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vcmi/config/creatures/necropolis.json
Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00

295 lines
5.6 KiB
JSON

{
"skeleton" :
{
"id": 56,
"level": 1,
"faction": "necropolis",
"upgrades": ["skeletonWarrior"],
"graphics" :
{
"animation": "CSKELE.DEF"
},
"sound" :
{
"attack": "SKELATTK.wav",
"defend": "SKELDFND.wav",
"killed": "SKELKILL.wav",
"move": "SKELMOVE.wav",
"wince": "SKELWNCE.wav"
}
},
"skeletonWarrior" :
{
"id": 57,
"level": 1,
"faction": "necropolis",
"graphics" :
{
"animation": "CWSKEL.DEF"
},
"sound" :
{
"attack": "SKLWATTK.wav",
"defend": "SKLWDFND.wav",
"killed": "SKLWKILL.wav",
"move": "SKLWMOVE.wav",
"wince": "SKLWWNCE.wav"
}
},
"walkingDead" :
{
"id": 58,
"level": 2,
"extraNames": [ "zombie" ], //FIXME: zombie is a name of upgrade but not in HOTRAITS
"faction" : "necropolis",
"upgrades": ["zombieLord"],
"graphics" :
{
"animation": "CZOMBI.DEF"
},
"sound" :
{
"attack": "ZOMBATTK.wav",
"defend": "ZOMBDFND.wav",
"killed": "ZOMBKILL.wav",
"move": "ZOMBMOVE.wav",
"wince": "ZOMBWNCE.wav"
}
},
"zombieLord" : //FIXME: zombie is a correct in-name but not in HOTRAITS.TXT
{
"id": 59,
"level": 2,
"faction": "necropolis",
"graphics" :
{
"animation": "CZOMLO.DEF"
},
"sound" :
{
"attack": "ZMBLATTK.wav",
"defend": "ZMBLDFND.wav",
"killed": "ZMBLKILL.wav",
"move": "ZMBLMOVE.wav",
"wince": "ZMBLWNCE.wav"
}
},
"wight" :
{
"id": 60,
"level": 3,
"faction": "necropolis",
"abilities": [ [ "FULL_HP_REGENERATION", 0, 1, 0 ] ], //wight
"upgrades": ["wraith"],
"graphics" :
{
"animation": "CWIGHT.DEF"
},
"sound" :
{
"attack": "WGHTATTK.wav",
"defend": "WGHTDFND.wav",
"killed": "WGHTKILL.wav",
"move": "WGHTMOVE.wav",
"wince": "WGHTWNCE.wav"
}
},
"wraith" :
{
"id": 61,
"level": 3,
"faction": "necropolis",
"abilities": [ [ "FULL_HP_REGENERATION", 0, 1, 0 ], //wraith
[ "MANA_DRAIN", 2, 0, 0 ] ],
"graphics" :
{
"animation": "CWRAIT.DEF"
},
"sound" :
{
"attack": "WRTHATTK.wav",
"defend": "WRTHDFND.wav",
"killed": "WRTHKILL.wav",
"move": "WRTHMOVE.wav",
"wince": "WRTHWNCE.wav"
}
},
"vampire" :
{
"id": 62,
"level": 4,
"faction": "necropolis",
"abilities": [ [ "BLOCKS_RETALIATION", 0, 0, 0 ] ], //vampires //vampire lords
"upgrades": ["vampireLord"],
"graphics" :
{
"animation": "CVAMP.DEF"
},
"sound" :
{
"attack": "VAMPATTK.wav",
"defend": "VAMPDFND.wav",
"killed": "VAMPKILL.wav",
"move": "VAMPMOVE.wav",
"wince": "VAMPWNCE.wav",
"startMoving": "VAMPEXT1.wav",
"stopMoving": "VAMPEXT2.wav"
}
},
"vampireLord" :
{
"id": 63,
"level": 4,
"faction": "necropolis",
"abilities": [ [ "LIFE_DRAIN", 0, 0, 0 ],
[ "BLOCKS_RETALIATION", 0, 0, 0 ] ], //vampire lords
"graphics" :
{
"animation": "CNOSFE.DEF"
},
"sound" :
{
"attack": "NOSFATTK.wav",
"defend": "NOSFDFND.wav",
"killed": "NOSFKILL.wav",
"move": "NOSFMOVE.wav",
"shoot": "NOSFSHOT.wav",
"wince": "NOSFWNCE.wav",
"ext1": "NOSFEXT1.wav",
"ext2": "NOSFEXT2.wav"
}
},
"lich" :
{
"id": 64,
"level": 5,
"faction": "necropolis",
"abilities": [ [ "SPELL_LIKE_ATTACK", 0, 76, 0 ] ], //liches
"upgrades": ["powerLich"],
"graphics" :
{
"animation": "CLICH.DEF",
"missile" :
{
"projectile": "PLICH.DEF",
"spinning": false
}
},
"sound" :
{
"attack": "LICHATTK.wav",
"defend": "LICHDFND.wav",
"killed": "LICHKILL.wav",
"move": "LICHMOVE.wav",
"shoot": "LICHSHOT.wav",
"wince": "LICHWNCE.wav",
"ext1": "LICHATK2.wav"
}
},
"powerLich" :
{
"id": 65,
"level": 5,
"faction": "necropolis",
"abilities": [ [ "SPELL_LIKE_ATTACK", 0, 76, 0 ] ], //power liches
"graphics" :
{
"animation": "CPLICH.DEF",
"missile" :
{
"projectile": "PLICH.DEF",
"spinning": false
}
},
"sound" :
{
"attack": "PLCHATTK.wav",
"defend": "PLCHDFND.wav",
"killed": "PLCHKILL.wav",
"move": "PLCHMOVE.wav",
"shoot": "PLCHSHOT.wav",
"wince": "PLCHWNCE.wav"
}
},
"blackKnight" :
{
"id": 66,
"level": 6,
"faction": "necropolis",
"abilities": [ [ "SPELL_AFTER_ATTACK", 20, 42, 0 ] ], //black knights
"upgrades": ["dreadKnight"],
"graphics" :
{
"animation": "CBKNIG.DEF"
},
"sound" :
{
"attack": "BKNTATTK.wav",
"defend": "BKNTDFND.wav",
"killed": "BKNTKILL.wav",
"move": "BKNTMOVE.wav",
"wince": "BKNTWNCE.wav"
}
},
"dreadKnight" :
{
"id": 67,
"level": 6,
"faction": "necropolis",
"abilities": [ [ "SPELL_AFTER_ATTACK", 20, 42, 0 ], //dread knights
[ "DOUBLE_DAMAGE_CHANCE", 20, 0, 0 ] ], //vampire lords
"graphics" :
{
"animation": "CBLORD.DEF"
},
"sound" :
{
"attack": "BLRDATTK.wav",
"defend": "BLRDDFND.wav",
"killed": "BLRDKILL.wav",
"move": "BLRDMOVE.wav",
"wince": "BLRDWNCE.wav"
}
},
"boneDragon" :
{
"id": 68,
"level": 7,
"faction": "necropolis",
"abilities": [ [ "DRAGON_NATURE", 0, 0, 0 ] ], //bone dragon is a dragon
"upgrades": ["ghostDragon"],
"graphics" :
{
"animation": "CNDRGN.DEF"
},
"sound" :
{
"attack": "BODRATTK.wav",
"defend": "BODRDFND.wav",
"killed": "BODRKILL.wav",
"move": "BODRMOVE.wav",
"wince": "BODRWNCE.wav"
}
},
"ghostDragon" :
{
"id": 69,
"level": 7,
"faction": "necropolis",
"abilities": [ [ "DRAGON_NATURE", 0, 0, 0 ], //ghost dragon is a dragon
[ "SPELL_AFTER_ATTACK", 20, 75, 0 ] ], //ghost dragon
"graphics" :
{
"animation": "CHDRGN.DEF"
},
"sound" :
{
"attack": "GHDRATTK.wav",
"defend": "GHDRDFND.wav",
"killed": "GHDRKILL.wav",
"move": "GHDRMOVE.wav",
"wince": "GHDRWNCE.wav"
}
}
}