi->patrol.patrolling = true;
|
|
}
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
// True if hero has nonstandard (mapmaker defined) biography
|
|
if(readChar(buffer, pos))
|
|
{
|
|
nhi->biography = readString(buffer, pos);
|
|
}
|
|
nhi->sex = buffer[pos];
|
|
++pos;
|
|
|
|
// Remove trash
|
|
if (nhi->sex != 0xFF)
|
|
{
|
|
nhi->sex &= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nhi->sex = 0xFF;
|
|
}
|
|
|
|
// Spells
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
bool areSpells = buffer[pos];
|
|
++pos;
|
|
|
|
if(areSpells)
|
|
{
|
|
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
int ist = pos;
|
|
for(; pos < ist + 9; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
nhi->spells.insert((pos - ist) * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(map->version == EMapFormat::AB)
|
|
{
|
|
//we can read one spell
|
|
ui8 buff = buffer[pos];
|
|
++pos;
|
|
if(buff != 254)
|
|
{
|
|
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
|
|
if(buff < 254) //255 means no spells
|
|
{
|
|
nhi->spells.insert(buff);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
//customPrimSkills
|
|
if(readChar(buffer, pos))
|
|
{
|
|
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
|
|
{
|
|
nhi->pushPrimSkill(xx, buffer[pos++]);
|
|
}
|
|
}
|
|
}
|
|
pos += 16;
|
|
|
|
return nhi;
|
|
}
|
|
|
|
CGSeerHut * CMapLoaderH3M::readSeerHut()
|
|
{
|
|
CGSeerHut * hut = new CGSeerHut();
|
|
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
readQuest(hut);
|
|
}
|
|
else
|
|
{
|
|
//RoE
|
|
int artID = buffer[pos];
|
|
++pos;
|
|
if (artID != 255)
|
|
{
|
|
//not none quest
|
|
hut->quest->m5arts.push_back (artID);
|
|
hut->quest->missionType = CQuest::MISSION_ART;
|
|
}
|
|
else
|
|
{
|
|
hut->quest->missionType = CQuest::MISSION_NONE;
|
|
}
|
|
hut->quest->lastDay = -1; //no timeout
|
|
hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
|
|
}
|
|
|
|
if (hut->quest->missionType)
|
|
{
|
|
ui8 rewardType = buffer[pos];
|
|
++pos;
|
|
hut->rewardType = rewardType;
|
|
|
|
switch(rewardType)
|
|
{
|
|
case 1:
|
|
{
|
|
hut->rVal = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
hut->rVal = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
hut->rVal = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
hut->rVal = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
// Only the first 3 bytes are used. Skip the 4th.
|
|
hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
hut->rVal = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
hut->rVal = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
if (map->version == EMapFormat::ROE)
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
hut->rID = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
hut->rID = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
hut->rVal = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
else
|
|
{
|
|
hut->rID = buffer[pos];
|
|
++pos;
|
|
hut->rVal = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
pos += 2;
|
|
}
|
|
else
|
|
{
|
|
// missionType==255
|
|
pos += 3;
|
|
}
|
|
|
|
return hut;
|
|
}
|
|
|
|
void CMapLoaderH3M::readQuest(IQuestObject * guard)
|
|
{
|
|
guard->quest->missionType = buffer[pos];
|
|
++pos;
|
|
|
|
switch(guard->quest->missionType)
|
|
{
|
|
case 0:
|
|
return;
|
|
case 2:
|
|
{
|
|
guard->quest->m2stats.resize(4);
|
|
for(int x = 0; x < 4; ++x)
|
|
{
|
|
guard->quest->m2stats[x] = buffer[pos++];
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
case 3:
|
|
case 4:
|
|
{
|
|
guard->quest->m13489val = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = buffer[pos];
|
|
++pos;
|
|
for(int yy = 0; yy < artNumber; ++yy)
|
|
{
|
|
int artid = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
guard->quest->m5arts.push_back(artid);
|
|
map->allowedArtifact[artid] = false; //these are unavailable for random generation
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = buffer[pos];
|
|
++pos;
|
|
guard->quest->m6creatures.resize(typeNumber);
|
|
for(int hh = 0; hh < typeNumber; ++hh)
|
|
{
|
|
guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
|
|
pos += 2;
|
|
guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
guard->quest->m7resources.resize(7);
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
guard->quest->m7resources[x] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
case 9:
|
|
{
|
|
guard->quest->m13489val = buffer[pos];
|
|
++pos;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int limit = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
if(limit == (static_cast<int>(0xffffffff)))
|
|
{
|
|
guard->quest->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
guard->quest->lastDay = limit;
|
|
}
|
|
guard->quest->firstVisitText = readString(buffer, pos);
|
|
guard->quest->nextVisitText = readString(buffer, pos);
|
|
guard->quest->completedText = readString(buffer, pos);
|
|
guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
|
|
guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
|
|
guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
|
|
}
|
|
|
|
void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
|
|
{
|
|
auto q = dynamic_cast<IQuestObject *>(quest);
|
|
q->quest->qid = map->quests.size();
|
|
map->quests.push_back(q->quest);
|
|
}
|
|
|
|
CGTownInstance * CMapLoaderH3M::readTown(int castleID)
|
|
{
|
|
CGTownInstance * nt = new CGTownInstance();
|
|
nt->identifier = 0;
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
nt->identifier = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
nt->tempOwner = buffer[pos];
|
|
++pos;
|
|
if(readChar(buffer, pos))
|
|
{
|
|
// Has name
|
|
nt->name = readString(buffer, pos);
|
|
}
|
|
|
|
// True if garrison isn't empty
|
|
if(readChar(buffer, pos))
|
|
{
|
|
readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
|
|
}
|
|
nt->formation = buffer[pos];
|
|
++pos;
|
|
|
|
// Custom buildings info
|
|
if(readChar(buffer, pos))
|
|
{
|
|
// Built buildings
|
|
for(int byte = 0; byte < 6; ++byte)
|
|
{
|
|
for(int bit = 0; bit < 8; ++bit)
|
|
{
|
|
if(buffer[pos] & (1 << bit))
|
|
{
|
|
nt->builtBuildings.insert(byte * 8 + bit);
|
|
}
|
|
}
|
|
++pos;
|
|
}
|
|
|
|
// Forbidden buildings
|
|
for(int byte = 6; byte < 12; ++byte)
|
|
{
|
|
for(int bit = 0; bit < 8; ++bit)
|
|
{
|
|
if(buffer[pos] & (1 << bit))
|
|
{
|
|
nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
|
|
}
|
|
}
|
|
++pos;
|
|
}
|
|
nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
|
|
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
|
|
}
|
|
// Standard buildings
|
|
else
|
|
{
|
|
if(readChar(buffer, pos))
|
|
{
|
|
// Has fort
|
|
nt->builtBuildings.insert(EBuilding::FORT);
|
|
}
|
|
|
|
//means that set of standard building should be included
|
|
nt->builtBuildings.insert(-50);
|
|
}
|
|
|
|
int ist = pos;
|
|
if(map->version > EMapFormat::ROE)
|
|
{
|
|
for(; pos < ist + 9; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ist = pos;
|
|
for(; pos < ist + 9; ++pos)
|
|
{
|
|
ui8 c = buffer[pos];
|
|
for(int yy = 0; yy < 8; ++yy)
|
|
{
|
|
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
|
|
{
|
|
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
|
|
{
|
|
nt->possibleSpells.push_back((pos - ist) * 8 + yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read castle events
|
|
int numberOfEvent = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
|
|
for(int gh = 0; gh < numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent * nce = new CCastleEvent();
|
|
nce->town = nt;
|
|
nce->name = readString(buffer, pos);
|
|
nce->message = readString(buffer, pos);
|
|
for(int x = 0; x < 7; ++x)
|
|
{
|
|
nce->resources[x] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
|
|
nce->players = buffer[pos];
|
|
++pos;
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
nce->humanAffected = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
nce->humanAffected = true;
|
|
}
|
|
|
|
nce->computerAffected = buffer[pos];
|
|
++pos;
|
|
nce->firstOccurence = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
nce->nextOccurence = buffer[pos];
|
|
++pos;
|
|
|
|
pos += 17;
|
|
|
|
// New buildings
|
|
for(int byte = 0; byte < 6; ++byte)
|
|
{
|
|
for(int bit = 0; bit < 8; ++bit)
|
|
{
|
|
if(buffer[pos] & (1 << bit))
|
|
{
|
|
nce->buildings.insert(byte * 8 + bit);
|
|
}
|
|
}
|
|
++pos;
|
|
}
|
|
nce->buildings = convertBuildings(nce->buildings, castleID, false);
|
|
|
|
nce->creatures.resize(7);
|
|
for(int vv = 0; vv < 7; ++vv)
|
|
{
|
|
nce->creatures[vv] = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
}
|
|
pos += 4;
|
|
nt->events.push_back(nce);
|
|
}
|
|
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
nt->alignment = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
nt->alignment = 0xff;
|
|
}
|
|
pos += 3;
|
|
|
|
nt->builded = 0;
|
|
nt->destroyed = 0;
|
|
nt->garrisonHero = nullptr;
|
|
|
|
return nt;
|
|
}
|
|
|
|
std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
|
|
{
|
|
std::map<int, int> mapa;
|
|
std::set<si32> ret;
|
|
|
|
// Note: this file is parsed many times.
|
|
const JsonNode config(ResourceID("config/buildings5.json"));
|
|
|
|
BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
|
|
{
|
|
int town = entry["town"].Float();
|
|
|
|
if (town == castleID || town == -1)
|
|
{
|
|
mapa[entry["h3"].Float()] = entry["vcmi"].Float();
|
|
}
|
|
}
|
|
|
|
for(auto i = h3m.begin(); i != h3m.end(); ++i)
|
|
{
|
|
if(mapa[*i] >= 0)
|
|
{
|
|
ret.insert(mapa[*i]);
|
|
}
|
|
// horde buildings
|
|
else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
|
|
{
|
|
int level = (mapa[*i]);
|
|
|
|
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
|
|
ret.insert(level - 30);
|
|
}
|
|
else
|
|
{
|
|
tlog3 << "Conversion warning: unknown building " << *i << " in castle "
|
|
<< castleID << std::endl;
|
|
}
|
|
}
|
|
|
|
if(addAuxiliary)
|
|
{
|
|
//village hall is always present
|
|
ret.insert(EBuilding::VILLAGE_HALL);
|
|
}
|
|
|
|
if(ret.find(EBuilding::CITY_HALL) != ret.end())
|
|
{
|
|
ret.insert(EBuilding::EXTRA_CITY_HALL);
|
|
}
|
|
if(ret.find(EBuilding::TOWN_HALL) != ret.end())
|
|
{
|
|
ret.insert(EBuilding::EXTRA_TOWN_HALL);
|
|
}
|
|
if(ret.find(EBuilding::CAPITOL) != ret.end())
|
|
{
|
|
ret.insert(EBuilding::EXTRA_CAPITOL);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CMapLoaderH3M::readEvents()
|
|
{
|
|
int numberOfEvents = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent * ne = new CMapEvent();
|
|
ne->name = std::string();
|
|
ne->message = std::string();
|
|
int nameLen = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int qq = 0; qq < nameLen; ++qq)
|
|
{
|
|
ne->name += buffer[pos];
|
|
++pos;
|
|
}
|
|
int messLen = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
for(int qq = 0; qq < messLen; ++qq)
|
|
{
|
|
ne->message +=buffer[pos];
|
|
++pos;
|
|
}
|
|
for(int k = 0; k < 7; ++k)
|
|
{
|
|
ne->resources[k] = read_le_u32(buffer + pos);
|
|
pos += 4;
|
|
}
|
|
ne->players = buffer[pos];
|
|
++pos;
|
|
if(map->version > EMapFormat::AB)
|
|
{
|
|
ne->humanAffected = buffer[pos];
|
|
++pos;
|
|
}
|
|
else
|
|
{
|
|
ne->humanAffected = true;
|
|
}
|
|
ne->computerAffected = buffer[pos];
|
|
++pos;
|
|
ne->firstOccurence = read_le_u16(buffer + pos);
|
|
pos += 2;
|
|
ne->nextOccurence = buffer[pos];
|
|
++pos;
|
|
|
|
char unknown[17];
|
|
memcpy(unknown, buffer + pos, 17);
|
|
pos += 17;
|
|
|
|
map->events.push_back(ne);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
|
|
{
|
|
for(int fx = 0; fx < 8; ++fx)
|
|
{
|
|
for(int fy = 0; fy < 6; ++fy)
|
|
{
|
|
int xVal = obj->pos.x + fx - 7;
|
|
int yVal = obj->pos.y + fy - 5;
|
|
int zVal = obj->pos.z;
|
|
if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
|
|
{
|
|
TerrainTile & curt = map->terrain[xVal][yVal][zVal];
|
|
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.visitableObjects.push_back(obj);
|
|
curt.visitable = true;
|
|
}
|
|
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.blockingObjects.push_back(obj);
|
|
curt.blocked = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ui8 CMapLoaderH3M::reverse(ui8 arg)
|
|
{
|
|
ui8 ret = 0;
|
|
for(int i = 0; i < 8; ++i)
|
|
{
|
|
if((arg & (1 << i)) >> i)
|
|
{
|
|
ret |= (128 >> i);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|