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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/pathfinder
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
..
CGPathNode.cpp Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
CGPathNode.h Reduce size of CGPathNode and AIPathNode 2024-07-15 07:49:04 +00:00
CPathfinder.cpp PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
CPathfinder.h NKAI: whirlpool 2024-07-21 17:20:54 +03:00
INodeStorage.h NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
NodeStorage.cpp Remove excessive copies of large objects 2024-07-03 21:14:22 +00:00
NodeStorage.h NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
PathfinderOptions.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
PathfinderOptions.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
PathfinderUtil.h Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
PathfindingRules.cpp Better comments, remove dead code 2024-05-28 13:43:16 +00:00
PathfindingRules.h
TurnInfo.cpp remove never used code in CBonusSystemNode 2024-08-25 14:15:21 +02:00
TurnInfo.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00