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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/Map/CMapService.cpp
Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID
- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00

2554 lines
55 KiB
C++

#include "StdInc.h"
#include "CMapService.h"
#include "../Filesystem/CResourceLoader.h"
#include "../Filesystem/CBinaryReader.h"
#include "../Filesystem/CCompressedStream.h"
#include "../Filesystem/CMemoryStream.h"
#include "CMap.h"
#include <boost/crc.hpp>
#include "../vcmi_endian.h"
#include "../CStopWatch.h"
#include "../VCMI_Lib.h"
#include "../CSpellHandler.h"
#include "../CCreatureHandler.h"
#include "../CObjectHandler.h"
#include "../CDefObjInfoHandler.h"
std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMap();
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
{
auto stream = getStreamFromFS(name);
return getMapLoader(stream)->loadMapHeader();
}
std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
{
auto stream = getStreamFromMem(buffer, size);
return getMapLoader(stream)->loadMap();
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
{
auto stream = getStreamFromMem(buffer, size);
return getMapLoader(stream)->loadMapHeader();
}
std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
{
return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
}
std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
{
return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
}
std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
{
// Read map header
CBinaryReader reader(stream.get());
ui32 header = reader.readUInt32();
reader.getStream()->seek(0);
// Check which map format is used
// gzip header is 3 bytes only in size
switch(header & 0xffffff)
{
// gzip header magic number, reversed for LE
case 0x00088B1F:
stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
case EMapFormat::WOG :
case EMapFormat::AB :
case EMapFormat::ROE :
case EMapFormat::SOD :
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
default :
throw std::runtime_error("Unknown map format");
}
}
const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
{
initBuffer(stream);
}
CMapLoaderH3M::~CMapLoaderH3M()
{
delete buffer;
}
void CMapLoaderH3M::initBuffer(CInputStream * stream)
{
// Read map data into memory completely
// TODO Replace with CBinaryReader later... (no need for reading whole
// file in memory at once, storing pos & size separately...)
stream->seek(0);
size = stream->getSize();
buffer = new ui8[size];
stream->read(buffer, size);
}
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
{
// Init map object by parsing the input buffer
map = new CMap();
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
init();
return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
}
std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
{
// Read header
mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
readHeader();
return std::move(mapHeader);
}
void CMapLoaderH3M::init()
{
// Compute checksum
boost::crc_32_type result;
result.process_bytes(buffer, size);
map->checksum = result.checksum();
CStopWatch sw;
struct MapLoadingTime
{
std::string name;
si64 time;
MapLoadingTime(std::string name, si64 time) : name(name),
time(time)
{
}
};
std::vector<MapLoadingTime> times;
readHeader();
times.push_back(MapLoadingTime("header", sw.getDiff()));
readDisposedHeroes();
times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
readAllowedArtifacts();
times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
readAllowedSpellsAbilities();
times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
readRumors();
times.push_back(MapLoadingTime("rumors", sw.getDiff()));
readPredefinedHeroes();
times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
readTerrain();
times.push_back(MapLoadingTime("terrain", sw.getDiff()));
readDefInfo();
times.push_back(MapLoadingTime("def info", sw.getDiff()));
readObjects();
times.push_back(MapLoadingTime("objects", sw.getDiff()));
readEvents();
times.push_back(MapLoadingTime("events", sw.getDiff()));
// Calculate blocked / visitable positions
for(int f = 0; f < map->objects.size(); ++f)
{
if(!map->objects[f]->defInfo) continue;
addBlockVisibleTiles(map->objects[f]);
}
times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
// Print profiling times
if(IS_PROFILING_ENABLED)
{
BOOST_FOREACH(MapLoadingTime & mlt, times)
{
tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
}
}
}
void CMapLoaderH3M::readHeader()
{
pos = 0;
// Check map for validity
if(size < 50 || !buffer[4])
{
throw std::runtime_error("Corrupted map file.");
}
// Map version
mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
pos += 4;
if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
&& mapHeader->version != EMapFormat::WOG)
{
throw std::runtime_error("Invalid map format!");
}
// Read map name, description, dimensions,...
mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
pos += 4;
mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
mapHeader->name = readString(buffer, pos);
mapHeader->description = readString(buffer, pos);
mapHeader->difficulty = readChar(buffer, pos);
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->levelLimit = readChar(buffer, pos);
}
else
{
mapHeader->levelLimit = 0;
}
readPlayerInfo();
readVictoryLossConditions();
readTeamInfo();
readAllowedHeroes();
}
void CMapLoaderH3M::readPlayerInfo()
{
mapHeader->players.resize(8);
for(int i = 0; i < 8; ++i)
{
mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
// If nobody can play with this player
if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
{
switch(mapHeader->version)
{
case EMapFormat::SOD:
case EMapFormat::WOG:
pos += 13;
break;
case EMapFormat::AB:
pos += 12;
break;
case EMapFormat::ROE:
pos += 6;
break;
}
continue;
}
mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
{
mapHeader->players[i].p7 = buffer[pos++];
}
else
{
mapHeader->players[i].p7 = -1;
}
// Factions this player can choose
ui16 allowedFactions = buffer[pos++];
if(mapHeader->version != EMapFormat::ROE)
{
allowedFactions += (buffer[pos++]) * 256;
}
mapHeader->players[i].allowedFactions.clear();
for(int fact = 0; fact < 16; ++fact)
{
if(allowedFactions & (1 << fact))
{
mapHeader->players[i].allowedFactions.insert(fact);
}
}
mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
if(mapHeader->players[i].hasMainTown)
{
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
}
else
{
mapHeader->players[i].generateHeroAtMainTown = true;
mapHeader->players[i].generateHero = false;
}
mapHeader->players[i].posOfMainTown.x = buffer[pos++];
mapHeader->players[i].posOfMainTown.y = buffer[pos++];
mapHeader->players[i].posOfMainTown.z = buffer[pos++];
}
mapHeader->players[i].hasHero = buffer[pos++];
mapHeader->players[i].customHeroID = buffer[pos++];
if(mapHeader->players[i].customHeroID != 0xff)
{
mapHeader->players[i].mainHeroPortrait = buffer[pos++];
if (mapHeader->players[i].mainHeroPortrait == 0xff)
mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
mapHeader->players[i].mainHeroName = readString(buffer, pos);
}
else
mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
int heroCount = buffer[pos++];
pos += 3;
for(int pp = 0; pp < heroCount; ++pp)
{
SHeroName vv;
vv.heroId = buffer[pos++];
int hnl = buffer[pos++];
pos += 3;
for(int zz = 0; zz < hnl; ++zz)
{
vv.heroName += buffer[pos++];
}
mapHeader->players[i].heroesNames.push_back(vv);
}
}
}
}
void CMapLoaderH3M::readVictoryLossConditions()
{
mapHeader->victoryCondition.obj = nullptr;
mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
// Specific victory conditions
if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
{
// Read victory conditions
int nr = 0;
switch(mapHeader->victoryCondition.condition)
{
case EVictoryConditionType::ARTIFACT:
{
mapHeader->victoryCondition.objectId = buffer[pos + 2];
nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
break;
}
case EVictoryConditionType::GATHERTROOP:
{
mapHeader->victoryCondition.objectId = buffer[pos + 2];
mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
break;
}
case EVictoryConditionType::GATHERRESOURCE:
{
mapHeader->victoryCondition.objectId = buffer[pos + 2];
mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
nr = 5;
break;
}
case EVictoryConditionType::BUILDCITY:
{
mapHeader->victoryCondition.pos.x = buffer[pos + 2];
mapHeader->victoryCondition.pos.y = buffer[pos + 3];
mapHeader->victoryCondition.pos.z = buffer[pos + 4];
mapHeader->victoryCondition.count = buffer[pos + 5];
mapHeader->victoryCondition.objectId = buffer[pos + 6];
nr = 5;
break;
}
case EVictoryConditionType::BUILDGRAIL:
{
if(buffer[pos + 4] > 2)
{
mapHeader->victoryCondition.pos = int3(-1,-1,-1);
}
else
{
mapHeader->victoryCondition.pos.x = buffer[pos + 2];
mapHeader->victoryCondition.pos.y = buffer[pos + 3];
mapHeader->victoryCondition.pos.z = buffer[pos + 4];
}
nr = 3;
break;
}
case EVictoryConditionType::BEATHERO:
case EVictoryConditionType::CAPTURECITY:
case EVictoryConditionType::BEATMONSTER:
{
mapHeader->victoryCondition.pos.x = buffer[pos + 2];
mapHeader->victoryCondition.pos.y = buffer[pos + 3];
mapHeader->victoryCondition.pos.z = buffer[pos + 4];
nr = 3;
break;
}
case EVictoryConditionType::TAKEDWELLINGS:
case EVictoryConditionType::TAKEMINES:
{
nr = 0;
break;
}
case EVictoryConditionType::TRANSPORTITEM:
{
mapHeader->victoryCondition.objectId = buffer[pos + 2];
mapHeader->victoryCondition.pos.x = buffer[pos + 3];
mapHeader->victoryCondition.pos.y = buffer[pos + 4];
mapHeader->victoryCondition.pos.z = buffer[pos + 5];
nr = 4;
break;
}
default:
assert(0);
}
mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
pos += nr;
}
// Read loss conditions
mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
switch(mapHeader->lossCondition.typeOfLossCon)
{
case ELossConditionType::LOSSCASTLE:
case ELossConditionType::LOSSHERO:
{
mapHeader->lossCondition.pos.x = buffer[pos++];
mapHeader->lossCondition.pos.y = buffer[pos++];
mapHeader->lossCondition.pos.z = buffer[pos++];
break;
}
case ELossConditionType::TIMEEXPIRES:
{
mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
pos += 2;
break;
}
}
}
void CMapLoaderH3M::readTeamInfo()
{
mapHeader->howManyTeams = buffer[pos++];
if(mapHeader->howManyTeams > 0)
{
// Teams
for(int i = 0; i < 8; ++i)
{
mapHeader->players[i].team = buffer[pos++];
}
}
else
{
// No alliances
for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
{
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
{
mapHeader->players[i].team = mapHeader->howManyTeams++;
}
}
}
}
void CMapLoaderH3M::readAllowedHeroes()
{
int pom = pos;
mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
}
}
}
}
// Probably reserved for further heroes
if(mapHeader->version > EMapFormat::ROE)
{
int placeholdersQty = read_le_u32(buffer + pos);
pos += 4;
for(int p = 0; p < placeholdersQty; ++p)
{
mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
}
}
}
void CMapLoaderH3M::readDisposedHeroes()
{
// Reading disposed heroes (20 bytes)
ui8 disp = 0;
if(map->version >= EMapFormat::SOD)
{
disp = buffer[pos++];
map->disposedHeroes.resize(disp);
for(int g = 0; g < disp; ++g)
{
map->disposedHeroes[g].heroId = buffer[pos++];
map->disposedHeroes[g].portrait = buffer[pos++];
int lenbuf = read_le_u32(buffer + pos);
pos += 4;
for(int zz = 0; zz < lenbuf; zz++)
{
map->disposedHeroes[g].name += buffer[pos++];
}
map->disposedHeroes[g].players = buffer[pos++];
}
}
//omitting NULLS
pos += 31;
}
void CMapLoaderH3M::readAllowedArtifacts()
{
map->allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
for(ui32 x = 0; x < map->allowedArtifact.size(); x++)
{
map->allowedArtifact[x] = true;
}
// Reading allowed artifacts: 17 or 18 bytes
if(map->version != EMapFormat::ROE)
{
// Starting i for loop
int ist = pos;
for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
map->allowedArtifact[(pos - ist) * 8 + yy] = false;
}
}
}
}
}
// ban combo artifacts
if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
{
BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
{
// combo
if (artifact->constituents)
{
map->allowedArtifact[artifact->id] = false;
}
}
if (map->version == EMapFormat::ROE)
{
// Armageddon's Blade
map->allowedArtifact[128] = false;
}
}
// Messy, but needed
if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
|| map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
{
map->allowedArtifact[map->victoryCondition.objectId] = false;
}
}
void CMapLoaderH3M::readAllowedSpellsAbilities()
{
// Read allowed spells
map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
for(ui32 x = 0; x < map->allowedSpell.size(); x++)
{
map->allowedSpell[x] = true;
}
// Read allowed abilities
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
{
map->allowedAbilities[x] = true;
}
if(map->version >= EMapFormat::SOD)
{
// Reading allowed spells (9 bytes)
int ist = pos;
for(; pos < ist + 9; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
map->allowedSpell[(pos - ist) * 8 + yy] = false;
}
}
}
}
// Allowed hero's abilities (4 bytes)
ist = pos;
for(; pos < ist + 4; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
map->allowedAbilities[(pos - ist) * 8 + yy] = false;
}
}
}
}
}
}
void CMapLoaderH3M::readRumors()
{
int rumNr = read_le_u32(buffer + pos);
pos += 4;
for(int it = 0; it < rumNr; it++)
{
Rumor ourRumor;
// Read rumor name and text
int nameL = read_le_u32(buffer + pos);
pos += 4;
for(int zz = 0; zz < nameL; zz++)
{
ourRumor.name += buffer[pos++];
}
nameL = read_le_u32(buffer + pos);
pos += 4;
for(int zz = 0; zz < nameL; zz++)
{
ourRumor.text += buffer[pos++];
}
map->rumors.push_back(ourRumor);
}
}
void CMapLoaderH3M::readPredefinedHeroes()
{
switch(map->version)
{
case EMapFormat::WOG:
case EMapFormat::SOD:
{
// Disposed heroes
for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
{
int custom = buffer[pos++];
if(!custom) continue;
CGHeroInstance * hero = new CGHeroInstance();
hero->ID = Obj::HERO;
hero->subID = z;
// True if hore's experience is greater than 0
if(readChar(buffer, pos))
{
hero->exp = read_le_u32(buffer + pos);
pos += 4;
}
else
{
hero->exp = 0;
}
// True if hero has specified abilities
if(readChar(buffer, pos))
{
int howMany = read_le_u32(buffer + pos);
pos += 4;
hero->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
hero->secSkills[yy].first = buffer[pos];
++pos;
hero->secSkills[yy].second = buffer[pos];
++pos;
}
}
loadArtifactsOfHero(hero);
// custom bio
if(readChar(buffer, pos))
{
hero->biography = readString(buffer, pos);
}
// 0xFF is default, 00 male, 01 female
hero->sex = buffer[pos++];
// are spells
if(readChar(buffer, pos))
{
int ist = pos;
for(; pos < ist + 9; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
hero->spells.insert((pos - ist) * 8 + yy);
}
}
}
}
}
// customPrimSkills
if(readChar(buffer, pos))
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
{
hero->pushPrimSkill(xx, buffer[pos++]);
}
}
map->predefinedHeroes.push_back(hero);
}
break;
}
case EMapFormat::ROE:
pos+=0;
break;
}
}
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
{
bool artSet = buffer[pos];
++pos;
// True if artifact set is not default (hero has some artifacts)
if(artSet)
{
for(int pom = 0; pom < 16; pom++)
{
loadArtifactToSlot(hero, pom);
}
// misc5 art //17
if(map->version >= EMapFormat::SOD)
{
if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
{
// catapult by default
hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
}
}
loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map->version > EMapFormat::ROE)
{
loadArtifactToSlot(hero, ArtifactPosition::MISC5);
}
else
{
++pos;
}
// bag artifacts //20
// number of artifacts in hero's bag
int amount = read_le_u16(buffer + pos);
pos += 2;
for(int ss = 0; ss < amount; ++ss)
{
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
}
}
}
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
{
const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
int aid;
if(map->version == EMapFormat::ROE)
{
aid = buffer[pos];
pos++;
}
else
{
aid = read_le_u16(buffer + pos);
pos += 2;
}
bool isArt = aid != artmask;
if(isArt)
{
if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
{
tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
return false;
}
if(aid == 0 && slot == ArtifactPosition::MISC5)
{
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
<< static_cast<int>(map->version) << ")" << std::endl;
slot = ArtifactPosition::SPELLBOOK;
}
hero->putArtifact(slot, createArtifact(aid));
}
return isArt;
}
CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
}
}
else
{
a = new CArtifactInstance();
}
addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && a->artType->constituents)
{
CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
{
addNewArtifactInstance(ci.art);
}
}
return a;
}
void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
{
art->id = map->artInstances.size();
map->artInstances.push_back(art);
}
void CMapLoaderH3M::readTerrain()
{
// Allocate memory for terrain data
map->terrain = new TerrainTile**[map->width];
for(int ii = 0; ii < map->width; ii++)
{
map->terrain[ii] = new TerrainTile*[map->height];
for(int jj = 0; jj < map->height; jj++)
{
map->terrain[ii][jj] = new TerrainTile[map->twoLevel ? 2 : 1];
}
}
// Read terrain
for(int a = 0; a < 2; ++a)
{
if(a == 1 && !map->twoLevel)
{
break;
}
for(int c = 0; c < map->width; c++)
{
for(int z = 0; z < map->height; z++)
{
map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
map->terrain[z][c][a].terView = buffer[pos++];
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
map->terrain[z][c][a].riverDir = buffer[pos++];
map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
map->terrain[z][c][a].roadDir = buffer[pos++];
map->terrain[z][c][a].extTileFlags = buffer[pos++];
map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
map->terrain[z][c][a].visitable = 0;
}
}
}
}
void CMapLoaderH3M::readDefInfo()
{
int defAmount = read_le_u32(buffer + pos);
pos += 4;
map->customDefs.reserve(defAmount + 8);
// Read custom defs
for(int idd = 0; idd < defAmount; ++idd)
{
CGDefInfo * defInfo = new CGDefInfo();
// Read name
int nameLength = read_le_u32(buffer + pos);
pos += 4;
defInfo->name.reserve(nameLength);
for(int cd = 0; cd < nameLength; ++cd)
{
defInfo->name += buffer[pos++];
}
std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
ui8 bytes[12];
for(int v = 0; v < 12; ++v)
{
bytes[v] = buffer[pos++];
}
defInfo->terrainAllowed = read_le_u16(buffer + pos);
pos += 2;
defInfo->terrainMenu = read_le_u16(buffer + pos);
pos += 2;
defInfo->id = read_le_u32(buffer + pos);
pos += 4;
defInfo->subid = read_le_u32(buffer + pos);
pos += 4;
defInfo->type = buffer[pos++];
defInfo->printPriority = buffer[pos++];
for(int zi = 0; zi < 6; ++zi)
{
defInfo->blockMap[zi] = reverse(bytes[zi]);
}
for(int zi = 0; zi < 6; ++zi)
{
defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
}
pos += 16;
if(defInfo->id != Obj::HERO && defInfo->id != 70)
{
CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
if(!h)
{
//remove fake entry
VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
if(VLC->dobjinfo->gobjs[defInfo->id].size())
{
VLC->dobjinfo->gobjs.erase(defInfo->id);
}
tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
<< defInfo->id << " subID=" << defInfo->subid << std::endl;
}
else
{
defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
}
}
else
{
defInfo->visitDir = 0xff;
}
if(defInfo->id == Obj::EVENT)
{
std::memset(defInfo->blockMap, 255, 6);
}
//calculating coverageMap
defInfo->fetchInfoFromMSK();
map->customDefs.push_back(defInfo);
}
//add holes - they always can appear
for(int i = 0; i < 8 ; ++i)
{
map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
}
}
void CMapLoaderH3M::readObjects()
{
int howManyObjs = read_le_u32(buffer + pos);
pos += 4;
for(int ww = 0; ww < howManyObjs; ++ww)
{
CGObjectInstance * nobj = 0;
int3 objPos;
objPos.x = buffer[pos++];
objPos.y = buffer[pos++];
objPos.z = buffer[pos++];
int defnum = read_le_u32(buffer + pos);
pos += 4;
int idToBeGiven = map->objects.size();
CGDefInfo * defInfo = map->customDefs.at(defnum);
pos += 5;
switch(defInfo->id)
{
case Obj::EVENT:
{
CGEvent * evnt = new CGEvent();
nobj = evnt;
bool guardMess = buffer[pos];
++pos;
if(guardMess)
{
int messLong = read_le_u32(buffer + pos);
pos += 4;
if(messLong > 0)
{
for(int yy = 0; yy < messLong; ++yy)
{
evnt->message += buffer[pos + yy];
}
pos += messLong;
}
if(buffer[pos++])
{
readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
}
pos += 4;
}
evnt->gainedExp = read_le_u32(buffer + pos);
pos += 4;
evnt->manaDiff = read_le_u32(buffer + pos);
pos += 4;
evnt->moraleDiff = static_cast<char>(buffer[pos]);
++pos;
evnt->luckDiff = static_cast<char>(buffer[pos]);
++pos;
evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int x = 0; x < 7; ++x)
{
evnt->resources[x] = read_le_u32(buffer + pos);
pos += 4;
}
evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
evnt->primskills[x] = buffer[pos];
++pos;
}
int gabn; // Number of gained abilities
gabn = buffer[pos];
++pos;
for(int oo = 0; oo < gabn; ++oo)
{
evnt->abilities.push_back(buffer[pos]);
++pos;
evnt->abilityLevels.push_back(buffer[pos]);
++pos;
}
int gart = buffer[pos]; // Number of gained artifacts
++pos;
for(int oo = 0; oo < gart; ++oo)
{
if(map->version == EMapFormat::ROE)
{
evnt->artifacts.push_back(buffer[pos]);
++pos;
}
else
{
evnt->artifacts.push_back(read_le_u16(buffer + pos));
pos += 2;
}
}
int gspel = buffer[pos]; // Number of gained spells
++pos;
for(int oo = 0; oo < gspel; ++oo)
{
evnt->spells.push_back(buffer[pos]);
++pos;
}
int gcre = buffer[pos]; //number of gained creatures
++pos;
readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
pos += 8;
evnt->availableFor = buffer[pos];
++pos;
evnt->computerActivate = buffer[pos];
++pos;
evnt->removeAfterVisit = buffer[pos];
++pos;
evnt->humanActivate = true;
pos += 4;
break;
}
case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
{
nobj = readHero(idToBeGiven);
break;
}
case 4: //Arena
case 51: //Mercenary Camp
case 23: //Marletto Tower
case 61: // Star Axis
case 32: // Garden of Revelation
case 100: //Learning Stone
case 102: //Tree of Knowledge
case 41: //Library of Enlightenment
case 47: //School of Magic
case 107: //School of War
{
nobj = new CGVisitableOPH();
break;
}
case 55: //mystical garden
case 112://windmill
case 109://water wheel
{
nobj = new CGVisitableOPW();
break;
}
case 43: //teleport
case 44: //teleport
case 45: //teleport
case 103://subterranean gate
case 111://Whirlpool
{
nobj = new CGTeleport();
break;
}
case 12: //campfire
case 29: //Flotsam
case 82: //Sea Chest
case 86: //Shipwreck Survivor
case 101://treasure chest
{
nobj = new CGPickable();
break;
}
case 54: //Monster
case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
case 162: case 163: case 164: // Random Monster 5 - 7
{
CGCreature * cre = new CGCreature();
nobj = cre;
if(map->version > EMapFormat::ROE)
{
cre->identifier = read_le_u32(buffer + pos);
pos += 4;
map->questIdentifierToId[cre->identifier] = idToBeGiven;
}
CStackInstance * hlp = new CStackInstance();
hlp->count = read_le_u16(buffer + pos);
pos += 2;
//type will be set during initialization
cre->putStack(0, hlp);
cre->character = buffer[pos];
++pos;
bool isMesTre = buffer[pos]; //true if there is message or treasury
++pos;
if(isMesTre)
{
cre->message = readString(buffer, pos);
cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int j = 0; j < 7; ++j)
{
cre->resources[j] = read_le_u32(buffer + pos);
pos += 4;
}
int artID;
if (map->version == EMapFormat::ROE)
{
artID = buffer[pos];
++pos;
}
else
{
artID = read_le_u16(buffer + pos);
pos += 2;
}
if(map->version == EMapFormat::ROE)
{
if(artID != 0xff)
{
cre->gainedArtifact = artID;
}
else
{
cre->gainedArtifact = -1;
}
}
else
{
if(artID != 0xffff)
{
cre->gainedArtifact = artID;
}
else
{
cre->gainedArtifact = -1;
}
}
}
cre->neverFlees = buffer[pos];
++pos;
cre->notGrowingTeam = buffer[pos];
++pos;
pos += 2;
break;
}
case 59: case 91: //ocean bottle and sign
{
CGSignBottle * sb = new CGSignBottle();
nobj = sb;
sb->message = readString(buffer, pos);
pos += 4;
break;
}
case 83: //seer's hut
{
nobj = readSeerHut();
addQuest(nobj);
break;
}
case 113: //witch hut
{
CGWitchHut * wh = new CGWitchHut();
nobj = wh;
// in reo we cannot specify it - all are allowed (I hope)
if(map->version > EMapFormat::ROE)
{
int ist=pos;
for(; pos < ist + 4; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
}
}
}
}
}
else
{
// RoE map
for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
{
wh->allowedAbilities.push_back(gg);
}
}
break;
}
case 81: //scholar
{
CGScholar * sch = new CGScholar();
nobj = sch;
sch->bonusType = buffer[pos++];
sch->bonusID = buffer[pos++];
pos += 6;
break;
}
case 33: case 219: //garrison
{
CGGarrison * gar = new CGGarrison();
nobj = gar;
nobj->setOwner(buffer[pos++]);
pos += 3;
readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
if(map->version > EMapFormat::ROE)
{
gar->removableUnits = buffer[pos];
++pos;
}
else
{
gar->removableUnits = true;
}
pos += 8;
break;
}
case 5: //artifact
case 65: case 66: case 67: case 68: case 69: //random artifact
case 93: //spell scroll
{
int artID = -1;
int spellID = -1;
CGArtifact * art = new CGArtifact();
nobj = art;
bool areSettings = buffer[pos++];
if(areSettings)
{
art->message = readString(buffer, pos);
bool areGuards = buffer[pos++];
if(areGuards)
{
readCreatureSet(art, 7, map->version > EMapFormat::ROE);
}
pos += 4;
}
if(defInfo->id == 93)
{
spellID = read_le_u32(buffer + pos);
pos += 4;
artID = 1;
}
else if(defInfo->id == 5)
{
//specific artifact
artID = defInfo->subid;
}
art->storedArtifact = createArtifact(artID, spellID);
break;
}
case 76: case 79: //random resource; resource
{
CGResource * res = new CGResource();
nobj = res;
bool isMessGuard = buffer[pos];
++pos;
if(isMessGuard)
{
res->message = readString(buffer, pos);
if(buffer[pos++])
{
readCreatureSet(res, 7, map->version > EMapFormat::ROE);
}
pos += 4;
}
res->amount = read_le_u32(buffer + pos);
pos += 4;
if(defInfo->subid == 6)
{
// Gold is multiplied by 100.
res->amount *= 100;
}
pos += 4;
break;
}
case 77: case 98: //random town; town
{
nobj = readTown(defInfo->subid);
break;
}
case 53:
case 220://mine (?)
{
nobj = new CGMine();
nobj->setOwner(buffer[pos++]);
pos += 3;
break;
}
case 17: case 18: case 19: case 20: //dwellings
{
nobj = new CGDwelling();
nobj->setOwner(buffer[pos++]);
pos += 3;
break;
}
case 78: //Refugee Camp
case 106: //War Machine Factory
{
nobj = new CGDwelling();
break;
}
case 88: case 89: case 90: //spell shrine
{
CGShrine * shr = new CGShrine();
nobj = shr;
shr->spell = buffer[pos];
pos += 4;
break;
}
case 6: //pandora's box
{
CGPandoraBox * box = new CGPandoraBox();
nobj = box;
bool messg = buffer[pos];
++pos;
if(messg)
{
box->message = readString(buffer, pos);
if(buffer[pos++])
{
readCreatureSet(box, 7, map->version > EMapFormat::ROE);
}
pos += 4;
}
box->gainedExp = read_le_u32(buffer + pos);
pos += 4;
box->manaDiff = read_le_u32(buffer + pos);
pos += 4;
box->moraleDiff = static_cast<si8>(buffer[pos]);
++pos;
box->luckDiff = static_cast<si8>(buffer[pos]);
++pos;
box->resources.resize(GameConstants::RESOURCE_QUANTITY);
for(int x = 0; x < 7; ++x)
{
box->resources[x] = read_le_u32(buffer + pos);
pos += 4;
}
box->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
box->primskills[x] = buffer[pos];
++pos;
}
int gabn; //number of gained abilities
gabn = buffer[pos];
++pos;
for(int oo = 0; oo < gabn; ++oo)
{
box->abilities.push_back(buffer[pos]);
++pos;
box->abilityLevels.push_back(buffer[pos]);
++pos;
}
int gart = buffer[pos]; //number of gained artifacts
++pos;
for(int oo = 0; oo < gart; ++oo)
{
if(map->version > EMapFormat::ROE)
{
box->artifacts.push_back(read_le_u16(buffer + pos));
pos += 2;
}
else
{
box->artifacts.push_back(buffer[pos]);
++pos;
}
}
int gspel = buffer[pos]; //number of gained spells
++pos;
for(int oo = 0; oo < gspel; ++oo)
{
box->spells.push_back(buffer[pos]);
++pos;
}
int gcre = buffer[pos]; //number of gained creatures
++pos;
readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
pos += 8;
break;
}
case 36: //grail
{
map->grailPos = objPos;
map->grailRadious = read_le_u32(buffer + pos);
pos += 4;
continue;
}
//dwellings
case 216: //same as castle + level range
case 217: //same as castle
case 218: //level range
{
nobj = new CGDwelling();
CSpecObjInfo * spec = nullptr;
switch(defInfo->id)
{
break; case 216: spec = new CCreGenLeveledCastleInfo();
break; case 217: spec = new CCreGenAsCastleInfo();
break; case 218: spec = new CCreGenLeveledInfo();
}
spec->player = read_le_u32(buffer + pos);
pos += 4;
//216 and 217
if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
{
castleSpec->identifier = read_le_u32(buffer + pos);
pos += 4;
if(!castleSpec->identifier)
{
castleSpec->asCastle = false;
castleSpec->castles[0] = buffer[pos];
++pos;
castleSpec->castles[1] = buffer[pos];
++pos;
}
else
{
castleSpec->asCastle = true;
}
}
//216 and 218
if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
{
lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
++pos;
lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
++pos;
}
nobj->setOwner(spec->player);
static_cast<CGDwelling *>(nobj)->info = spec;
break;
}
case 215:
{
CGQuestGuard * guard = new CGQuestGuard();
addQuest(guard);
readQuest(guard);
nobj = guard;
break;
}
case 28: //faerie ring
case 14: //Swan pond
case 38: //idol of fortune
case 30: //Fountain of Fortune
case 64: //Rally Flag
case 56: //oasis
case 96: //temple
case 110://Watering Hole
case 31: //Fountain of Youth
case 11: //Buoy
case 52: //Mermaid
case 94: //Stables
{
nobj = new CGBonusingObject();
break;
}
case 49: //Magic Well
{
nobj = new CGMagicWell();
break;
}
case 15: //Cover of darkness
case 58: //Redwood Observatory
case 60: //Pillar of Fire
{
nobj = new CGObservatory();
break;
}
case 22: //Corpse
case 39: //Lean To
case 105://Wagon
case 108://Warrior's Tomb
{
nobj = new CGOnceVisitable();
break;
}
case 8: //Boat
{
nobj = new CGBoat();
break;
}
case 92: //Sirens
{
nobj = new CGSirens();
break;
}
case 87: //Shipyard
{
nobj = new CGShipyard();
nobj->setOwner(read_le_u32(buffer + pos));
pos += 4;
break;
}
case 214: //hero placeholder
{
CGHeroPlaceholder * hp = new CGHeroPlaceholder();
nobj = hp;
int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
int htid = buffer[pos++]; //hero type id
nobj->subID = htid;
if(htid == 0xff)
{
hp->power = buffer[pos++];
}
else
{
hp->power = 0;
}
break;
}
case 10: //Keymaster
{
nobj = new CGKeymasterTent();
break;
}
case 9: //Border Guard
{
nobj = new CGBorderGuard();
addQuest(nobj);
break;
}
case 212: //Border Gate
{
nobj = new CGBorderGate();
addQuest (nobj);
break;
}
case 27: case 37: //Eye and Hut of Magi
{
nobj = new CGMagi();
break;
}
case 16: case 24: case 25: case 84: case 85: //treasure bank
{
nobj = new CBank();
break;
}
case 63: //Pyramid
{
nobj = new CGPyramid();
break;
}
case 13: //Cartographer
{
nobj = new CCartographer();
break;
}
case 48: //Magic Spring
{
nobj = new CGMagicSpring();
break;
}
case 97: //den of thieves
{
nobj = new CGDenOfthieves();
break;
}
case 57: //Obelisk
{
nobj = new CGObelisk();
break;
}
case 42: //Lighthouse
{
nobj = new CGLighthouse();
nobj->tempOwner = read_le_u32(buffer + pos);
pos += 4;
break;
}
case 2: //Altar of Sacrifice
case 99: //Trading Post
case 213: //Freelancer's Guild
case 221: //Trading Post (snow)
{
nobj = new CGMarket();
break;
}
case 104: //University
{
nobj = new CGUniversity();
break;
}
case 7: //Black Market
{
nobj = new CGBlackMarket();
break;
}
default: //any other object
{
nobj = new CGObjectInstance();
break;
}
}
nobj->pos = objPos;
nobj->ID = defInfo->id;
nobj->id = idToBeGiven;
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
{
nobj->subID = defInfo->subid;
}
nobj->defInfo = defInfo;
assert(idToBeGiven == map->objects.size());
map->objects.push_back(nobj);
if(nobj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(nobj));
}
if(nobj->ID == Obj::HERO)
{
map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
}
}
std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
});
}
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
{
const int bytesPerCre = version ? 4 : 3;
const int maxID = version ? 0xffff : 0xff;
for(int ir = 0; ir < number; ++ir)
{
int creID;
int count;
if(version)
{
creID = read_le_u16(buffer + pos + ir * bytesPerCre);
count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
}
else
{
creID = buffer[pos + ir * bytesPerCre];
count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
}
// Empty slot
if(creID == maxID) continue;
CStackInstance * hlp = new CStackInstance();
hlp->count = count;
if(creID > maxID - 0xf)
{
//this will happen when random object has random army
creID = maxID + 1 - creID + VLC->creh->creatures.size();
hlp->idRand = creID;
}
else
{
hlp->setType(creID);
}
out->putStack(ir, hlp);
}
pos += number * bytesPerCre;
out->validTypes(true);
}
CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
{
CGHeroInstance * nhi = new CGHeroInstance();
int identifier = 0;
if(map->version > EMapFormat::ROE)
{
identifier = read_le_u32(buffer + pos);
pos += 4;
map->questIdentifierToId[identifier] = idToBeGiven;
}
ui8 owner = buffer[pos++];
nhi->subID = buffer[pos++];
for(int j = 0; j < map->predefinedHeroes.size(); ++j)
{
if(map->predefinedHeroes[j]->subID == nhi->subID)
{
tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
delete nhi;
nhi = map->predefinedHeroes[j];
break;
}
}
nhi->setOwner(owner);
nhi->portrait = nhi->subID;
for(int j = 0; j < map->disposedHeroes.size(); ++j)
{
if(map->disposedHeroes[j].heroId == nhi->subID)
{
nhi->name = map->disposedHeroes[j].name;
nhi->portrait = map->disposedHeroes[j].portrait;
break;
}
}
// True if hero has nonstandard name
if(readChar(buffer, pos))
{
nhi->name = readString(buffer, pos);
}
if(map->version > EMapFormat::AB)
{
// True if hero's experience is greater than 0
if(readChar(buffer, pos))
{
nhi->exp = read_le_u32(buffer + pos);
pos += 4;
}
else
{
nhi->exp = 0xffffffff;
}
}
else
{
nhi->exp = read_le_u32(buffer + pos);
pos += 4;
//0 means "not set" in <=AB maps
if(!nhi->exp)
{
nhi->exp = 0xffffffff;
}
}
bool portrait = buffer[pos];
++pos;
if(portrait)
{
nhi->portrait = buffer[pos++];
}
// True if hero has specified abilities
if(readChar(buffer, pos))
{
int howMany = read_le_u32(buffer + pos);
pos += 4;
nhi->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
nhi->secSkills[yy].first = buffer[pos++];
nhi->secSkills[yy].second = buffer[pos++];
}
}
// True if hero has nonstandard garrison
if(readChar(buffer, pos))
{
readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
}
nhi->formation = buffer[pos];
++pos;
loadArtifactsOfHero(nhi);
nhi->patrol.patrolRadious = buffer[pos];
++pos;
if(nhi->patrol.patrolRadious == 0xff)
{
nhi->patrol.patrolling = false;
}
else
{
nhi->patrol.patrolling = true;
}
if(map->version > EMapFormat::ROE)
{
// True if hero has nonstandard (mapmaker defined) biography
if(readChar(buffer, pos))
{
nhi->biography = readString(buffer, pos);
}
nhi->sex = buffer[pos];
++pos;
// Remove trash
if (nhi->sex != 0xFF)
{
nhi->sex &= 1;
}
}
else
{
nhi->sex = 0xFF;
}
// Spells
if(map->version > EMapFormat::AB)
{
bool areSpells = buffer[pos];
++pos;
if(areSpells)
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
int ist = pos;
for(; pos < ist + 9; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
nhi->spells.insert((pos - ist) * 8 + yy);
}
}
}
}
}
}
else if(map->version == EMapFormat::AB)
{
//we can read one spell
ui8 buff = buffer[pos];
++pos;
if(buff != 254)
{
nhi->spells.insert(0xffffffff); //placeholder "preset spells"
if(buff < 254) //255 means no spells
{
nhi->spells.insert(buff);
}
}
}
if(map->version > EMapFormat::AB)
{
//customPrimSkills
if(readChar(buffer, pos))
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
{
nhi->pushPrimSkill(xx, buffer[pos++]);
}
}
}
pos += 16;
return nhi;
}
CGSeerHut * CMapLoaderH3M::readSeerHut()
{
CGSeerHut * hut = new CGSeerHut();
if(map->version > EMapFormat::ROE)
{
readQuest(hut);
}
else
{
//RoE
int artID = buffer[pos];
++pos;
if (artID != 255)
{
//not none quest
hut->quest->m5arts.push_back (artID);
hut->quest->missionType = CQuest::MISSION_ART;
}
else
{
hut->quest->missionType = CQuest::MISSION_NONE;
}
hut->quest->lastDay = -1; //no timeout
hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
}
if (hut->quest->missionType)
{
ui8 rewardType = buffer[pos];
++pos;
hut->rewardType = rewardType;
switch(rewardType)
{
case 1:
{
hut->rVal = read_le_u32(buffer + pos);
pos += 4;
break;
}
case 2:
{
hut->rVal = read_le_u32(buffer + pos);
pos += 4;
break;
}
case 3:
{
hut->rVal = buffer[pos];
++pos;
break;
}
case 4:
{
hut->rVal = buffer[pos];
++pos;
break;
}
case 5:
{
hut->rID = buffer[pos];
++pos;
// Only the first 3 bytes are used. Skip the 4th.
hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
pos += 4;
break;
}
case 6:
{
hut->rID = buffer[pos];
++pos;
hut->rVal = buffer[pos];
++pos;
break;
}
case 7:
{
hut->rID = buffer[pos];
++pos;
hut->rVal = buffer[pos];
++pos;
break;
}
case 8:
{
if (map->version == EMapFormat::ROE)
{
hut->rID = buffer[pos];
++pos;
}
else
{
hut->rID = read_le_u16(buffer + pos);
pos += 2;
}
break;
}
case 9:
{
hut->rID = buffer[pos];
++pos;
break;
}
case 10:
{
if(map->version > EMapFormat::ROE)
{
hut->rID = read_le_u16(buffer + pos);
pos += 2;
hut->rVal = read_le_u16(buffer + pos);
pos += 2;
}
else
{
hut->rID = buffer[pos];
++pos;
hut->rVal = read_le_u16(buffer + pos);
pos += 2;
}
break;
}
}
pos += 2;
}
else
{
// missionType==255
pos += 3;
}
return hut;
}
void CMapLoaderH3M::readQuest(IQuestObject * guard)
{
guard->quest->missionType = buffer[pos];
++pos;
switch(guard->quest->missionType)
{
case 0:
return;
case 2:
{
guard->quest->m2stats.resize(4);
for(int x = 0; x < 4; ++x)
{
guard->quest->m2stats[x] = buffer[pos++];
}
}
break;
case 1:
case 3:
case 4:
{
guard->quest->m13489val = read_le_u32(buffer + pos);
pos += 4;
break;
}
case 5:
{
int artNumber = buffer[pos];
++pos;
for(int yy = 0; yy < artNumber; ++yy)
{
int artid = read_le_u16(buffer + pos);
pos += 2;
guard->quest->m5arts.push_back(artid);
map->allowedArtifact[artid] = false; //these are unavailable for random generation
}
break;
}
case 6:
{
int typeNumber = buffer[pos];
++pos;
guard->quest->m6creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh)
{
guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
pos += 2;
guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
pos += 2;
}
break;
}
case 7:
{
guard->quest->m7resources.resize(7);
for(int x = 0; x < 7; ++x)
{
guard->quest->m7resources[x] = read_le_u32(buffer + pos);
pos += 4;
}
break;
}
case 8:
case 9:
{
guard->quest->m13489val = buffer[pos];
++pos;
break;
}
}
int limit = read_le_u32(buffer + pos);
pos += 4;
if(limit == (static_cast<int>(0xffffffff)))
{
guard->quest->lastDay = -1;
}
else
{
guard->quest->lastDay = limit;
}
guard->quest->firstVisitText = readString(buffer, pos);
guard->quest->nextVisitText = readString(buffer, pos);
guard->quest->completedText = readString(buffer, pos);
guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
}
void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
{
auto q = dynamic_cast<IQuestObject *>(quest);
q->quest->qid = map->quests.size();
map->quests.push_back(q->quest);
}
CGTownInstance * CMapLoaderH3M::readTown(int castleID)
{
CGTownInstance * nt = new CGTownInstance();
nt->identifier = 0;
if(map->version > EMapFormat::ROE)
{
nt->identifier = read_le_u32(buffer + pos);
pos += 4;
}
nt->tempOwner = buffer[pos];
++pos;
if(readChar(buffer, pos))
{
// Has name
nt->name = readString(buffer, pos);
}
// True if garrison isn't empty
if(readChar(buffer, pos))
{
readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
}
nt->formation = buffer[pos];
++pos;
// Custom buildings info
if(readChar(buffer, pos))
{
// Built buildings
for(int byte = 0; byte < 6; ++byte)
{
for(int bit = 0; bit < 8; ++bit)
{
if(buffer[pos] & (1 << bit))
{
nt->builtBuildings.insert(byte * 8 + bit);
}
}
++pos;
}
// Forbidden buildings
for(int byte = 6; byte < 12; ++byte)
{
for(int bit = 0; bit < 8; ++bit)
{
if(buffer[pos] & (1 << bit))
{
nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
}
}
++pos;
}
nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
}
// Standard buildings
else
{
if(readChar(buffer, pos))
{
// Has fort
nt->builtBuildings.insert(EBuilding::FORT);
}
//means that set of standard building should be included
nt->builtBuildings.insert(-50);
}
int ist = pos;
if(map->version > EMapFormat::ROE)
{
for(; pos < ist + 9; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
{
nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
}
}
}
}
}
ist = pos;
for(; pos < ist + 9; ++pos)
{
ui8 c = buffer[pos];
for(int yy = 0; yy < 8; ++yy)
{
if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
{
nt->possibleSpells.push_back((pos - ist) * 8 + yy);
}
}
}
}
// Read castle events
int numberOfEvent = read_le_u32(buffer + pos);
pos += 4;
for(int gh = 0; gh < numberOfEvent; ++gh)
{
CCastleEvent * nce = new CCastleEvent();
nce->town = nt;
nce->name = readString(buffer, pos);
nce->message = readString(buffer, pos);
for(int x = 0; x < 7; ++x)
{
nce->resources[x] = read_le_u32(buffer + pos);
pos += 4;
}
nce->players = buffer[pos];
++pos;
if(map->version > EMapFormat::AB)
{
nce->humanAffected = buffer[pos];
++pos;
}
else
{
nce->humanAffected = true;
}
nce->computerAffected = buffer[pos];
++pos;
nce->firstOccurence = read_le_u16(buffer + pos);
pos += 2;
nce->nextOccurence = buffer[pos];
++pos;
pos += 17;
// New buildings
for(int byte = 0; byte < 6; ++byte)
{
for(int bit = 0; bit < 8; ++bit)
{
if(buffer[pos] & (1 << bit))
{
nce->buildings.insert(byte * 8 + bit);
}
}
++pos;
}
nce->buildings = convertBuildings(nce->buildings, castleID, false);
nce->creatures.resize(7);
for(int vv = 0; vv < 7; ++vv)
{
nce->creatures[vv] = read_le_u16(buffer + pos);
pos += 2;
}
pos += 4;
nt->events.push_back(nce);
}
if(map->version > EMapFormat::AB)
{
nt->alignment = buffer[pos];
++pos;
}
else
{
nt->alignment = 0xff;
}
pos += 3;
nt->builded = 0;
nt->destroyed = 0;
nt->garrisonHero = nullptr;
return nt;
}
std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
{
std::map<int, int> mapa;
std::set<si32> ret;
// Note: this file is parsed many times.
const JsonNode config(ResourceID("config/buildings5.json"));
BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
{
int town = entry["town"].Float();
if (town == castleID || town == -1)
{
mapa[entry["h3"].Float()] = entry["vcmi"].Float();
}
}
for(auto i = h3m.begin(); i != h3m.end(); ++i)
{
if(mapa[*i] >= 0)
{
ret.insert(mapa[*i]);
}
// horde buildings
else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
{
int level = (mapa[*i]);
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
ret.insert(level - 30);
}
else
{
tlog3 << "Conversion warning: unknown building " << *i << " in castle "
<< castleID << std::endl;
}
}
if(addAuxiliary)
{
//village hall is always present
ret.insert(EBuilding::VILLAGE_HALL);
}
if(ret.find(EBuilding::CITY_HALL) != ret.end())
{
ret.insert(EBuilding::EXTRA_CITY_HALL);
}
if(ret.find(EBuilding::TOWN_HALL) != ret.end())
{
ret.insert(EBuilding::EXTRA_TOWN_HALL);
}
if(ret.find(EBuilding::CAPITOL) != ret.end())
{
ret.insert(EBuilding::EXTRA_CAPITOL);
}
return ret;
}
void CMapLoaderH3M::readEvents()
{
int numberOfEvents = read_le_u32(buffer + pos);
pos += 4;
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
{
CMapEvent * ne = new CMapEvent();
ne->name = std::string();
ne->message = std::string();
int nameLen = read_le_u32(buffer + pos);
pos += 4;
for(int qq = 0; qq < nameLen; ++qq)
{
ne->name += buffer[pos];
++pos;
}
int messLen = read_le_u32(buffer + pos);
pos += 4;
for(int qq = 0; qq < messLen; ++qq)
{
ne->message +=buffer[pos];
++pos;
}
for(int k = 0; k < 7; ++k)
{
ne->resources[k] = read_le_u32(buffer + pos);
pos += 4;
}
ne->players = buffer[pos];
++pos;
if(map->version > EMapFormat::AB)
{
ne->humanAffected = buffer[pos];
++pos;
}
else
{
ne->humanAffected = true;
}
ne->computerAffected = buffer[pos];
++pos;
ne->firstOccurence = read_le_u16(buffer + pos);
pos += 2;
ne->nextOccurence = buffer[pos];
++pos;
char unknown[17];
memcpy(unknown, buffer + pos, 17);
pos += 17;
map->events.push_back(ne);
}
}
void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
{
for(int fx = 0; fx < 8; ++fx)
{
for(int fy = 0; fy < 6; ++fy)
{
int xVal = obj->pos.x + fx - 7;
int yVal = obj->pos.y + fy - 5;
int zVal = obj->pos.z;
if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
{
TerrainTile & curt = map->terrain[xVal][yVal][zVal];
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
{
curt.visitableObjects.push_back(obj);
curt.visitable = true;
}
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
{
curt.blockingObjects.push_back(obj);
curt.blocked = true;
}
}
}
}
}
ui8 CMapLoaderH3M::reverse(ui8 arg)
{
ui8 ret = 0;
for(int i = 0; i < 8; ++i)
{
if((arg & (1 << i)) >> i)
{
ret |= (128 >> i);
}
}
return ret;
}